Hyperlooper by Matt Barnfield
Run, jump, explore and improve- just get it done in ten seconds!
Every ten seconds the world will reset and you'll be sent back to spawn (with a healthy explosion to boot!). Fortunately the powerups you've found along your adventure will persist.
Can you gain enough powers to escape this microcosm of groundhog hell?
You'll need a mixture of exploration, puzzle-solving, planning, and frantic high-speed platforming to succeed!
NOTE: This is REALLY hard with a trackpad. A mouse is HIGHLY recommended!
| Link | https://themattbarnfield.itch.io/hyperlooper |
| Original URL | https://ldjam.com/events/ludum-dare/51/hyperlooper |
Ratings
| Overall | 466th | 3.625⭐ | 22🧑⚖️ |
| Fun | 242th | 3.775⭐ | 22🧑⚖️ |
| Innovation | 294th | 3.65⭐ | 22🧑⚖️ |
| Theme | 73th | 4.275⭐ | 22🧑⚖️ |
| Graphics | 959th | 2.95⭐ | 22🧑⚖️ |
| Audio | 631th | 3⭐ | 22🧑⚖️ |
| Mood | 697th | 3.325⭐ | 22🧑⚖️ |
| Given | 14🗳️ | 16🗨️ |
... I think I cheated though lol
My dead body must've went through the goal, was really struggling to get the one after the orb teleporter. You should hide the tutorial box after a certain amount of time, was disorienting trying to click the orb through it.
Cool take on a metroid-style map exploration game
Some of the sections were a bit too hard for my old fingers.
If possible, allow full screen on itch, I had a lot of problems with the cursor escaping :(
A little hard to figure out where to go after I got the supersonic powerup, as I hadn't noticed beforehand that that metal door starts open at the beginning of the loop, but I figured it out :grin:
Very very good!!!
[I won.png](///raw/8f9/c2/z/51ea0.png)
I liked the level design -- I found each time I was exploring it guided me to see what I needed next, but didn't quite let me reach it without a bit more practice, which was very rewarding. The new abilities were all interesting and blended together well, and when I managed to reach the end it felt hard-earned (in a good, punishing metroidvania way :) )
I also enjoyed the camera-in-camera touch for the buttons, which was very swish.
I think I sequence-broke, however: I got the first three power ups then went straight to the end. I believe this is known as a "pro gamer move".
My only gripes would be:
- Sometimes the hint box would cover areas of the level I wanted to see clearly, so making them fade after a short time (or hide) would've been nice
- I found the click mechanic a bit awkward / uncomfortable to use in general whilst also platforming -- adding a bit more of a grace / buffer zone around the targets would have been nice (i.e. I don't think the accuracy required is very fun)
All in all really well made. Would love to play (and speedrun) more of this!