Sasha Jump by Amythyst

Beam me up... maybe?
*After a night out Sasha's comm device is broken, and who knows where she will teleport next. *
Features:
- A time hopping adventure that spans approximately four rooms!
- Cutting edge four color pixel art!
- Retro game references!
- No sound!
This is my first Ludum Dare, and my first solo game jam. All code and assets were created by me. I do plan on continuing work on it. Enjoy! :)
Change Log
All changes are bugfixes and should not drastically change the game experience.
Update 1:
- Fixed a bug that caused colliders to not work in WebGL. Thanks @adnihilis and @jpiggs for pointing it out!
Update 2:
- Fixed a bug that caused the com device to not work if you spoke to the store clerk first, making the game unbeatable. Thanks @aristurtle for this!
- Fixed a bug that where time would not stand still when speaking to a bartender
- Fixed a few small spelling / grammar errors, and restored a missing line of dialog.
Screenshots




| Itch | https://amythyst.itch.io/sasha-jump |
| Original URL | https://ldjam.com/events/ludum-dare/51/sasha-jump |
Ratings
| Overall | 486th | 3.613⭐ | 33🧑⚖️ |
| Fun | 809th | 3.129⭐ | 33🧑⚖️ |
| Innovation | 485th | 3.435⭐ | 33🧑⚖️ |
| Theme | 110th | 4.21⭐ | 33🧑⚖️ |
| Graphics | 100th | 4.371⭐ | 33🧑⚖️ |
| Humor | 328th | 3.317⭐ | 32🧑⚖️ |
| Mood | 506th | 3.533⭐ | 32🧑⚖️ |
| Given | 47🗳️ | 45🗨️ |
And the concept is really cool !
The one thing that reduces the fun is some king of collision bug, where I can walk all over the screen.
But despite that, the game was really fun, congrats !
And thanks for the compliments on the graphics! I had fun doing them :)
Got stuck sometimes if I teleported back on top of a sprite in that time period.
I wish I could choose when to switch between times; if I miss a beat I'm stuck for 20s waiting for it to shift.
Very cohesive design, and good use of palette shifting to indicate time period.
Nice work!
Hopefully I can expand the idea to give you more to do in each time period so you have less waiting - with possibly giving you some more control of when you shift at some point. Thanks for the comments!
I enjoyed that it wasn't just random teleporting, but also teleporting though time periods. The pixel art is really well done and the color palettes used complement the game very well. I see everyone is already mentioning the collision bug, which I hit as well. I couldn't get the game to load here on the LDJAM page, so I used the version at the itch.io link, so not sure if that has the collision fix or not.
I had to restart it a few times, not sure if it was caused by the collision bug or something else, but I wasn't able to pick up items. Another bug I noticed that I'm not sure others have mentioned is from the start. After you're told to press Q to use the teleporter, I didn't want to right away. I walked out of the room and wanted to explore some first. However, after exploring a little, pressing Q never started the dialog with the tech. Sasha's sprite would change like she was using it, but nothing else happened.
Even still, a few restarts and I was able to get through it. Solid entry and I'm glad to see that you plan on continuing to develop this further. Good work.
@mhorth thanks! The animation is mostly just scale and positional changes (scaling up y, then moving y position up while scaling y back down, then also scaling x down to 0 to make the sprite disappear). Glad you liked it!
My only sadness was how quiet everything was. Some bops coulda made this *perfect*.
That being said, it's a game jam and what you did was stunningly amazing already sooooo....
Thank you for the fun gameplay! :D
[I especially loved the aesthetic that matches old games that I played long ago.]
Great jam submission!
@maaack Thanks! Yes as mentioned the bug should be fixed on the latest update, let me know if you see otherwise!
Sadly I don't have any advice or feedback other then keep adding stuff to it, and great work!