Eurthamon by AndyBrown
The game is pretty self explanatory. Just give it a try and have fun!
The game features 5 'levels' of gameplay, or rather one level that is re-purposed five times. I had plans for a lot more, but I don't feel like they really would have added much to the game.
One note: I did all of my testing within unity, so there is some tiny UI items that failed to stretch that I missed, sorry about that. It all still works, unless you go on a giant resolution- then the cutscenes will overlap.
As always, I planned way more than I could finish. However, I feel like I've got a somewhat complete game here and I'm happy with what I accomplished. I also developed a much better relationship with blender in the process.
Edit: I added in MAC and Linux builds, but I have not tested them. I don't even have a MAC so.. good luck there!
BUG: The menus do not work if you are playing on a stretched full screen resolution, ie 1024x768 full screen on a 1080p monitor. Play in windowed mode or your proper resolution to fix. (also surprised that's happening... just using unity's default buttons)
The game features 5 'levels' of gameplay, or rather one level that is re-purposed five times. I had plans for a lot more, but I don't feel like they really would have added much to the game.
One note: I did all of my testing within unity, so there is some tiny UI items that failed to stretch that I missed, sorry about that. It all still works, unless you go on a giant resolution- then the cutscenes will overlap.
As always, I planned way more than I could finish. However, I feel like I've got a somewhat complete game here and I'm happy with what I accomplished. I also developed a much better relationship with blender in the process.
Edit: I added in MAC and Linux builds, but I have not tested them. I don't even have a MAC so.. good luck there!
BUG: The menus do not work if you are playing on a stretched full screen resolution, ie 1024x768 full screen on a 1080p monitor. Play in windowed mode or your proper resolution to fix. (also surprised that's happening... just using unity's default buttons)
Ratings
| Coolness | 77% | 2 |
| Overall | 3.68 | 128 |
| Audio | 3.43 | 155 |
| Fun | 3.33 | 259 |
| Graphics | 3.93 | 120 |
| Humor | 2.69 | 468 |
| Innovation | 3.14 | 381 |
| Mood | 3.76 | 78 |
| Theme | 3.67 | 291 |
The little illustrations were fun to look at and the scenery was nice. The color choice was especially good I think.
Not a super fun game as it stands but I think it was very worth it just for the end
You made me care for a blocky abomination that slaughters wildlife, well done.
The story really sold it to me.
I loved playing this. It's just so charming! The art-style is beautiful and evocative. Your background music really sets the mood. The attack animation was playful and that made me care about the monster even though he was an indiscriminate killer. Just about everything was adorable. Feels, so many feels.
The technical level of the game is really good.
The controls, the tutorials and the progression felt very good.
Spent like 10 minutes trying to catch the running bastards, even managed to kill 2 of them, but after that they didn't die even when I landed right on top of them. So I travelled to the right and nearly ruined my undergarments. Not entirely sure what the ending was all about (PoKeMoN reference? I don't know much about the series but the reference to a "trainer" tipped me off), but it terrified me.
Also, the music was very nice at first but it very quickly got frustrating. And the pacing was very slow, the gameplay did feel fairly repetitive and took longer than neccessary.
Overall, a fun game.