Horrifying Human Hunter by Moist
Become a terrifying creature of the night. Terrorize the forest by eating innocent bypassers alive. Use darkness to your adeventage. Avoid retaliation - some of the folks are armed!
| Windows | https://dl.dropbox.com/s/bqrifn5nmv9xefw/HorrifyingHumanHunter.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=16352 |
Ratings
| Coolness | 83% | 2 |
| Overall(Jam) | 3.69 | 165 |
| Fun(Jam) | 3.93 | 54 |
| Graphics(Jam) | 3.80 | 323 |
| Humor(Jam) | 2.63 | 622 |
| Innovation(Jam) | 3.19 | 384 |
| Mood(Jam) | 3.59 | 191 |
| Theme(Jam) | 3.88 | 186 |
The graphics are great!
Good job m8
FATAL ERROR in Vertex Shader compilation
ShaderName: sh_Night
D3DXCompile failed - result
I would have liked even more if there were a few more aspects, like ways to regain health – or were there? If so, that wasn't quite clear to me.
To sum it up: Awesome little game!
Oddly enough in terms of layout and objectives it's actually pretty similar to my game :)
You managed to polish the gameplay so it looks like a finished game and it works: very easy to handle, yet interesting. It's hard to achieve that kind of efficiency in a Ludum. Just loved it. Best entry so far.
- The mood is great and the humans have a neat pixel art design but I'm not convinced by the monster design. A bit above the quality of the game in my opinion.
- Such a pity there is no music!
- Congrats on that little QTE which require pressing space when close enough to an human. It sounds simple, but I realise this is actually what makes gameplay interesting ^^
Controls and basic mechanics of moving around, pouncing the enemies and stealth felt great!
Music would've added a lot, otherwise mood was pretty nice as well! Really felt like a monster sneaking through the night and eating the innocent bypassers.
I really missed having some kind of dodge move to avoid the projectiles of the enemies. Also, I found in order to not get damaged it would be best to split up the larger groups and then take out the enemies one by one but the size of the playing field was a bit too small for this to work out as they would always be able to flee. Maybe this was intentional but I felt it would've been more fun if the game let me do it!
Overall I think the biggest thing that holds the game back is that there isn't much feeling of me being able to play skilfully or master the game more as i play, I would just sneak up on enemies from behind and spam space. I think it's almost there though, would just think about adding some more abilities or ways the player can influence the result (e.g. dodge move if you happen to be spotted and want to avoid a projectile, or a way to take out multiple enemies in one hit if you sneak up on them in just the right way or something like that).
Well done!
good visuals and animation.
I feel like this could have benefited from some kind of goal (kill X humans and then fight boss or something), but otherwise, the basic gameplay mechanics are solid and could be expanded into something great