Earth tremor by Nel Creation
Earth tremor is a survival based game. our main character got struck under the ground,in every 10 seconds minacious earthquake will happen, he have reach the top of the surface to survive also within seconds,otherwise he will lose his invaluable life.
This game will be so addractive, what you didn’t get the word ?.
simple its most (addictive + attractive) :).
| Link | https://nelcreation.itch.io/earth-tremor |
| Original URL | https://ldjam.com/events/ludum-dare/51/earth-tremor |
Ratings
| Overall | 1098th | 2.923⭐ | 28🧑⚖️ |
| Fun | 997th | 2.885⭐ | 28🧑⚖️ |
| Innovation | 948th | 2.885⭐ | 28🧑⚖️ |
| Theme | 269th | 3.981⭐ | 28🧑⚖️ |
| Graphics | 874th | 3.135⭐ | 28🧑⚖️ |
| Audio | 594th | 3.096⭐ | 28🧑⚖️ |
| Humor | 689th | 2.635⭐ | 28🧑⚖️ |
| Mood | 886th | 3.096⭐ | 28🧑⚖️ |
| Given | 31🗳️ | 27🗨️ |
I see this is your first Ludum Dare entry, great job! I had fun playing yours and that is the most important factor of a game in my opinion. You can be proud!
Thank you everyone for your support. We try our best in the next game jam.
Key to jump from the wall = press the right/left arrow first and then press space bar/up arrow to jump on that direction.
The wall jump is hard to get at first, but once you have it it feels nice. I managed to end in 16 seconds after a good numbers of tries!
I think the hookpoints could be more visible, it's hard to see them or understand what they do at first.
For a first jam game, it's very impressive! It's cool that you stick to something simple and didn't try to make a big level or some complex game.
Thanks for submitting! ^^
Hi I am playing again this game , finished @ 11 seconds.

don't stop in any hooks except the one at the end...you can complete in 11 .... keep trying Man
I would have enjoyed it more, if players were able to find their own way to the top, but afaik there's is only one route which you have to follow. You also can't see where exactly the player can hold onto.
And jumping up the wall feels a bit random, because pressing the space bar does not always register. Would love to know if this was intentional or not.. :) Also a bit of control while jumping would be nice even if it may be a bit unrealistic.
Good job nonetheless!
The game also feels much too short. I don't mean to sound too harsh here, but I'd honestly expect a team of three people, working in 72 hours, to create a game with more than 30 seconds of content. It's in desperate need of more levels, or even just a longer level (and ideally without the time limit).
I felt like climbimg is a bit unintuitive. I didn't quite understand why sometimes I could jump and sometimes I couldn't. I guess it is something like stamina management but without indication it is hard to read. Nevertheless, nice enrty!