DeepDive by BlueCalx

[raw]
made by BlueCalx for Ludum Dare 51 (JAM)

DEEP DIVE


Goal

Cross a submerged pitch black cave in your submarine.

A radar shoots every 10 seconds and lets you see your surroundings for a short while.

Controls

* WASD/ZQSD * propell/turn

* SPACE * vertical thrust

* E * shoot harpoons


Everything (assets & code) were made during the jam using Unity, Blender, Aseprite & FruityLoops.

Cheers!

[EDIT] Fixed 1.1 build // do not rate this version of the game.

https://drive.google.com/file/d/1lFlfDUNJ08O4LQi4Ot0lnSaUiOAGcMZM/view?usp=sharing

Ratings

Given 8🗳️ 3🗨️

Feedback

CDManiac
04. Oct 2022 · 21:28 UTC
Sadly, i was unable to know if I was a pro at finding some glitches or if the mover was...let's say, challenging.
I loved the idea and the effect, though. Still GG guys!
Izzo
04. Oct 2022 · 21:51 UTC
Echo locator is a really clever interpretation of the theme. It was an interesting experience, I enjoyed it.

I had to play it a couple of times because on the first playthrough I got lost into the abyss. I like the slow paced nature of the game, but in I think it would help if players have some more interaction. I got the same ending twice, I am not sure if there are multiple endings - I figured I could use try to use my harpoon at the spot, but it takes so long to get there.
Chilleh
06. Oct 2022 · 10:17 UTC
Such a creative take on the theme, props to you guys! The graphics looked really cool, but I did struggle to get moving and around and shooting harpoons. I think the pacing in the game was very good, so well done!!!
LDJam user 301905
06. Oct 2022 · 10:20 UTC
Very very interesting interpretation and very good mood, didn't understand the gameplay at all however
thebmxeur
07. Oct 2022 · 12:37 UTC
Good mood. At some point something pushed me and I had trouble finding my way back, but was part of my interest. Nice entry.
LDJam user 11377
07. Oct 2022 · 22:27 UTC
Nice company name intro, gave me a laugh. Well executed take on the theme I love how it reveals the underwater caves and movement of the kelp as you descend. Audio for the echo-locator was done very very well. Great all-around!
Cogent.Invalid
07. Oct 2022 · 22:32 UTC
Super atmospheric and mysterious, pretty scary as well. I liked the dialogue and how it prevented the slow-paced exploration from getting boring. Controls were a little difficult and not being able to look up or down was rough, but at least the game didn't require too much skilled movement. A few times I lost control of the submarine and fell to the floor and didn't know why. I found "I AM EVERYTHING", don't know if there's more endings or a use for harpoons.