Fred & Pete by GeneralFlunder
Info
The next level of interdimensional timetravel and game design from heaven. Explore the vast mansion of Gropling forest and uncover the secrets hidden within. Next-Gen Graphics will let you question your own reality: Are you playing the game or is the game playing you? Critics claim that it was this very game that RTX-ON was originally planned for. Only now, this timeless classic has been released for the world to see. Some players have reportedly turned blind after experiencing the Ultra-triple-HD textures and lighting, so make sure you wear sunglasses when playing for the first time to adjust your brain to this outer-world storyline.
Story / Gameplay
You control the two friends Fred & Pete, who have set upon an adventure to explore the abandoned mansion of Gropling forest. As they look around the first floor, Fred suddenly falls into a deep pit with no apparent way to get out. Pete then tries to get their friend out and gets trapped as well in the process. Here, the main gameplay loop starts.
Every 10 seconds, the player automatically switches between Fred & Pete, who each have their own role to play. While Fred is forced to fight against hordes of monsters, Pete must do their best to solve puzzles that enable both to move on to the next floor. How deep does the cellar go? What secrets lie in the mansion's grim deep? (Spoiler: it's really not that deep as of right now ^^)
Currently Playable
As you start into the game, you are immediately thrown into the first playable level, controlling the fighter Fred. Fight against the monsters and don't get killed! 10 seconds later, Fred's view is paused and you switch to the puzzler Pete. Find the rope with which you need to interact in order to open the gates for both characters. Move through the gate with both characters to get to Level 2. Level 2 introduces pushable boxes, which you need to move around to access the rope. If you move them wrongly, you might have to restart the game! Once both characters are through their doors again, the game is over.
Controls
Walk around with WASD, shoot with LEFT MOUSECLICK and interact with E
Hope you enjoy!
P.S.: We're very new to 3D design and game creation in general and had a few more things planned for the game - as most people did probably :D Didn't get done but we had a great experience on the way, sitting around a dinner table for a weekend and enjoying our time together <3
Credits
Idea
- Luca "@Lucanr1" Brües
- Jonathan "@ParanormalRaccoon" Noormann
- Julian "@JulianKarhof" Karhof
- Felix "@GeneralFlunder" Luplow
VFX
- Julian "Bloom" Karhof
Sound Design
- Jonathan "@ParanormalRaccoon" Noormann
- Julian "@JulianKarhof" Karhof
Level Design
- Luca "@Lucanr1" Brües
- Jonathan "@ParanormalRaccoon" Noormann
- Julian "@JulianKarhof" Karhof
- Felix "@GeneralFlunder" Luplow
3D Modeling
- Jonathan "@ParanormalRaccoon" Noormann
- Felix "@GeneralFlunder" Luplow
Scripting
- Luca "@Lucanr1" Brües
- Julian "@JulianKarhof" Karhof
- Felix "@GeneralFlunder" Luplow
Accomodation
- Andrea "@FlundersMom" Luplow <3
Mascot
- Hedgehog "@Tomate"
- Cat "@Brauni"
Congratulations , you've got through our shenanigans!
Go have fun with the game now!
Luv U by <3
| Original URL | https://ldjam.com/events/ludum-dare/51/fred-pete |
Ratings
| Given | 12🗳️ | 7🗨️ |
With more time and some polish, I think you could have done some really interesting things by having multiple things in the puzzle room affect the combat in the other room and vice versa.
Your ideas for improvement make a lot of sense and were planned to be integrated but had to be scrapped because of time issues :sweat:
It is a very fun concept. Switching roles on the fly can be challenging in a good way, and somehow it is very immersive. Great work on that :thumbsup:
The game itself requires some polish. Some more animation for our heroes, so they don't feel so stiff. Some more visual/audio feedback on the actions. Would also be nice to redesign the colors of our heroes. Right now they sort of melt into the background (as they are dressed in colors similar to the environment) - dress them in greens and violets, give them metalheads' black t-shirts with horned vikings ;), make them distinct, and they will be immediately more appealing.
With more levels and some paint on top, I think that this concept can really work :smile: