$EasyMoney by sslees

Hey everyone! This is my third LD submission (second compo). It's a simple platformer, but each of the 5 levels has a different twist.
I used Godot for the engine, Aseprite for the Artwork, and JSFXR for the sound effects. This time around, I added gamepad inputs. Would love to hear from anyone how that goes.
Any speedrunners out there? Post your time/score and we can see who gets the record.
And there's an easter egg hidden in the game. Major bragging rights for anyone clever/curious enough to find it.
Thanks so much for playing, and I look forward to checking out all the awesome games everyone made!
Fixes
- 10/2: improved coin collision shape and increased level 4 max height
- 10/3: audio is now global instead of spatial
- 10/4: moved level 2 to the end and reduced difficulty, added hint text
| Link | https://github.com/sslees/ld51 |
| Link | https://sslees.github.io/ld51/ |
| Original URL | https://ldjam.com/events/ludum-dare/51/wacky-coin |
Ratings
| Overall | 352th | 3.175⭐ | 22🧑⚖️ |
| Fun | 318th | 3.119⭐ | 23🧑⚖️ |
| Innovation | 266th | 3.238⭐ | 23🧑⚖️ |
| Theme | 39th | 4.19⭐ | 23🧑⚖️ |
| Graphics | 316th | 3.214⭐ | 23🧑⚖️ |
| Audio | 322th | 2.786⭐ | 23🧑⚖️ |
| Humor | 214th | 2.694⭐ | 20🧑⚖️ |
| Mood | 342th | 2.889⭐ | 20🧑⚖️ |
| Given | 10🗳️ | 16🗨️ |
* It's hard to judge when the timer is going to go off. "Every ten seconds" starts from when you start the level (it seems) which means I have to watch the timer carefully and note what the last digit is when I need to time something precisely (mostly on level 2!)
* Sounds play only on the left side (not a big deal), and they get quieter the further from the origin the player is (even less of a deal, I only noticed this on level 4).
* The player can walk on coins, sometimes.
But this is still impressive for 48 hours!
But still, congrats!
Level 5 was cool, I like how you change the level design to match how fast the player will be.
I agree that some of the levels were too slow because of the 10 second rule.
I like the pixel art.
Good job !
@kory and @tharky, now you can try the other three levels if you want (they're lots more fun!)
I forgot to mention, I've never played a game where grabbinga a coin slowed you down so much, that was kinda interesting I wonder if something cool would happen if you leaned into that more
Other than that, it was cool to see new mechanics introduced for each level.