Clockwork by googlypoo


Time waits for no one!
Use the power of time to outmaneuver denizens of the night. In Clockwork, your hand of cards will grow stronger and larger every 10 seconds. Be careful, though, as monsters move and attack at this pace as well!
Controls - Mouse only - Click on a card to play it
Tools - Game engine: Unity - Vector graphics: Figma - Raster graphics: Gimp - Sound: Audacity - Music: BeepBox
Made in 48 hours for the Ludum Dare 51 Compo, my second Ludum Dare.
| Itch.io | https://googlypoo.itch.io/clockwork |
| Source Code | https://github.com/jel24/LD51-Clockwork.git |
| Original URL | https://ldjam.com/events/ludum-dare/51/clockwork |
Ratings
| Overall | 87th | 3.81⭐ | 31🧑⚖️ |
| Fun | 193th | 3.431⭐ | 31🧑⚖️ |
| Innovation | 114th | 3.672⭐ | 31🧑⚖️ |
| Theme | 146th | 3.81⭐ | 31🧑⚖️ |
| Graphics | 41th | 4.172⭐ | 31🧑⚖️ |
| Audio | 57th | 3.793⭐ | 31🧑⚖️ |
| Humor | 183th | 2.852⭐ | 29🧑⚖️ |
| Mood | 136th | 3.537⭐ | 29🧑⚖️ |
| Given | 33🗳️ | 39🗨️ |
- You can stack Minions on top of each other. This is not intended.
Card draw is powerful as it is in every card game haha
The difficulty really ramps up in the second half or I had bad luck :D
Although there are a few issues (stacking minions) it is very well polished
Nice one
I worked hard on this and I hope it shows.
It is difficult but I felt that made it more engaging. I originally tuned the Minions much stronger and I felt like I could just coast to the end behind them, and as a player I didn't need to think about my decisions any more. Like any card game sometimes you get great draws and sometimes no so much :wink: I think the Repair card is very strong right now, and I'll also add: you don't need to kill the boss, you just have to deplete the Beast deck to win. At least for this version :grin:
@bassilij @sayurinyooko I'm glad you enjoyed it, that's wonderful.
@stupidhobbit No base code. I had thought about making this type of game before though, so I had an idea of how I wanted to architect it. And yeah I agree, I'd imagine it can get slow on repeat playthroughs. For the first few, I wanted to make sure people had time to read the cards.
@eugenik I think there is a lot of variance depending on your draw and how the enemies spawn. There are likely some cases that are extremely difficult or not winnable from the beginning-- if I had more time to work I'd do another balance pass to prevent that kind of thing from happening.
@pixelydian Thank you so much :)
@climbing-dolphin I'm glad you find it fun! I was worried it would not be. :sweat_smile:
I recorded myself playing, so you can get some extra feedback:
https://www.youtube.com/watch?v=0zIhbf-Kw8k
I liked the sequencing decisions that came from stuff like card draw and upgrading everything in hand: I think you could add a lot if you lean in that direction!