Such a short notice to move all the boxes and leave the green door... by Parpello
"Such a short notice to move all the boxes and leave the green door in this cursed mansion I call home (the game)" is a sokoban style game, but every 10 seconds the whole game resets (with some exceptions...).
Go through the green door to win the game.
Move with WASD, reset with R. That is all.
Oh, and go full screen with Alt + Enter
I generated the sfx with jsfxr, all the art was done in Inkscape. I didn't do any music because I didn't want to subject your ears to my truly horrifying compositional skills (maybe next time!)
There could be some bugs, and sorry for the lack of menus, I'm getting tired. This is my first game jam! Compo to be precise! So exciting! So tiring! I will need much more ibuprofen.
Hope you have fun with this little wretched creation of mine. Love you all.
| Link | https://github.com/riccardo-giannini/ld-game-51 |
| Original URL | https://ldjam.com/events/ludum-dare/51/such-a-short-notice-to-move-all-the-boxes-and-leave-the-green-door |
Ratings
| Overall | 372th | 3.125⭐ | 26🧑⚖️ |
| Fun | 234th | 3.326⭐ | 25🧑⚖️ |
| Innovation | 378th | 2.917⭐ | 26🧑⚖️ |
| Theme | 133th | 3.848⭐ | 25🧑⚖️ |
| Graphics | 401th | 2.833⭐ | 26🧑⚖️ |
| Audio | 368th | 2.479⭐ | 26🧑⚖️ |
| Humor | 310th | 2.225⭐ | 22🧑⚖️ |
| Mood | 423th | 2.425⭐ | 22🧑⚖️ |
| Given | 21🗳️ | 24🗨️ |

I find very interesting the concept of the level that restart but your progress stays, so you have to reuse some blocks and think about which one is the best to activate multiple switches in the narrow time frame.
I think the game is a little too hard, the controls are pretty hard and leave no room for a mistake.
For the next Ludum, don't forget to support Azerty keyboard ;-)
Congratulations for your entry.
To support all keyboard layouts, in Godot you can use "Physical key" and it maps to the physical key on the keyboard space, therefore you don't have to register every keyboard input for each layout! :)