DeepDive by BlueCalx
DEEP DIVE
Goal
Cross a submerged pitch black cave in your submarine.
A radar shoots every 10 seconds and lets you see your surroundings for a short while.
Controls
* WASD/ZQSD * propell/turn
* SPACE * vertical thrust
* E * shoot harpoons
Everything (assets & code) were made during the jam using Unity, Blender, Aseprite & FruityLoops.
Cheers!
[EDIT] Fixed 1.1 build // do not rate this version of the game.
https://drive.google.com/file/d/1lFlfDUNJ08O4LQi4Ot0lnSaUiOAGcMZM/view?usp=sharing
| Link | https://drive.google.com/file/d/1EvwlGLmh5_a811JdWFwahWcLrHcBWZcV/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/51/deepdive |
Ratings
| Given | 8🗳️ | 3🗨️ |
I loved the idea and the effect, though. Still GG guys!
I had to play it a couple of times because on the first playthrough I got lost into the abyss. I like the slow paced nature of the game, but in I think it would help if players have some more interaction. I got the same ending twice, I am not sure if there are multiple endings - I figured I could use try to use my harpoon at the spot, but it takes so long to get there.