A Thief's Payment by Baconinvader
Your criminal endevours have finally caught up to you, and you awake in your apartment one day only to find you have been poisoned by one of your not-so-unsuspecting victims! You look around your apartment for something to help you out of your predicament, but how can you hope to find a solution when your health is deteriorating every 10 seconds?
Controls:
WASD: Move
Space: Interact
Escape: Pause
Created by @psychic-ash and Baconinvader. Music made by ceiling green. Game also available on GameJolt, if playing directly from ldjam.com doesn't work: https://gamejolt.com/games/thiefspayment/754787

| GameJolt | https://gamejolt.com/games/thiefspayment/754787 |
| Original URL | https://ldjam.com/events/ludum-dare/51/a-thiefs-payment |
Ratings
| Given | 6🗳️ | 7🗨️ |
3/10
I really liked the visual distortion accompanying your deteriorating health; however, I also noticed a lot of cases where the Z-ordering of objects was wrong, making them display in front of the player instead of behind.
I recommend adding more hints, or at least some more concrete indication of my goals other than "prepare a cure." Maybe a stronger indication of what items go together, or where they should be placed? A lot of the items struck me as probably red herrings, which definitely doesn't bode well for solving things on my own. Also, I think a proper inventory would work better than the existing "pick one thing up at a time" system for interacting with objects - it's hard to tell what items should work with what, since the default action with everything seems to be "drop it on the ground," forcing me to pick it up again if I want to try something else.