A Thief's Payment by Baconinvader

[raw]
made by Baconinvader for Ludum Dare 51 (JAM)

Your criminal endevours have finally caught up to you, and you awake in your apartment one day only to find you have been poisoned by one of your not-so-unsuspecting victims! You look around your apartment for something to help you out of your predicament, but how can you hope to find a solution when your health is deteriorating every 10 seconds?

Controls:

WASD: Move

Space: Interact

Escape: Pause

Created by @psychic-ash and Baconinvader. Music made by ceiling green. Game also available on GameJolt, if playing directly from ldjam.com doesn't work: https://gamejolt.com/games/thiefspayment/754787

ss1.png ss3.png

Ratings

Given 6🗳️ 7🗨️

Feedback

LDJam user 239741
03. Oct 2022 · 23:27 UTC
I played over and over trying to find something to do, and I couldn't do anything. I could only pick up stuff and ended up dying over and over. Would appreciate some indications, but for now,

3/10
LDJam user 259831
03. Oct 2022 · 23:29 UTC
Good stuff! Cool cutscene, nice sound effects. I also really liked how the controls were displayed at the beginning, unobtrusive but also very informative!
ryusui
04. Oct 2022 · 04:22 UTC
Clever concept, but really quite baffling how to make any progress - I have items, I can pick them up, a few of them clearly have special places I'm supposed to put them, but I have no idea how to combine them into a solution.

I really liked the visual distortion accompanying your deteriorating health; however, I also noticed a lot of cases where the Z-ordering of objects was wrong, making them display in front of the player instead of behind.

I recommend adding more hints, or at least some more concrete indication of my goals other than "prepare a cure." Maybe a stronger indication of what items go together, or where they should be placed? A lot of the items struck me as probably red herrings, which definitely doesn't bode well for solving things on my own. Also, I think a proper inventory would work better than the existing "pick one thing up at a time" system for interacting with objects - it's hard to tell what items should work with what, since the default action with everything seems to be "drop it on the ground," forcing me to pick it up again if I want to try something else.
Misfire_dev
12. Oct 2022 · 13:29 UTC
I went back in time to before I was even poisoned mwhaha they'll never get me now. nice game, i enjoyed picking things up and face rubbing stuff until it worked but i am a sucker for point and click games so maybe thats why. i liked how you incorporated the theme as well