Lavalette by Fribolin
Create your own world tile-by-tile in this digital board game. Every 10 seconds, you will have to place a tile on the board - But you can only do so with matching edges! Completing cities by closing them off on all sides yields extra points. How many points can you collect? Will you manage to fill the table?
Controls:
- Mouse for everything
- Menu: Esc
- Fullscreen: F11
Ratings
| Overall | 223th | 3.868⭐ | 36🧑⚖️ |
| Fun | 178th | 3.882⭐ | 36🧑⚖️ |
| Innovation | 665th | 3.221⭐ | 36🧑⚖️ |
| Theme | 293th | 3.956⭐ | 36🧑⚖️ |
| Graphics | 475th | 3.779⭐ | 36🧑⚖️ |
| Audio | 280th | 3.652⭐ | 35🧑⚖️ |
| Humor | 751th | 2.516⭐ | 33🧑⚖️ |
| Mood | 462th | 3.578⭐ | 34🧑⚖️ |
| Given | 51🗳️ | 52🗨️ |
Great game, loved the sounds and the dynamic music, board was perhaps a bit too large for the duration of the average jam game play session; well done overall!

Masterpiece, no complaints and no suggestions.
Some thoughts:
- I like how the music warn you about the time left
- Maybe I would like a twist on the classic mechanics
It's like Dorfromantik but under constant pressure.
No bugs, good music and sounds, intuitive gameplay and the theme was well used.
I noticed two things:
- It felt a bit odd that the first true game started off of the pieces I had kind of randomly placed during the tutorial... I think it would be better to restart with a clean table
- At one point the game didn't feel sufficiently zoomed out when I wanted to build up right under the current score UI so I had to place a tile in another spot on the same row that I wanted to have it expand and give me room in the center.
Otherwise really well made game.
Anyway good relaxing idea - who doesnt like carcassonne?

Anyways, I've played Carcassonne, so the idea is intuitive enough to me. I found that by making skinny paths I had plenty of tile edges available and could go on indefinitely (though the small tiles became harder to see). I wonder if a finite board might be better, as it would force me to think a bit more about how to use my tiles more efficiently.
Here's what my board looked like when I chose to stop:

Edit: Oh, after I read your description again I realize that there is a score incentive to complete cities, and the table is finite, which is good. But the table is still kind of huge, I was able to place a ton of tiles without even realizing that the edge of the table was a game mechanic.