For Greater Good by BayLock
For Greater Good
Eradicate all the ghost from the map to save the remaining babies from dying.
Controls - -Movement - WASD -Divine Aura - Spacebar
Sometimes we have to sacrifice smaller things to save or acquire something greater. For Greater Good is a 2D platformer game where you play as a exorcist who is locked in room with some babies out of which some are possessed by ghost. Every 10 seconds, ghost kills the possessed baby and possessed the next one. We must kill all the ghosts before they possess all the babies. Yes, we will have to kill some babies in the process, but we will have to that ,..... FOR GREATER GOOD
Go near every baby and use the "Divine Aura" to detect whether the baby is possessed or not. But be careful because there is limited number of times that you can use the divine aura for. Once you detect the possessed baby it will start running and you will have to catch it before it 10 seconds or it will possess another baby.
And remember, we can't save everyone, but the ones we can.
Good Luck!!





Ratings
| Overall | 511th | 3.592⭐ | 73🧑⚖️ |
| Fun | 511th | 3.458⭐ | 73🧑⚖️ |
| Innovation | 405th | 3.528⭐ | 73🧑⚖️ |
| Theme | 455th | 3.789⭐ | 73🧑⚖️ |
| Graphics | 184th | 4.215⭐ | 74🧑⚖️ |
| Humor | 134th | 3.814⭐ | 72🧑⚖️ |
| Mood | 346th | 3.7⭐ | 72🧑⚖️ |
| Given | 87🗳️ | 129🗨️ |
movement is smooth
Nevertheless, cool stuff :thumbsup:
great work on all aspects!
The art is nice and the concept is fun, nice job !
Really played only to hear the scream of ghosts xd
Nice job of making sprites I like animations
However, gameplay was pretty smooth and the basic loop was interesting and fun to execute. Also the graphics were well made and it was really clear to see what is what.
I think it is a solid game jam entry! Well done!
The visual aesthetic is also very well done. The choice of shapes and colors are top.
However the level design is problematic, because the hot-box of the characters is not good, too approximate. So sometimes the possessed baby or even the others can go to places that we can't go. This could be a gameplay choice, but here we understand quite quickly that this is not the case, because it does not use this feature as it should.
The game would deserve to have a little more work with an increase of the difficulty in time, different levels or even different enemies (baby that turns into a monster and it's us who have to escape in 10s, or teleportation powers of the possessed baby etc...)
Very good game in any case.
postscript: sorry, not being good in English, this is a Deepl translation from the French language
Translated with www.DeepL.com/Translator (free version)
I also agree that a level change would be nice, but it's also understood that it was made for a jam, so I think it's more than fine.
Good job guys!
Really solid work!
It was fun to try to optimise my route through the level -- it took me a few rounds to figure out what was actually going on, but once I got it I enjoyed it :)
also, thanks for rating my game! :)