Definitely Human by Zambini
Theme: You Are The Monster
You are the monster. You've landed on Earth with one goal in mind: enslave humanity. Luckily, through millenia of superior gene manipulation, when you merely touch a lower life form, you immediately start the conversion process, turning them green and letting you proceed to the next level
Goal
Convert every NPC. But don't get caught. You aren't bulletproof. Merely walk up behind someone and touch them to convert.
Controls
WASD - Movement
***Release Notes***
On some machines, the end-level logic might appear to freeze. I used Tweenjs for the transitions, and that seems to not behave well sometimes. I tested this in Chrome on Windows7 on an ASUS netbook, and everything ran as expected except for the level-ending gui, and some users have reported that it was just as slow for them on regular machines (ie: not netbooks)
This LDJAM was all about learning JavaScript and respective libraries for game development. Granted this code is jam quality, but it serves as a good foundation for future projects in terms of what to do and not to do for production quality games.
Tweet @zambini845
Adding new maps
I ran out of time, so generating interesting and puzzling level ideas wasn't something I was able to put together in time, but it's open to extension by you (aren't game jams fun).
Adding new maps is a simple process. There are only a few steps required (see README.md)
You are the monster. You've landed on Earth with one goal in mind: enslave humanity. Luckily, through millenia of superior gene manipulation, when you merely touch a lower life form, you immediately start the conversion process, turning them green and letting you proceed to the next level
Goal
Convert every NPC. But don't get caught. You aren't bulletproof. Merely walk up behind someone and touch them to convert.
Controls
WASD - Movement
***Release Notes***
On some machines, the end-level logic might appear to freeze. I used Tweenjs for the transitions, and that seems to not behave well sometimes. I tested this in Chrome on Windows7 on an ASUS netbook, and everything ran as expected except for the level-ending gui, and some users have reported that it was just as slow for them on regular machines (ie: not netbooks)
This LDJAM was all about learning JavaScript and respective libraries for game development. Granted this code is jam quality, but it serves as a good foundation for future projects in terms of what to do and not to do for production quality games.
Tweet @zambini845
Adding new maps
I ran out of time, so generating interesting and puzzling level ideas wasn't something I was able to put together in time, but it's open to extension by you (aren't game jams fun).
Adding new maps is a simple process. There are only a few steps required (see README.md)
| Web | http://randonia.com/ld33 |
| Source | https://github.com/randonia/ld33/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=29047 |
Ratings
| Coolness | 28% | 1981 |
| Overall(Jam) | 3.11 | 616 |
| Audio(Jam) | 3.39 | 259 |
| Fun(Jam) | 3.00 | 563 |
| Graphics(Jam) | 3.22 | 602 |
| Innovation(Jam) | 3.22 | 368 |
| Mood(Jam) | 3.56 | 211 |
| Theme(Jam) | 3.56 | 444 |
Game was short and sweet. Win/lose transitions took a while to activate and I found it difficult to tell what direction the guards were facing.
Good to see another Javascript submission here! :D
but too small level's count to understand and get fun from gameplay
anyway, great job! Graphics looks rly sweety ;)
entertaining experience after that. Good graphics and level design. Solid entry for the limited time!