Seasons Journey by Haotian Chen
My very first game!! A 2D platform game,with puzzles and a story.
A and D to move, SPACE to jump, ESC to pause, that's all!
Ver.1.1 uploaded! Pause menu fixed, add a load button to prevent you fall down and don't want to start over again. Language options added to setting menu, you can now change between English and Chinese! Level 3 and hidden level has changed a little, easier in general. Add a little detail art. No longer need to run in debug mode. And smoother jump.
Ratings
| Overall | 120th | 4.014⭐ | 37🧑⚖️ |
| Fun | 246th | 3.771⭐ | 37🧑⚖️ |
| Innovation | 154th | 3.871⭐ | 37🧑⚖️ |
| Theme | 42th | 4.343⭐ | 37🧑⚖️ |
| Graphics | 306th | 4.015⭐ | 36🧑⚖️ |
| Humor | 487th | 3⭐ | 33🧑⚖️ |
| Mood | 311th | 3.735⭐ | 36🧑⚖️ |
| Given | 44🗳️ | 49🗨️ |
btw there are 2 different final level and 2 different ending, wonder you try both of them.
There is a problem in the Settings part, which basically doesnt show anything, and you have to press Escape to get back to the menu
(And there is a part where there are 2 leaves above a boulder, it is quite hard to jump from the leave to the ledge on the right, maybe it will be easier if can put the leave slightly nearer to the ledge?)
The jumping felt a bit sluggish and floaty, but I can see why floatiness could be desired to make it easier to not
miss the cycle changes.
First, the idea is very well designed, the rotation of the seasons fits the theme quite well. The design of the level where the platforms change along with the seasons is quite interactive. The four-season timeline allows me to jump ahead to the platforms that will appear. I can also plan my route by observing the change of scenery during the rotation of the seasons. Overall the game's interactions are very well designed.
The excellent pixel art is perfect to take this game to a higher level of interactivity.
Wonderful work! Do you plan to continue developing the game? I'm very much looking forward to playing the full version.
I hope you had fun making it!
I noticed that many aspects of the game have been polished. The flowers and leaf platforms have their own animations when the player lands on them. The time of pressing space is able to change the jump height (usually done by adjusting the gravity scale, which is smoother).
Well done.


啊,就是求加好友啦,过几周应该会有一些比赛,例如三教杯,例如taptap独立营一类的,到时候希望可以有机会组队参赛