PipeNightmare by Sarah
Pipe Nightmare - Play now on Itch.io
Can you fix the pipes in time?
EVERY 10 SECONDS, a new crack appears in the wall, with a new pipe to connect to the drain!
ACTUALLY its longer than 10 seconds to make it playable xD BUT ITS FINE OKAY
Anyone who leaves a comment with some feedback will 100% get some ratings back from our team!
Left click: pick up a piece
Left click: place a piece
Right click: rotate a piece
WE LOST POWER DUE TO A HURRICANE THIS WEEKEND, SO WE DIDN'T GET TO DO AS MUCH AS WE WANTED <3 We got started on the jam around 3pm Saturday!
Credits :3 [Good work team!]
sarah/rainbeeeeee: programming
frozenfire: game design and motivational speaker
underlig: art
We decided to try and replicate the fun of Pipe Dream but add in the hecticness of the theme, and thus we created Pipe Nightmare, enjoy!
I wanted to have rounds and have it start easier, and gradually get more difficult, but THIS GAME IS HARD and thats okay. It's quick to retry ;) [there might be an update to add rounds :3]
We have a few bugs, however, they are all features now!
UPDATE #1:
A hurricane actually hit us the weekend before the game jam, and we were without power up until the submission day. LUCKILY, we were able to get a generator on saturday afternoon and plug in a laptop to work from, so thats how this game was made! Normally I would have my full computer setup, but the jam still went fairly well, except that when it ended we were so utterly exhausted we forgot to play the game a bit to balance the numbers. Because of all that we made the game way too hard without meaning to. I've finally been able to update the build to be a little more playable and forgiving. The round starts with two pipes and you have more time to build before water and new pipes appear :3 The gameplay and everything else is exactly the same, only now its actually more playable!
The original version that we submitted Monday night is available as a windows download still on the itch page!
UPDATE #2:
THANKS SO MUCH FOR PLAYING OUR GAME EVERYONE, I APPRECIATE ALL THE FEEDBACK SO MUCH <3
Audio Credits [we didn't make any of it]
"Floating Cities" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
Impact Sounds by Kenney https://kenney.nl/assets/impact-sounds
"Well Done" Copyright 2013 by Iwan Gabovitch
Game Over - Bad chest SFX by Oiboo https://opengameart.org/content/game-over-bad-chest-sfx
| Link | https://rainbeeeeee.itch.io/pipe-nightmare |
| Original URL | https://ldjam.com/events/ludum-dare/51/pipenightmare |
Ratings
| Overall | 369th | 3.709⭐ | 45🧑⚖️ |
| Fun | 308th | 3.686⭐ | 45🧑⚖️ |
| Innovation | 519th | 3.393⭐ | 44🧑⚖️ |
| Theme | 274th | 3.977⭐ | 45🧑⚖️ |
| Graphics | 442th | 3.826⭐ | 45🧑⚖️ |
| Humor | 468th | 3.043⭐ | 37🧑⚖️ |
| Mood | 387th | 3.65⭐ | 42🧑⚖️ |
| Given | 54🗳️ | 69🗨️ |
I look forward to playing your game, I'm so glad you were able to make it after all!!!
@jag I actually really wanted to implement rounds where it started off MUCH easier and worked up to new pipes every 10 seconds, but I ran out of time to get that working, so I just made it really hard to start xD I think tomorrow I'll make an updated version to add more gradual difficulty to make it more fun to actually play! Thanks for trying it!
Definitely a tricky one, but still very fun! A really cool take on pipe games in a way that uses the theme well.
Nice one!
I do wish there were some less difficult levels and more sense of progression as opposed to being forced to just franticly trying to lay pipe as soon as the game starts :)
The only issue I have is difficulty. The new leak every 10 seconds, in conjunction with the speed of the water and the time it takes to lose the game once there is a leak, makes it impossible to keep up using random pipe options. The game would last a lot longer if certain pipe shapes were more available. I cannot place pipe fast enough to advance more than 30 seconds. Besides that I think this is a really solid game! Great Job
The graphics are simple and beautiful, and the gameplay is cool. Good job!
I love these kinds of pipe games, and I really enjoyed this one, even though I had trouble getting anywhere. I think the graphics and music are great and complement each other really well. As other have said, with a more gradual difficulty curve this would be fantastic.
But this one is really hard! Administer two leaks at the same time only Super Mario.
Congratulations on the work!
@sam-the-man I was really happy with the outcome given all the time and power constraints across the weekend haha. The stress of the leaks ended up matching the stress I was feeling in real life, as my roof had blown off and one of our ceilings caved in and leaked A LOT!
@arkinrev It was definitely the most difficult circumstances i've ever had for a game jam! We only had one laptop and one monitor to use. Luckily our artist lived in another country and wasn't affected by the hurricane!
@human-writes-code I'm sure you are amazing at games!! It is indeed, INCREDIBLY difficult haha. I unfortunately was so tired and exhausted from all the things going on, that I didn't really play test it to see the true difficulty. After placing pipes all weekend myself, I forgot that others would need more time xD
@mrmaico The hurricane happened the weekend before the jam, but our power was out for 10 days! It came back on the day of submissions, mid day on Monday. Luckily, everyone was okay but it was hurricane Fiona, and it hit really hard unfortunately. I can see how a trackpad would make this really difficult, I had actually hoped to get some keyboard shortcuts in for grabbing a piece and placing it and what not, but I never got a chance haha.
@triangletriangle The art was amazing, I don't usually work on a team but this time given that there was only one laptop in our house (I live with frozenfire) and so we worrked together! But the perk of this meant that I also got to work with our artist friend, who usually just works with frozenfire. When it came to balancing, I was just so tired when I submitted that I completely forgot to do it xD So I understand that it's insanely hard to beat haha, but it can still be really satisfying at times when its longer between new pipes.
@sterco-raro We did basically make the same game!! Great idea haha, but your game was definitely a tad more broken, but also easier xD Ours was unintentionally way too difficult haha.
@angrybeard The RNG wasnt exactly as I had wanted it to turn out. I wanted to check and make sure the drain was a reasonable distance from the starting pipe (the first at least) but I had some issues with the pathfinding it took me about 2 hours longer than I wanted and I had to cut that part out sadly. So sometimes its SUPER easy to beat haha
@fever When I was making it and testing it, I had the pipes coming a lot slower and it's really satisfying to make a longer connected pipe. So I wish I had been able to get that to translate better to the final version, but I actually might make a better, post jam version because we had a lot of fun playing it :)
@steamdr4gon @thatzniko @eugenik thanks for playing :3
@jhax I defintely wasn't kidding haha, it didn't feel as difficult for me because I spent all weekend playing it and testing it so I didn't mean for it to be such a mean game at times xD But our house was also leaking from the hurricane and so the theming of the game really hit home for me :P
@waterfowler My actual game idea was that there would be rounds, and each round would get progressively more difficult. Except I focused on the gameplay and everything else that wasn't the rounds, and by the time I got to the end I just didn't have enough time. We only had probaly 50-60% of the time we normally would have due to power constraints, but I really want to make another version that properly implements all that. The art was done by our amazing artist and the sounds managed to fit in perfectly (:
THANKS SO MUCH FOR PLAYING OUR GAME AND LEAVING AMAZING FEEDBACK, sorry it took me so long to get back to you all <3 I will get to most of your games sometime this week, although I know my teammates have been out rating games as well :) Due to the hurricane and all the damages to our house, I’ve had a really busy week and just haven’t had as much time as I wanted for playing LD games, but I WILL DEFINITELY GET TO THEM ALL :3
@christopher-hedge Initially it was going to be a bit easier leaking wise, and there weren't supposed to be so many. My intention was that if a pipe was connected to the drain, its leaks wouldn't matter or something. But I ran into some bugs in my pathfinding due to exhaustion and I ended up switching it so that every pipe had to be 100% complete. But since that wasn't my original idea, we didn't have the art for end caps for the pipes or something like that and it was too late for new art sadly!
@faust-mi the water filling mechanic is legit one of my favourite parts of the game! It was something I wanted to try and kind of the basis for the whole game idea :)
@theekinnox I also feel like I could play it a long time! And I actually started work on remaking it better, so that it has less bugs and the actual rounds like I wanted to implement!
@mralcoro The panic of the game is real, and honestly depending on the RNG it can be super fun although I know sometimes the RNG makes it insanely difficult.
@thanks4allthefish The hurricane happened the weekend before the jam and left us without power for almost 10 days! We didn't have power until the submission monday, and we had to use a generator on Saturday and Sunday haha. But it was worth it! If I had of had the full weekend to work on it, I think I could have fully completed my idea. However, I was running out of time when it came to the very end and making an end game/end screen was rushed in the final hour haha, but at least it HAD an ending xD I was worried we wouldn't get it in.
@vphyre Its really difficult to play xD But the art is amazing :3
@dae-udain The RNG can really make or break the game! I had wanted to get a little more control over the distance between the drain and first starting pipe, but I ran into some issues when I got to that part, and then I ran out of time after fixing the bugs haha. One of my very first ideas for the game was also to have some keyboard shortcuts to help with everything, but I never got a chance to get that in. Maybe in the next version :)
@cobrajs I didn't actually spend any time balancing it at all, because by the time I finished making it work, my brain was so tired I forgot xD And I didn't truly realize how difficult it was after playing it myself straight for two days. However I meant to have a bar over the leaks to show their progress and I entirely forgot xD
@vidarn I definitely wanted to have a round system and my actual idea was to see how many rounds you could get through, like an endless mode but I never got a chance to truly get the rounds implemented so I had to cut it down to just a single repeatable level haha.
@asue the game definitely lives up to its name xD
@actuallythemoon No I'm sure you were amazing at it! It's just really difficult xD But at least it looked amazing :P
@rafale25 I had intentions to fix the RNG a bit and make the distance between the starting pipe and the drain more reasonable, but timing said not today xD
@chase-of-bass I'm SO glad everyone is okay! The hurricane actually hit us the week before and left us without power for 10 days! It came back on submission day and I had power for the final 8 hours of the jam! But i'm solidly impressed with my team for all the work (:
@etrealjunior Thanks for playing! I'll definitely play your game before the time is up (: I hope to soon make a post jam version that includes an actual puzzle/story mode!
THANKS SO MUCH FOR PLAYING OUR GAME AND LEAVING AMAZING FEEDBACK, sorry it took me so long to get back to you all <3 I will get to most of your games sometime this week, although I know my teammates have been out rating games as well :) Due to the hurricane and all the damages to our house, I’ve had a really busy week and just haven’t had as much time as I wanted for playing LD games, but I WILL DEFINITELY GET TO THEM ALL :3
@mdotedot That was a bug I never actually encountered myself! It wasn't until after it got submitted that it was uncovered, and I won't lie... I haven't been able to figure out why it's broken haha.
@euler-moises I was so inspired by the old pipe dream and I wanted to take that and mash it with the chaos of the theme and thus we created the most difficult game ever xD
@flyingkaida I'm SO IMPRESSED with how the game turned out based on how little time we actually got to work on it. Especially given that I was the only one coding, due to only having one laptop xD
And another HUGE SHOUTOUT TO @frozenfire92 for helping me debug and make food while the power was out. Also for letting me use the only laptop that had power (:
GREAT JOB TEAM <3
@stephen-kyranakis That was another thing that was never intended to be that way, my plan all along was to randomize the drain but have it be based on the starting pipe positions. But I kinda forgot about that until the end and then it was just too late haha
@aggrathon My real game idea was to have levels and each one get progresssively more difficult but I ran into some bugs resetting things and so in the last 20 minutes of the jam, I just turned it into a single level and although it wasn't what I wanted, I'm still happy with how it turned out :)
@unidaystudio Our artist did an amazing job! I don't normally have an artist, so I'm still amazed haha
Thanks for playing!!