Da Bomb! by Cal
Your crew have boarded the ISS Last Dab. The ship has been overrun by crazed crew members, infected by a cannibalistic virus. Your mission is to gain control of the ships systems through various terminals. Use your crew's unique abilities to your advantage. However, the virus is taking hold, and only one is able to think for 10 seconds before needing rest. Good luck!
The Crew: * Sgt. Hot Pepper: Ex-Military special forces, useless at complex tasks, but packs quite a punch in a brawl. * Dave the Engineer: His quick reactions allow him to perform well under high pressure tasks, his spanner isn't too bad for hitting zombies too. * Dr Ronald Reaper: The smartest man left alive, his massive brain excels at memory tasks but he is not as young as he once was and struggles to keep up with the rest of the group. Would lose an arm wrestle to a baby. * Da Bomb: Who knows how he got into this mess but he finds himself with a bomb strapped to his chest, as a result he runs around like a headless chicken and has no focus when attempting to complete tasks. One thing for sure, don't let him die as the explosion may kill you all.
The Tasks: * Panel Passcode: Memorise then reinsert the pattern that appears on the screen to solve this task * Energy Flux: Test of your reaction time, press the button when the energy pulsar is in the green zone to complete
Remember you're never safe from the zombies, both you and your friends are most at risk when you are in the terminal.
If you win the game, please share your score in the comments!
| Link | https://github.com/cimacmillan/LD51 |
| Link | https://da-bomb.co.uk/ |
| Original URL | https://ldjam.com/events/ludum-dare/51/da-bomb |
Ratings
| Overall | 795th | 3.3⭐ | 27🧑⚖️ |
| Fun | 473th | 3.5⭐ | 27🧑⚖️ |
| Innovation | 668th | 3.22⭐ | 27🧑⚖️ |
| Theme | 560th | 3.68⭐ | 27🧑⚖️ |
| Graphics | 712th | 3.44⭐ | 27🧑⚖️ |
| Audio | 467th | 3.34⭐ | 27🧑⚖️ |
| Humor | 505th | 2.98⭐ | 27🧑⚖️ |
| Mood | 625th | 3.4⭐ | 27🧑⚖️ |
| Given | 32🗳️ | 26🗨️ |
The theme is interesting though.
The first time I played, the engineer somehow glitched out-of-bounds and couldn't move anymore, and the second time, I was unable to pass the terminal game. I don't know whether I'm doing it wrong, but it doesn't seem to work at all - red squares flash up, you click them, and the terminal just goes "nope" and closes on you. It doesn't make sense to me. Then Da Bomb got killed by the zombies and killed everyone else as well.
I want to like this game, but it needs work.
I had an easy time running through the game after that. I think i only had one type of puzzle spawn for me.
An interesting idea, though given the small scope, the 10 second switch turned out to be more of a minor inconvenience than a nuanced effect. But there's something there, it can be built upon!