Swamp Wizard and the Fight for Wizard Swamp by Bea
Clash with the dastardly guards as the great floods ebb and flow (every ten seconds)! Drive them from your home with magic and wit! But be wary of their arrows, and the resident Alligator!
Controls: Left click to fire a blast of swamp magic. Space bar to teleport. Mouse will aim.
Goal: Collect all 3 orbs and make it back to your house.
Art done by Bea
Music done by Hugelogan: https://soundcloud.com/krugbit
Code done by WetBurritoSupreme
| Windows Build | https://wadmeister.itch.io/swamp-wizard |
| ItchIO Page | https://wadmeister.itch.io/swamp-wizard |
| Original URL | https://ldjam.com/events/ludum-dare/51/swamp-wizard-and-the-fight-for-wizard-swamp |
Ratings
| Overall | 783th | 3.319⭐ | 38🧑⚖️ |
| Fun | 907th | 3⭐ | 38🧑⚖️ |
| Innovation | 1061th | 2.7⭐ | 37🧑⚖️ |
| Theme | 1026th | 3.074⭐ | 36🧑⚖️ |
| Graphics | 508th | 3.736⭐ | 38🧑⚖️ |
| Audio | 367th | 3.514⭐ | 37🧑⚖️ |
| Humor | 662th | 2.697⭐ | 35🧑⚖️ |
| Mood | 914th | 3.059⭐ | 36🧑⚖️ |
| Given | 45🗳️ | 48🗨️ |
This is a solid, fun jam game. Good job!
Overall, that's a very nice jam game, and you made an impressive work on the art.
Though I will say mechanics wise it's a little lackluster I guess. Tere's no real indication of which way to go for the next orb, or any real strategy to getting them besides avoid the alligator, shoot enemy and touch orb.
Which to be fair since the alligator isn't really always there, it's not exactly the hardest thing to avoid. Which is unfortunately cause it seems like it could be a nice incentive to play a little riskier if it wasn't just waiting to the side. Though the small projectile size could make that a little harder to do. Depending. That may be due to me not being the best at this perspective and aiming though to be fair.
Overall though a nice graphical and auditory setup, not too much in the way of complex mechanics. Which isn't always a bad thing, but definitely a nice base for a top down shooter with a relatively simple goal. Though a little more feedback would definitely give it a bit more juice.
I also ran into a bug, muting didn't mute sound effects after a few seconds.