Connie by Payaosito

How to play:
You're against a orb of energy that will change it's nature every 10 seconds. You have to switch your weapon to attack with the right nature that will hurt it. If you have the same nature as the orb, you won't deal any damage, but you will restore MP that you can use for spells. If you have a nature that the orb is strong against, you might be healing it instead!
Water> Fire> Ice> Grass> Wind
Every 10 seconds a helping hand will place a carrot at their doostep, you can grab it to heal. But if you wait too long, it will vanish.
If link doesn't show below it's here: https://payaosito.itch.io/connie
Source code and downloadable versions are also available on the itch.io page.
Controls:
I recommend using a controller.
z - attack (X - Xbox controller)
x - spell (Y - Xbox controller)
a - toggle back sword's nature (LT - Xbox controller)
d - toggle forward sword's nature (RT - Xbox controller)
q - toggle back spell's nature (LB - Xbox controller)
e - toggle forward spell's nature (RB - Xbox controller)
Arrow keys - Left and Right (Left Control Stick - Xbox controller)
Up Arrow Key - Jump/Double Jump (A - Xbox controller)
This game is JANKY AS HELL... but it's playable.
You can win, you can lose... it's something! There's already a lot of things in my list to fic/add, but I welcome feedback regardless.
Thank you for playing, I hope you enjoy it despite the jankyness.
Tools:
Godot, Aseprite and Beepbox.
| Itch.io Page Web Playable | https://payaosito.itch.io/connie |
| Itch.io Page Downloads | https://payaosito.itch.io/connie/download/eyJpZCI6MTcyOTE2MSwiZXhwaXJlcyI6MTY2NDc0NTk4OH0%3d.e3dv9sZblTXIuwS%2buaTTsGSR4qU%3d |
| Original URL | https://ldjam.com/events/ludum-dare/51/connie |
Ratings
| Overall | 442th | 2.862⭐ | 31🧑⚖️ |
| Fun | 459th | 2.534⭐ | 31🧑⚖️ |
| Innovation | 439th | 2.655⭐ | 31🧑⚖️ |
| Theme | 394th | 3.155⭐ | 31🧑⚖️ |
| Graphics | 288th | 3.31⭐ | 31🧑⚖️ |
| Audio | 302th | 2.914⭐ | 31🧑⚖️ |
| Mood | 333th | 2.914⭐ | 31🧑⚖️ |
| Given | 26🗳️ | 43🗨️ |
Good presentation, I like the music too. Felt thematic with the 10 second shifts. I got nowhere close to winning though :sweat_smile:
I think improving the visuals would help a bit too? Be able to tell them apart better.
@rein The attack range is something I wanted to work on but ran out of time. I think you not taking damage might be the damage boosting? Or at least I hope so haha, for about 3 seconds after getting hit you won't take damage. The sprite should be semi transparent, but maybe it's not working correctly.
@lepoulet Thank you, yeah I guess I have to find a way to make it clearer and/or cut down on some of the 'natures'. It was 2 days so I was even more strapped for time haha, maybe the extra day would have helped.
@googlypoo Haha, I'm really bad with music so I'm glad to hear that! And sorry! It's really unbalanced and hard to win, hopefully that can be improved eventually. Thank you!
@ha-kuro Screen shake would be nice, I wanted to do a little bit of knockback but I couldn't get it to work so I scrapped it. I also hoped I'd have time to add like, visual effects but... yeah that wasn't happening. Thank you!
@artofluba That would be fun! It'd be nice if I could make a full short story out of it someday~
@diego-escalante Maybe a toggleable diagram would be nice, yeah! That way you can have it if you want or remove it, I'll keep it in mind. And haha! When I made the death sprite the sword covered most of the body so I was like "It would be funny if it just flies off..." I'm glad you like it.
Thanks everyone for the feedback!
It was difficult to understand what color beats what, so I figured maybe the red globe with fire could be hit by water - was this the intent? I played on keyboard so it was difficult to switch between the elements - or maybe the sphere changed color too fast :smile: Getting extra life also was a nice add. Altogether it's a nice little game, so congrats for making it!
I agree that 5 elements to switch between is a lot, but was it suppose to be cyclic in advantage/disadvantage? Like water beats fire, but in the line it's written it seems like water beats all? I feel like if you used 3 and used a rock/paper/scissors mechanic it would've been a bit easier. I forgot I had magic half the time haha
The looks is fun. I feel the orb could've been something. I kept forgetting the carrots/lifebar cause it wasn't easily in my line of sight to focus on. Good job overall!
And yeah! For sure, I wanted to make the enemy a fox at first. Sadly a more detailed enemy would require much more work to look decent, so I scrapped it for time.
Thanks for the feedback, it's really helpful!
Thanks for the feedback~
I like the graphics though, very cute, and it's a nice use of the theme. Plus Connie is a good name for a bunny character :-)
Art is amazing though!
Yeah, I just defeated the orb. Really cool and interesting idea, with cute character too. Maybe it will be more fun if the sword is larger. Well done!