The Landfill by Naemis
Play as Ellie as you try to buy back your freedom by diving into trash in the landfill! Try to collect as many coins as you can before the landfill floods up, but be wary... the machines come and fill up the land every ten seconds!


Use your molotov to burn the trash and collect the unseen valuables left behind in the Landfill!!

There are actually two endings to this game :3c
Bug Fixes:
v1: Fixed .EXE File
v2: Fixed Endings not showing up properly.
Installation: Unzip and make sure the .exe and .pck file together in order to run the game.
Game Engine: Godot 3.5 (My first time using this Engine :v:)
Art: Aseprite
SFX / Music: FL Studio
Freeware Fonts: 04b by 04 / VCR by Riciery Leal
| EXE and Source | https://naemis.itch.io/the-landfill |
| Original URL | https://ldjam.com/events/ludum-dare/51/the-landfill |
Ratings
| Overall | 104th | 3.76⭐ | 27🧑⚖️ |
| Fun | 93th | 3.72⭐ | 27🧑⚖️ |
| Innovation | 275th | 3.22⭐ | 27🧑⚖️ |
| Theme | 248th | 3.56⭐ | 27🧑⚖️ |
| Graphics | 137th | 3.78⭐ | 27🧑⚖️ |
| Audio | 124th | 3.56⭐ | 27🧑⚖️ |
| Mood | 72th | 3.76⭐ | 27🧑⚖️ |
| Given | 20🗳️ | 27🗨️ |
Bugs: Title Card stayed the entire game and the end screen didn't go through all the way.
Little bit of a problem, but resolved it. I had to take the Zip File and place the EXE file in the exported Zip location to start the game.
Overall really enjoyed my time with this and hope to see more!
Any critique like this is greatly appreciated :D
At later levels (5ish and up) the game gets more challenging and the bigger, cascading explosions were incredibly satisfying. Classic, great dopamine/bejeweled style game with a bomber twist. Music was not too repetitive, and quite honestly meshed well with the intense focus/concentration required to do well at later levels.
Would have like to see more bomb/rock variations and change of music/pace of music at different stages.
Overall, it was fun to play. Well Done.
Music adds a lot, dialogue scenes are well done, and skippable when needed. Impressive level of polish.
Genuinely very fun. At first I thought the lack of risk/reward in the game design would be a problem but for a game as short as this it's just really fun to blow the stuff up. Risk/reward still might improve the game but still very fun regardless, great job!
I enjoyed the art and the music added a lot here.Very simple but satisfying when you get a lot of explosions at once.The issue is that it lags the game a lot when that happens and thats like someone talking over the punchline.
1st run 1109 - 2nd run 1800+
Overall a fun experience, well done!
Very cool game! The explosions were really satisfying. The gameplay could have been improved (some way to purchase upgrades could have solved this). In the end, I just kept pressing space, left-clicking, and going left and right, but without actually attempting to do anything. I just sat and watched.
You did a very good job with the visuals and animations, everything works well together.
The music was a bit too repetitive in my opinion, but all sound effects are really good and feel consistent!
Great entry!
Right now the sound effects go very loud and clipping when many things explode at the same time. I imagine that this is because you put a separate `AudioStreamPlayer2D` node in everything that can explode, and simply fire them all off when the action becomes intense. What you can instead do though is to pool your `AudioStreamPlayer2D` nodes under a global AutoLoad in a ring buffer, and expose a function that moves & retriggers them one at a time. Almost as easy to access as a local node, but with 100% less clipping! It will sound a bit different, but still very satisfying.
Nice game!
@googlypoo Thank you for the feedback and kind words ^^
@thedashdude Explosions go boom :3c
@khaotom LMAO ABC's... but yas! The bug became the feature :D
@davidbradbury Yeah... I really wish I could've added more stuff, but I played it safe. I really wanted to but I didn't want to suffer 10 minutes before submission date like I had previously :P This is the first one I submitted 10-15 minutes before deadline, feeling satisfied haha. Thank you for your kind words and feedback!
@chaseplays I wanted to add some sort of trash enemy that shoots out black slime and stuns you, but I was afraid of the bugs that I would encounter and I already had a mechanic that could potentially drop the frames to 0 LOL. aaaa I really wish I added it now D:<
@gcrexx I, too, really wanted to add more. I was considering limiting how many explosive entities were out in the field but I didn't know how to do that and I really didn't want to find out... especially since it was my first time making a proper game using Godot. Bugs are scary and I tend to hyper fixate on fixing things. I also love how you guys are sharing your score haha.
@m11 Call me Michael Bay >:D Thanks for your kind words and feedback c:
@fabian-denter HONESTLY the bullet-time effect is actually a good way to describe how I felt about the lag issues sometimes. Often, it was problematic--but at the same time it enhanced the experience for certain occasions. I said above that I considered limiting the amount of entities, but I didn't know if I had enough time to research how to do it. Bugs are features :3
@rolly omg don't get me started on the music. When I was creating it I actually hated it but I didn't have time to change it since this was an hour and a half left into the jam. I knew if I kept working on it, I wouldn't be getting actually other proper work done that were more important :/ The title theme was the first variation, but I opted for the one you hear in game, which I wish I could've expanded upon more since it's literally only two measures long LOL
@harry-alissavakis Yas, big explosions are fun :D Thank you for your kind words and feedback ^^
@chitoyuu HEY you're the person who made the cute card game :D Nice to see you here and welcome!! ^^
Yes you are indeed 100% right about the polyphony???-honestly never heard that term before but yas! I was aware of that issue I just really didn't know how to use Godot's audio system so I really just splat it in and called it a day haha. I really really appreciate the feedback and tips tho! I will try this method and research more into it. It really means a lot that you're giving me this advice!
Anyways that was a lot of typing... THANK YOU ALL FOR YOUR KIND WORDS AND I LOOK FORWARD TO SEEING ALL YOUR GAMES AS WELL >:D Happy Jamming!
This is a great little game, a couple times I had big lag spikes from sooo many coins after a giant chain reaction :') but I'm not complaining its great ^^ well made! :)
I got the good end(?) on my first try and was just fooling around the other times to get the bad one. Didnt encounter any bugs in the current version - good job.
Pros:
- I like the simple graphics fidelity you went with
- Scalability of the difficulty seems pretty good as well, however I believe it's pure RNG?
- Love the powerups and ways to keep you occuppied with constant explosions and chain reactions
- Like the variety of boulders
- And the variety and scale of power-ups!
- Glad you don't need to think about blowing yourself up
- Quite Addictive gameplay!
- Audio in a compo is always a +
Cons:
- Ummm... there's no good ending?
- I believe the score depends too much on the RNG, unless there's a specific mechanic to spawn powerups for you
Overall, a great entry and a job well done!