Untitled Cat Game by edgeboyo
About
Game about a cat that was minding its own business, when suddenly monsters started attacking!!!!! Luckily, every 10 seconds the cat can pick a friend with a random powerup (but so do the enemies...)
Controls
Point and click (or hold) to shoot at the baddies. WASD to move around the map. Escape for when you inevitably fall off the map.
Enemy Types
Blossom
A machine gunner flower. Will shoot you 100 times a second for fun. Fortunately immobile as hell, and those bullets don't do too much.
Fire Dragon
Fairly standard, with a higher HP. Not much to write home about. Will happily function as a home heater for UK based players this winter.
Snake
Sneaky, Slow and Strong. Strongest individual attacks, but very weak defensively. Slightly harder to hit due to their small size.
Wolf
Woof. Woof Woof. Woof? (Most mobile foe. Can't attack often).
Very Cool Screenshots
Menu

Running and Shooting

Upgrading

Credits
- TheJonu (@thejonu)
- mxbi (@mxbi)
- killiyun (@killiyun)
- Unknownlocal (@unknownlocal)
- edgeboyo (@edgeboyo)
Attribution
- Background Music: Exit the Premises by Kevin MacLeod (https://www.chosic.com/download-audio/39329/)
- 3D Models from various Unity Asset Store packages
Fixes
- 04/10/22 - Fixed UI elements not allowing to restart the level. Fixed crashes caused by Player death
| Link | https://edgeboyo.github.io/ldjam51-deployment/ |
| Original URL | https://ldjam.com/events/ludum-dare/51/untitled-cat-game-1 |
Ratings
| Overall | 890th | 3.2⭐ | 22🧑⚖️ |
| Fun | 678th | 3.275⭐ | 22🧑⚖️ |
| Innovation | 884th | 2.972⭐ | 20🧑⚖️ |
| Theme | 686th | 3.55⭐ | 22🧑⚖️ |
| Humor | 214th | 3.579⭐ | 21🧑⚖️ |
| Mood | 940th | 3.025⭐ | 22🧑⚖️ |
| Given | 41🗳️ | 15🗨️ |
When we choose a change, the animal changes, with its proper stats, and AFTER we add the bonus ? I lost a few times my speedfire when I choosed speedfire. And gain it when I don't choose it.
I made a super jump for 30s and I finished my game when I fell under the town. And a few problems with the camera. I think, if you begin with 3D, you should be less ambitious. No up & down physics, static camera (Still focus on the character). I think you can find compromises. But I don't do 3D, I don't really know what I'm talking about.
Maybe add more feedbacks too.
You were brave to try so much things for this game (Lots of playable animals, different ennemies, etc). Very GG for that ! Good luck for the future 3D projects.
It seems the only way to score is just to survive and not to kill enemies so you could just hide and get a highscore. You could have made a system where the more enemies you kill, the more points you get when you finally die, for example.
I think it needs a little bit more polish but other than that it's a good entry.
Keep up the good work :smile: