Fred & Pete by GeneralFlunder

[raw]
made by GeneralFlunder for Ludum Dare 51 (JAM)

Info

The next level of interdimensional timetravel and game design from heaven. Explore the vast mansion of Gropling forest and uncover the secrets hidden within. Next-Gen Graphics will let you question your own reality: Are you playing the game or is the game playing you? Critics claim that it was this very game that RTX-ON was originally planned for. Only now, this timeless classic has been released for the world to see. Some players have reportedly turned blind after experiencing the Ultra-triple-HD textures and lighting, so make sure you wear sunglasses when playing for the first time to adjust your brain to this outer-world storyline.

Story / Gameplay

You control the two friends Fred & Pete, who have set upon an adventure to explore the abandoned mansion of Gropling forest. As they look around the first floor, Fred suddenly falls into a deep pit with no apparent way to get out. Pete then tries to get their friend out and gets trapped as well in the process. Here, the main gameplay loop starts.

Every 10 seconds, the player automatically switches between Fred & Pete, who each have their own role to play. While Fred is forced to fight against hordes of monsters, Pete must do their best to solve puzzles that enable both to move on to the next floor. How deep does the cellar go? What secrets lie in the mansion's grim deep? (Spoiler: it's really not that deep as of right now ^^)

Currently Playable

As you start into the game, you are immediately thrown into the first playable level, controlling the fighter Fred. Fight against the monsters and don't get killed! 10 seconds later, Fred's view is paused and you switch to the puzzler Pete. Find the rope with which you need to interact in order to open the gates for both characters. Move through the gate with both characters to get to Level 2. Level 2 introduces pushable boxes, which you need to move around to access the rope. If you move them wrongly, you might have to restart the game! Once both characters are through their doors again, the game is over.

Controls

Walk around with WASD, shoot with LEFT MOUSECLICK and interact with E

Hope you enjoy!

P.S.: We're very new to 3D design and game creation in general and had a few more things planned for the game - as most people did probably :D Didn't get done but we had a great experience on the way, sitting around a dinner table for a weekend and enjoying our time together <3

Credits

Idea

  • Luca "@Lucanr1" Brües
  • Jonathan "@ParanormalRaccoon" Noormann
  • Julian "@JulianKarhof" Karhof
  • Felix "@GeneralFlunder" Luplow

VFX

  • Julian "Bloom" Karhof

Sound Design

  • Jonathan "@ParanormalRaccoon" Noormann
  • Julian "@JulianKarhof" Karhof

Level Design

  • Luca "@Lucanr1" Brües
  • Jonathan "@ParanormalRaccoon" Noormann
  • Julian "@JulianKarhof" Karhof
  • Felix "@GeneralFlunder" Luplow

3D Modeling

  • Jonathan "@ParanormalRaccoon" Noormann
  • Felix "@GeneralFlunder" Luplow

Scripting

  • Luca "@Lucanr1" Brües
  • Julian "@JulianKarhof" Karhof
  • Felix "@GeneralFlunder" Luplow

Accomodation

  • Andrea "@FlundersMom" Luplow <3

Mascot

  • Hedgehog "@Tomate"
  • Cat "@Brauni"

Congratulations , you've got through our shenanigans!

Go have fun with the game now!

Luv U by <3

Ratings

Given 12🗳️ 7🗨️

Feedback

ShauKaula
04. Oct 2022 · 09:15 UTC
Interesting game, I loved the concept! Sadly there is a door that didn't work and stuck me forever in ones of Fred's room. But I very liked the idea and the art! Well done!
Jaco van Hemert
04. Oct 2022 · 17:36 UTC
The idea of constantly switching between combat and puzzles is quite an interesting concept, kind of like chess boxing. Having some kind of indication of how much time has passed would have been useful, I think. That would help with sort of preparing for the switch back to combat particularly.

With more time and some polish, I think you could have done some really interesting things by having multiple things in the puzzle room affect the combat in the other room and vice versa.
LDJam user 293046
04. Oct 2022 · 21:56 UTC
Great concept! There's a huge mental switch every time the players switch. It would be great to have a low-intrusion countdown so you can get ready for the swap.
ParanormalRaccoon
06. Oct 2022 · 10:43 UTC
Thank you for the comments so far!
Your ideas for improvement make a lot of sense and were planned to be integrated but had to be scrapped because of time issues :sweat:
fabula_rasa
06. Oct 2022 · 23:49 UTC
The game never ended for me after I finished level 2 and both guys were in the door. It just swapped one more time to Fred, I killed all the enemies, and it was just stuck there - with me looking at Fred that was shooting at nothing forever. And the pause menu doesn't work - nothing in it is clickable in any way that I could find, you can just escape out of it.

It is a very fun concept. Switching roles on the fly can be challenging in a good way, and somehow it is very immersive. Great work on that :thumbsup:

The game itself requires some polish. Some more animation for our heroes, so they don't feel so stiff. Some more visual/audio feedback on the actions. Would also be nice to redesign the colors of our heroes. Right now they sort of melt into the background (as they are dressed in colors similar to the environment) - dress them in greens and violets, give them metalheads' black t-shirts with horned vikings ;), make them distinct, and they will be immediately more appealing.

With more levels and some paint on top, I think that this concept can really work :smile:
Retrisma
07. Oct 2022 · 23:09 UTC
I liked the idea of switching between combat and puzzles, but it felt pretty awkward to play. The puzzles felt too easy, so the combat felt more unbalanced. Also, it stopped working after the second level.
FreeRunner
08. Oct 2022 · 14:02 UTC
Sadly unable to make it work on MacOS with apple silicon :/