Kangaroo Court by Celtican

Kangaroo Court (noun)
A mock court, especially one hastily improvised or irregularly conducted; a court characterized by dishonesty or incompetence.
What if we made a game where you're a judge that has to prosecute cases in less than 10 seconds :thinking:
Hop onto the judge's bench for a wacky (and only slightly corrupt) dive into a slew of cases at fast paces!

There's been a load of cases filed recently at the Balsa County courthouse, and it's up to you, respected marsupial adjudicator Judge Croody, to blast through them as quickly—and accurately!—as possible.


Programming: Celtican | Narrative: Aida_42 | Audio: MAFL | Art: Gardenovena

Changes made during the bugfix window:
Added a brief summary of cases in the dockets.
Flipped plaintiff and defendant in the docket title
Added missing timer sounds.
Added missing image in Oscar v. Tony trial.
Added missing voices for Lizzie Lizard, Randel Raven, and Tony Toucan.
Added missing main menu images.
| Link | https://celtican.itch.io/kangaroo-court |
| Link | https://github.com/Celtican/LD51 |
| Original URL | https://ldjam.com/events/ludum-dare/51/kangaroo-court |
Ratings
| Overall | 143th | 3.975⭐ | 22🧑⚖️ |
| Fun | 140th | 3.95⭐ | 22🧑⚖️ |
| Innovation | 91th | 4⭐ | 22🧑⚖️ |
| Theme | 23th | 4.45⭐ | 22🧑⚖️ |
| Graphics | 97th | 4.381⭐ | 23🧑⚖️ |
| Audio | 79th | 4.075⭐ | 22🧑⚖️ |
| Humor | 16th | 4.405⭐ | 23🧑⚖️ |
| Mood | 120th | 4.048⭐ | 23🧑⚖️ |
| Given | 11🗳️ | 16🗨️ |
P.S. Okay...get it...and it really hard...very hard))) but interest idea)
Sorry again. I thought I did a pretty good job with the tutorialization. Ah well, that's what I get for implementing an obscure mechanic ¯\\\_(ツ)\_/¯
@joshua-denk Thanks! I've heard your game is pretty fun too, but I haven't gotten the chance to play it yet. This weekend had me beat haha
@paul-merkamp Oh of course. I really tried to make it feasible to just slam "GUILTY" through the entire game, I knew people would love that :smile: Funny how we both rated each other's games at the same time, your game was rad. Good luck!
@moonblast I love our audio designer's work on this one. It's the first time I've had the pleasure to work with something like that in Ludum Dare, and it's been a blast. I recorded the footsteps, some animal voices, and the (faint) gasp sound, and Miguel mixed them up. My favorite sound effects are the footsteps, it just triggers me to laugh for some reason :slight_smile:
@firebelley Thank you so much! I've been a little worried that the game would be *too* stressful, so we added some features to make it easier—like the intermission and extra timer. Actually, I'm worried that most games this LD are too stressful, since it seems like a stress-inducing theme. I haven't played too many games yet, so who can say!
@fedir The gavel is something that I wanted to improve but never got time around to doing it. With the way it currently works, you have to lower the gavel and then quickly raise it a certain amount in a certain timeframe. So, if you smack the desk just once with the gavel (and don't raise it), no response happens. I figured most people would enjoy smashing the gavel up and down quickly so I wasn't worried that much. I'm glad you enjoyed it regardless!
Yup, we did some testing on our dialogues and removed/edited those that seemed like they didn't get to the point fast enough (except the one about Yertle walking over the lawn, because humor). I just wrote two test cases, but they ended up being funny enough that (with some tweaks) they ended up in the final game. @cinderwolf42 is the real genius behind the dialogue!
Speaking of dialogue, I'm surprised no one has yet mentioned the case that had the, uh, blackmailed pictures :thinking:
@irriadin Thanks! We definitely put in a lot of features to slow down the game to keep it less frantic, but hopefully we didn't divert too far away from the theme.
I don't work on jam games after the jam, I prefer keeping them preserved for historic and sentimental reasons. Thank you for the feedback regardless! The whole point of receiving feedback on games is to remove your biases from your own creation, so honest (albeit sometimes harsh) feedback is appreciated.
The artwork, character/voice design, and overall story elements were a thrill! Great work integrating all of this together into a spectacular courtroom drama-esque game. The 10 second was definitely a challenge to digest all the information, and maybe not something you would have chosen outside this theme ... but that certainly makes this theme interesting. We're forced to play in ways we might not otherwise (gut decisions only).
My only other feedback is that I had a tough time sometimes getting the gavel hit right .. lost a second here and there.
Also very nice to not give the information directly. I especially liked the Koala being accused of eating meat if I remember correctly. Of course it is obvious, but with the pressure it got me.
Art was great, the sounds were great, the cases and characters were amazing, what more is there to say? I loved it.
Couple of bits of polish to do but all part of the jam fun. Great entry!
Of course it was frantic and there was information overload but that seemed to be exactly the point. I always felt like I had just enough information to make a weary assumption but I somehow got the "good" ending. Great work to the entire team!
Overall really amazing work haha.
https://www.youtube.com/watch?v=uNnNc2lDPZ4
@hawkin Forcing you to make a gut decision is what we were going for, yeah. Originally, we had the idea that the conversations would last longer than 10 seconds, and the easy hints would take place after the 10 second mark (you would have to use up some of the bonus timer to get the full story). But, we ended up using the current model instead. It's an interesting design to think about: overload the player with so much information that they intentionally don't take all of it in. Weird, huh?
@alex-de-la-cour Feel free to nitpick about the gavel. I thought that most people would smash the gavel violently and continuously when they made a judgment, and the gavel works better when you do it like that. I spent the last two hours or so fixing bugs and adding polish when I should have spent the last two hours fixing bugs *and* fixing the gavel. Playtesting the game would definitely have helped, maybe that's something I should try doing next Ludum Dare :thinking:
@fribolin The vegetarian koala case is probably my favorite one, because it requires out-of-game knowledge to fully make the correct judgment. With the language issue though, it was something I was really worried about going into the game. We added in a bonus timer and some intermission to help, but that's not a real solution. After the jam ended, we realized a better solution would simply be an option in the settings to enable extra time to be given, if only we thought of that sooner. Thanks for enjoying it regardless!
@tomatolamp It's interesting that you managed to get the good ending (presumably on your first try), I was afraid the game was too difficult to make it to the end for most people. Did you win first try? Congrats if so! Balancing games is quite difficult, especially for jam games. Maybe we did an alright job at it, even though we did very little testing? :eyes:
@bqq Thanks for playing! We tried to use bullet points to outline to cases, but I think we only managed to do that to a few cases. As I mentioned in an earlier comment, we certainly should have added a setting to increase the time you had—it's a shame we thought of that afterwards. Thanks for pointing out the wiggle animations, I made those, and I agree that they really add a lot of punch to the game!
@molpe This is actually the first time I've seen anyone play the game! For our past entries I at least went into Twitch streams and showed off our games there, but I hadn't had much time to do that this Ludum Dare. I haven't even seen anyone on my team play it! I saw a few bugs while watching you play, playtesting is definitely something We should do next time :laughing: Thank you for enjoying the game!