Egg Salad by wheelsx
You're hungry and you want egg salad, but you keep thinking about video games.
WASD and mouse controls, press I to invert mouse in game if you miss the selection box in the beginning.
| itch.io | https://wheelsx.itch.io/egg-salad |
| Original URL | https://ldjam.com/events/ludum-dare/51/egg-salad |
Ratings
| Overall | 1161th | 2.774⭐ | 33🧑⚖️ |
| Fun | 1147th | 2.581⭐ | 33🧑⚖️ |
| Innovation | 830th | 3.032⭐ | 33🧑⚖️ |
| Theme | 690th | 3.548⭐ | 33🧑⚖️ |
| Graphics | 972th | 2.919⭐ | 33🧑⚖️ |
| Humor | 406th | 3.161⭐ | 33🧑⚖️ |
| Mood | 1130th | 2.586⭐ | 31🧑⚖️ |
| Given | 69🗳️ | 14🗨️ |
Making egg salad hardly qualifies as a puzzle, especially given the step-by-step directions, but the kitchen is well-realized enough that trying to figure out where all the different tools and ingredients are is engaging nonetheless. And while there might be no penalty for failure in the minigames, the disruption of my train of thought is punishment enough XD
So.... I have ADHD.
I was shrieking the whole way through and my partner was laughing at me asking if I felt called out.
...Mebe.
Not knowing if the things cooking would burn while I was stuck in mind-game was intense (I'm just saying this happens to me IRL all the time so my partner is the chef of the house).
When it finished I laughed so hard I was crying.
Very well done. I loved it. :rofl:
Best use of humour that I've seen so far, and frankly one of the best takes on the theme. It truly is EVERY 10 seconds. Thank you.
Great idea ! Love the references.
For the Duck Hunt i was often loosing my mouse, maybe a custom cursor (an aim ?) could have help.
And maybe it could have been cool to have a score when playing the games, because after a while it seems pointless.
But I had fun !
We were going to have a hunger meter that fills up over time, and you pass out if it fills up completely, it's game over. Losing a minigame was going to add a notch to the hunger too, making it imperative to beat most of the minigames. We were finishing up the 3rd minigame going into the last hour, there would have been no time for testing and adjusting difficulty, and I wanted to make sure I had ample time for building, as Unity always seems to give me a hard time on that part. And it did this time too, I'm glad I took the extra time for building.
@ryusui @jaaskeh Yeah, the instructions were a bit thorough, I wanted to make sure people were able to get through a good portion of the game without feeling like they were lost. I did taper it down once you get to the step where you make toast. I knew where everything was and didn't want to underestimate the difficulty of finding stuff in an unfamiliar kitchen, especially if you're getting distracted every 10 seconds, so I leaned towards making it easier to know what your next step was.
...and now I'm hungry.