Clockwork by googlypoo

[raw]
made by googlypoo for Ludum Dare 51 (COMPO)

clockwork<em>thumb</em>flat.png

screenshots.png

Time waits for no one!

Use the power of time to outmaneuver denizens of the night. In Clockwork, your hand of cards will grow stronger and larger every 10 seconds. Be careful, though, as monsters move and attack at this pace as well!

Controls - Mouse only - Click on a card to play it

Tools - Game engine: Unity - Vector graphics: Figma - Raster graphics: Gimp - Sound: Audacity - Music: BeepBox

Made in 48 hours for the Ludum Dare 51 Compo, my second Ludum Dare.

Ratings

Overall 87th 3.81⭐ 31🧑‍⚖️
Fun 193th 3.431⭐ 31🧑‍⚖️
Innovation 114th 3.672⭐ 31🧑‍⚖️
Theme 146th 3.81⭐ 31🧑‍⚖️
Graphics 41th 4.172⭐ 31🧑‍⚖️
Audio 57th 3.793⭐ 31🧑‍⚖️
Humor 183th 2.852⭐ 29🧑‍⚖️
Mood 136th 3.537⭐ 29🧑‍⚖️
Given 33🗳️ 39🗨️

Feedback

LDJam user 280036
02. Oct 2022 · 23:06 UTC
Known issues:
- You can stack Minions on top of each other. This is not intended.
thx4nothing
03. Oct 2022 · 02:26 UTC
Needs quick thinking! I like it!

Card draw is powerful as it is in every card game haha

The difficulty really ramps up in the second half or I had bad luck :D
Delightfullymad
03. Oct 2022 · 02:48 UTC
Fun game! I kind of broke it by putting multiple cards on one spot though Not sure if that was intentional. But great work!
LDJam user 280036
03. Oct 2022 · 02:54 UTC
@delightfullymad I knew there were some edge cases I missed :wink: Thanks
LinWenHao
03. Oct 2022 · 03:55 UTC
Although there are some bugs, but overall still very interesting, your UI and music is very great!
DavidBradbury
03. Oct 2022 · 03:56 UTC
Nice work! Pleasant to play, looks and sounds nice too! It may have just been the cards I was dealt, but it felt like the enemies were getting stronger faster than my cards could synergize. I may be misunderstanding something though. Either way, this is a good entry!
dyguests
03. Oct 2022 · 04:40 UTC
Great game, but it seems hard.
LDJam user 237413
03. Oct 2022 · 04:49 UTC
Very nice graphics and mechanics.
Although there are a few issues (stacking minions) it is very well polished
Nice one
LDJam user 258850
03. Oct 2022 · 06:02 UTC
This is amazing work in 2 days, very unique and well made! ^^ I managed to make it to 7 left, as soon as I saw that pumpkin head guy I knew I'd never do it haha :') great work!
ghostbomb
03. Oct 2022 · 19:03 UTC
The best game I've played so far. So inventive and fun! <3
EX3D0
04. Oct 2022 · 04:41 UTC
Neat concept, plays super nice and the graphics and audio are super crisp. Personally I felt the difficulty ramped up a bit too quickly but that may have been me playing poorly or getting a poor hand. Other than that a really solid entry!
LDJam user 280036
04. Oct 2022 · 05:40 UTC
Thanks to everyone who played :pray: @thx4nothing @linwenhao @davidbradbury @dyguests @haydads @rickylee @ghostbomb @ex3d0

I worked hard on this and I hope it shows.

It is difficult but I felt that made it more engaging. I originally tuned the Minions much stronger and I felt like I could just coast to the end behind them, and as a player I didn't need to think about my decisions any more. Like any card game sometimes you get great draws and sometimes no so much :wink: I think the Repair card is very strong right now, and I'll also add: you don't need to kill the boss, you just have to deplete the Beast deck to win. At least for this version :grin:
dnivie
04. Oct 2022 · 11:01 UTC
Really fun, loved how you can combo the cards and get some super juiced ones to play.
LDJam user 235915
04. Oct 2022 · 12:31 UTC
A great card game, dragged me out for about an hour)
SayuriNyooko
04. Oct 2022 · 13:19 UTC
Such a wonderful game! I don't like card game but this keeps me for a long time! Amazing art and sound work. Thanks!
StupidHobbit
04. Oct 2022 · 16:29 UTC
Great job making actual card game! Did you had some base code before jam or is all done in just two days? Also, due to "10 seconds" mechanic game feels kinda slow at the beginning
Eugenik
04. Oct 2022 · 16:43 UTC
Nice, but really hard ... for me :-s.
Pixelydian
05. Oct 2022 · 00:22 UTC
Great take on a strategy game! Minions were unique, card mechanics worked well, the music was spooky, art was really nice, all in all your game has a great vibe. Well done!
Climbing Dolphin
05. Oct 2022 · 11:51 UTC
This game is interesting! it's hard to master, but extremely fun. Congrats!
LDJam user 280036
06. Oct 2022 · 01:56 UTC
@dnivie If you stack Tune-up correctly you can get the power levels very high :smile:

@bassilij @sayurinyooko I'm glad you enjoyed it, that's wonderful.

@stupidhobbit No base code. I had thought about making this type of game before though, so I had an idea of how I wanted to architect it. And yeah I agree, I'd imagine it can get slow on repeat playthroughs. For the first few, I wanted to make sure people had time to read the cards.

@eugenik I think there is a lot of variance depending on your draw and how the enemies spawn. There are likely some cases that are extremely difficult or not winnable from the beginning-- if I had more time to work I'd do another balance pass to prevent that kind of thing from happening.

@pixelydian Thank you so much :)

@climbing-dolphin I'm glad you find it fun! I was worried it would not be. :sweat_smile:
LDJam user 179040
06. Oct 2022 · 02:00 UTC
What a neat game! Using the cards along with the board definitely makes for some fun mechanics, and the overall gameplay was pretty intuitive, which is hard to do. It was also quite pretty and sounded great. I'm impressed! One thing that bugged me - and maybe I was missing something - was that there didn't seem to be an "undo" option once I clicked a card. I think that's the biggest thing I'd want to see, probably with a right-click. But I like the depth of the systems here and I'm glad I downloaded it. I'll probably return to this one!
LDJam user 280036
06. Oct 2022 · 04:43 UTC
@mrwarranty cancelling cards was one QoL feature I had on the list but didn't get to. You're 100% right.
blobo
06. Oct 2022 · 17:19 UTC
Man, I found this too difficult. Even after I figured out all the strategies, I was just not able to come close to winning. The main mechanic is cool, and it's a nice take on the theme, but I either had terrible luck, or I'm missing something. It took a while to figure out that cards in my hand got upgraded every turn, and I couldn't tell if it was ever worth holding on to cards. Having a hand limit really made cards that draw x additional cards a dangerous play, as it just forces me to lose cards that I had been leveling up.

I recorded myself playing, so you can get some extra feedback:

https://www.youtube.com/watch?v=0zIhbf-Kw8k
Blue Pin Studio
10. Oct 2022 · 01:46 UTC
Really nice work! Especially a compo game, my jaw dropped when i saw it was made a one person in 48 hours!
caeonosphere
11. Oct 2022 · 04:54 UTC
I liked the idea behind the upgrading mechanic. At first it seemed like it added a layer of hand management, but units also upgrade when they're on the board? I got to ~10 enemies left, but they were so strong at that point that I didn't have much of a chance. It seemed like their levels were roughly keeping pace with mine, but my strong dudes would eventually run out of HP and then I'd be back at square one.

I liked the sequencing decisions that came from stuff like card draw and upgrading everything in hand: I think you could add a lot if you lean in that direction!
UkuleleFury
14. Oct 2022 · 20:23 UTC
:D Fun game! I wasn't very good at it. The graphics are 👌. The sounds were great. The pacing felt good. The mechanics and gameplay are simple but effective and fun!