Encoded War by KokkakNiphon

You are the morse sender during World War II
Deliver our messages and lead German to conquer the world
[Space] - Press Morse
[Backspace] - Delete Word
[A][S][D][F] - Change Book Pages
Tips - If it's too difficult, try to press space in the morse RHYTHM
Capture the screen to showoff your score
Leaderboard will update every 6h
Jam Leaderboard
- 739 Lester S
- 732 Hexela
- 635 GolphWithPH
- 607 Vivio
- 573 Jinlamang (dev)
- 444 ha1fBit
- 427 Mr.Popcorn
- 351 Yasutaka
- 313 Ido
- 298 Jesus (dev)
More Tips
- You can use [Backspace] to delete words
- The words on the left book are sorted in alphabetical order (no grammar restriction)
- From day 4 and so on... If you receive a paper contains an important mark (top-left of the paper), be sure to stamp it on YOUR paper. Missing an important mark stamp will deduct your point quite a lot.
- From day 6 and so on... Some message will require a weather report.
Credits
The game is developed by Somnolent Team
Check out our website! https://www.somnolentteam.com/
Youtube: https://www.youtube.com/channel/UC8xkYTDK18wMOlpmUdpT2KA
Facebook: https://www.facebook.com/somnolent.team
Twitter: https://twitter.com/SomnolentTeam
TikTok: https://www.tiktok.com/@somnolent.team
Special thanks to Sta.Toasty for the awesome art assets, https://statoasty.itch.io/
| Original URL | https://ldjam.com/events/ludum-dare/51/encoded-war |
Ratings
| Overall | 43th | 4.203⭐ | 34🧑⚖️ |
| Fun | 175th | 3.891⭐ | 34🧑⚖️ |
| Innovation | 39th | 4.197⭐ | 35🧑⚖️ |
| Theme | 28th | 4.409⭐ | 35🧑⚖️ |
| Graphics | 61th | 4.484⭐ | 34🧑⚖️ |
| Audio | 74th | 4.097⭐ | 33🧑⚖️ |
| Humor | 401th | 3.167⭐ | 29🧑⚖️ |
| Mood | 68th | 4.194⭐ | 33🧑⚖️ |
| Given | 53🗳️ | 48🗨️ |
Thanks for making this :pray:
Two things that bothered me:
1. Sometimes the coding controls felt a bit unresponsive, need to pinpoint the actual "short" and "long" presses (but not too long), otherwise the code will get all scrambled. Also I sometimes heard a "beep" but it didn't register. There was also no way to fix a typo. Maybe wasting the time on wrong words inside the 10 second limit is punishing enough and there is no need to reduce score for "bad" input, as long as you had enough time to type the correct input.
2. Waiting 10 seconds until you can start typing was nerve stretching, but I guess that's what you get when you stick to the theme.
3. The scoring system was still a bit unclear to me. Sometimes I filled all the highlighted words but still got my score reduced. Did some of the late notes contain required from the code that were not highlighted? If so, than that's kinda cool :) but I didn't have enough time to find these and enter them with Morse anyway.
Overall, great entry! Well done!
Very challanging.
I think there is a bug with the first character each round?
Also sometimes I lost points without understanding why, if that's not a bug the reason was not communicated well.
But I did enjoy it and I did finish it, even if I'm not going to be working as a morse coder, haha.
Also at first I tried to play it with touch only, that's impossible, you shouldn't have allowed that :P
(PS - we also kind of did the same mistake)

but otherwise the concept is super interesting! and art is great!
Clearly, the design is perfect. It's pleasant to see and play the game. But I think it's too long (For finishing the game), especially when you don't need 10s to read the message (When it's not a question). For the writing phase, it's a good duration.
I had some issues with the sound, when it cut the bips. And the beginning of the writing phase is not obvious about the exact start of it. But the fact we can write until the very last moment is welcome.
Interesting, very good design, but probably too long. Very good work !
Awesome work for coming up with this one! I'd love to see this turn into a full game
This is so cool, the gameplay is addicting and fun, the graphics are nice and the overall style is awesome. The soundeffects are on point as well. I enjoied it a lot, great job!!!!
The 10-second pace was really interesting. It seemed to have pros and cons. It created spikes of urgency and spikes of idle waiting. I think the expression from this time period was "Hurry up and Wait"? If you had not used a 10-second timer, and this game was about cranking out code translations as fast as you could, it would be a really different vibe!
If I could change one thing, it would be to add a satisfying sound effect indicating SUCCESS. I don't read instructions so I just jumped in to play, and for a while I didn't know what I was supposed to do, and the lack of "good/bad" feedback left me stranded a bit. And then once I got the hang of it and started shipping correctly-coded messages, I guess I just wanted the pat on the back of a satisfying "ca-chunk" sound or something. MAybe I just missed it... I noticed there is that UI on the top left, but I never understood what it's trying to communicate.
The ASDF page turning was great for easy controlling, and the option to either click or use space-bar to signal was also nice.
Enjoyable, unique entry, well done!
I couldn't get a handle of what I was doing wrong and eventually I just closed the game before I got too frustrated. I really wanted to like this one cause it seemed so cool but not for me, I guess.
Three small nit-picks:
1. I didn't know I had to stamp the papers until the stamp had already existed for a day. I thought it was just some button with an unknown function. Once I realized, I really appreciated that the stamp actually rendered where I had stamped on the paper and not just in the center of the template spot.
2. I don't know what the bar at the top-right is for. I got it up to 99 expecting to win the game or something, but I couldn't discern any effect it had on the game.
3. It took me a while to get used to the rhythm of tapping out the code (I don't know Morse Code despite having been looking for a game about it). It would've been nice if we heard incoming Morse code at some point so we could get a feel for just how long a dash was supposed to be.
