Dunstab by MrMordem
This is Our 3rd LudumDare entry(but 4th game attempt), due to some difficulties, this is more a tech demo of the initial concept we had in mind.
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You are Rebbats, a demon like thing disguised as an adventurer, you infiltrate and kill hero party who attempt to loot your boss's dungeon, why ? Because he is too lazy to defend it himself.
In this demo, you can fiddle around with the main character, and various of the enemy types.
Use the arrow keys to move, use space to throw a projectile attack(some ennemies)
Use your numpad keys 1, 2, and 3 to select your entity type, Press Tab to valid your choice, and cycle within an entity type.
Hope you'll enjoy :)
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Complete Credits :
Programming :
Sushi, MrMordem, OstrichSigma
Graphics :
Nox, Serval, Yerathel
Game Design :
Serval
Music :
Nox
Grammar nazification of text forms :
Baboulinet
________________________________________________________________________________
You are Rebbats, a demon like thing disguised as an adventurer, you infiltrate and kill hero party who attempt to loot your boss's dungeon, why ? Because he is too lazy to defend it himself.
In this demo, you can fiddle around with the main character, and various of the enemy types.
Use the arrow keys to move, use space to throw a projectile attack(some ennemies)
Use your numpad keys 1, 2, and 3 to select your entity type, Press Tab to valid your choice, and cycle within an entity type.
Hope you'll enjoy :)
________________________________________________________________________________
Complete Credits :
Programming :
Sushi, MrMordem, OstrichSigma
Graphics :
Nox, Serval, Yerathel
Game Design :
Serval
Music :
Nox
Grammar nazification of text forms :
Baboulinet
| Windows | https://www.dropbox.com/s/1udy6hf1ya33vov/LD33.7z?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=37532 |
Ratings
| Coolness | 45% | 1415 |
| Overall(Jam) | 2.13 | 1118 |
| Audio(Jam) | 2.59 | 582 |
| Fun(Jam) | 1.77 | 1100 |
| Graphics(Jam) | 3.21 | 605 |
| Humor(Jam) | 2.05 | 874 |
| Mood(Jam) | 2.19 | 1019 |
| Theme(Jam) | 2.63 | 979 |
- disconnect between keyboard to mouse controls in Settings screen is jarring
- as you stated, not so much a game as a tech demo
- We will try to fix the how to button, we explained the controls in the entry itself for the moment, if we didn't explained them well enough fell free to ask so we can edit them(english is not our team's native language sorry ^^')
- Could you explain what you mean with the keyboard to mouse issue ? the game is normally supposed to be keyboard only except the volume sliders in the options menu.
@BSODDevTeam : Thanks, we will still try to improve them for some post LD build
@congusbongus : We did what we could during the jam, we had some issues wich lead to many features not being implemented, we still managed to get a more "complete thing" than our previous entry so who knows maybe next time ? We still work on all of our entries when we got the time so this might turn into a game over time :)
@stoarch : We thought about this issue a bit late so we did not change it on release, we will try to fix this with other keys or a bindable key system for the confort of laptop users :)
I'll add a changelog to the entry when we get some issues fixed, however to stay within ludum rules, this will stay just a demo during judjing period as, no new features can be added.
Thank you for the feedback, it's allways difficult to come out with a full game within the 3 days of ludumdare, but we did our best, and we are reworking things to turn this into a possible full game (we also do the same with our previous entries) so glad that you liked the concept :)
@AnaglyphCoding :
Strange, were you on windows or another OS with an emulator to run .exe files ? we'll try to look at what could go wrong but a bit more info would help
@glerikud :
Yes, we always try to implement some way to configure or at least mute the sound in the games we make, glad you liked the fact you can try every character on screen, we had some trouble to implement the damage model and the AI on time, si that's why we put it in form of a demo where you can try every enemy type plus the player, unfortunately we can't add much during judjing because of the rules about features, but we'll try to finish our ludum entries when we can
@NAL :
Haha :p yeah there's some kind of barrier on the screen border that prevents monsters to go offscreen that's why you can pile them up.
Like i said we did what we could during the jam hence the more demo state of this "game", the AI is being worked on though :)
EDIT: I got it to work. The problem was that I extracted the files into a folder full of random other LD games that I've downloaded and they all got messed up, so it was a fault on my half.
The game was confusing. The art and sounds were very nice, however the "how-to" menu didn't lead anywhere so I didn't know what to do. I found out that you could throw axes but that was it and they didn't seem to do anything to the rounded-up NPCs that seemed to follow me when I walked to the right.
I'd love to see some sort of Post-LD build for the game and look forward to playing it if there is one in the making :)
The problem has been noted, we are working on it, could you specify your aspect ration and screen resolution ? this would help to test window sizes
@AnalglyphCoding :
No problem, sometimes shit like that just happens :p
We are working on the more "complete" version for the demo build there is not that much to do other than select a character type and test out its movements and attacks, however the full concept will have 2 AI groups, the hero party and the dungeon monsters, and the goal of the player will be to kill the hero party on each level before they defeat the monsters and reach the exit.
Anyway glad to see that people like the idea of what the game will become post LD, Keep the feedbacks coming, and Thak You very much for your support, The team and I will try to host a more advanced build post LD and link it in the description of this entry after the judging period :)