L.A.R.K. by Redneb
Hello Creators! This is my first Ludum Dare and I am very excited. I've been interested in video game development for some time now. I don't have a team and participate in the Compo category.
How to play? In the game you only need to jump)). It's simple. Help L.A.R.K. (5 little creatures) get to the rescue door. Beware of being frozen or falling into an abyss.
This time the topic, in my opinion, is quite difficult. Every 10 seconds. In my game new L.A.R.K. appear every 10 seconds. I used Construct 3 as the game engine. Sound effects are made in sfxr. Graphics and scripts are mine (yes, I animated for the first time in my life)). Not everything I wanted was done. But then it's jam)) I hope you will enjoy it. Comments are welcome.
Source code - https://drive.google.com/file/d/1--138BZF5opeIroBmeK8Qq_uuFUqRGGU/view?usp=sharing
Play in Web (Html5) - https://maxim-klish.itch.io/lark



| Original URL | https://ldjam.com/events/ludum-dare/51/l-a-r-k |
Ratings
| Overall | 237th | 3.431⭐ | 31🧑⚖️ |
| Fun | 174th | 3.483⭐ | 31🧑⚖️ |
| Innovation | 189th | 3.431⭐ | 31🧑⚖️ |
| Theme | 138th | 3.828⭐ | 31🧑⚖️ |
| Graphics | 232th | 3.466⭐ | 31🧑⚖️ |
| Audio | 367th | 2.5⭐ | 30🧑⚖️ |
| Humor | 192th | 2.8⭐ | 27🧑⚖️ |
| Mood | 368th | 2.796⭐ | 29🧑⚖️ |
| Given | 32🗳️ | 42🗨️ |
I like the variety of mechanics you've created!
I noticed how the jump SFX happens each time that space is pressed, regardless if any LARK jumps. I've found it useful to think about effects as responses to game events, so instead of playing the sound when the button is pressed, have the LARK do the jump itself, then if they succeeded, play the effect.
Hope you've had a good time and welcome to game dev!
Good job, I'd like to play more of it :)
I would have liked to see more use of the mechanic where they all jump at once. You started to get close to this on level 4, but for most of it it was pretty easy to just focus on one at a time, especially since there wasn't really a penalty for losing one (other than lost time). I'd love to see an expanded version of this with more focused level design, I think it has potential!
(also, maybe I missed it, but what does L.A.R.K. stand for?)
I already have ideas how to finalize the game. In particular, I want the player to be able to change the level during the game. For example, he installed additional platforms for jumping. This will add fun and regrabability.
I think the jump sound pitch is too high, aside from that the game is well designed, I guess adding a music and more feedbacks would make it funnier!
Well done :)