T&T - Trips & Ticks by Pentaworks

[raw]
made by Pentaworks for Ludum Dare 51 (JAM)

About

Welcome to ERCO.

This harsh world is divided in two.

You and your friend have been stranded in this world and have to go on a trip to find a better place. One part is always covered in darkness, where nothing can be seen. But be glad, as during the day, monsters roam the fields.

Use the night to travel from the start (yellow field) to the path to the next land (red). Keep an eye on the clock and plan your nightly trips wisely.

How to play

You are in control of your player (yellow) whilst the field is covered in darkness. Move around but try to avoid traps and monsters.

Controls

Movement: KeyPad (intended for touch) or W/A/S/D / arrow keys.

The position of the keypad can be swapped to either the left or right side (or hidden completely).

Ingame<em>beschreibungen</em>black.png

Updates

Version 1.1.0

We just release an update that adds new features, contains improvements and fixes a minor bug.

Link: Version 1.1.0

Dev-Log: Available on itch.io

EDIT

Added Link to Post-Jam version with tutorial

Edit 2

Added the Update section

Ratings

Overall 1165th 2.75⭐ 36🧑‍⚖️
Fun 1140th 2.591⭐ 35🧑‍⚖️
Innovation 777th 3.106⭐ 35🧑‍⚖️
Theme 997th 3.152⭐ 35🧑‍⚖️
Graphics 1091th 2.348⭐ 35🧑‍⚖️
Audio 727th 2.672⭐ 34🧑‍⚖️
Humor 583th 2.833⭐ 35🧑‍⚖️
Mood 1164th 2.379⭐ 35🧑‍⚖️
Given 36🗳️ 57🗨️

Feedback

LDJam user 226027
04. Oct 2022 · 10:07 UTC
It took me a second to understand the mechanic of the game. However when I got the hang of it, I think it's a neat little game. The sfx were fun, too. :)
asbjorn
04. Oct 2022 · 10:10 UTC
Nice game! It works flawlessly and fits the theme well. But it could maybe be more challenging?

At first I didn't understand when it was supposed to end, because I could just keep playing for a very long time without hitting a trap.

The game wasn't really intuitive to play. I had to read the guide again to figure out how to play.

Once I figured it out, it pretty much became a game about counting, and then remembering short sequences of integers for short amounts of time. Not too difficult, unless you get distracted.

Maybe I just need to go for longer play sessions...
chingle
04. Oct 2022 · 10:25 UTC
The sounds are pretty funny and the idea is out there. I was confused at first, the controls doesn't seem to do anything but I eventually figured it out, I think adding some sound cues per move would help since you really can't see the player.

Nonetheless, congrats on the team!
pepnou
04. Oct 2022 · 10:46 UTC
Nice game. it's not very intuitive at first to not be able to move on the board you can see but once you get it it's fine.
sfx are funny but the skyrim-like music feels a bit weird.

Maybe add a key to switch to the next board faster on game modes without flying cow head. x)
A slider to increase the number of board could alse be fun.

I'm curious to know how much time you spent on the menu, it's really well made.

Great entry overall, good job!
Stingby12
04. Oct 2022 · 11:54 UTC
This game is a little bit better, but there are 3 things concerning me.

1. You can get out of bounds in some areas.
2. Sometimes the players doesn't move even though I know that the way is clear.
3. What is that banner image ?! ![Overload.png](///raw/7be/64/z/51eff.png) It looks so disturbing !
evgenimp
04. Oct 2022 · 13:57 UTC
I got quite confused in the beginning, but loved it!
LDJam user 233347
04. Oct 2022 · 14:30 UTC
@grilladroid @chingle @evgenimp

Thanks a lot for the feedback and playing. Yes, it's not very intuitive. Updated version soon available with tutorial :wink:

Movement audio could get a bit too much; Noted nonetheless.

@asbjorn
Have you tried the other game modes? Also; the default 9x9 field gets more items on it the more you proceed.
Also: You can try making it harder on yourself by editing the modes (under Modes => Edit => change the json file).

@pepnou
As mentioned, the tutorial version should be available on itch; will add the link to it when I get around.

We tried to add more boards.. but lets say... "The game doesn't like it" for now - stay tuned :slight_smile:

Can't say the amount of time used on the menu as I didn't do it myself - but I guess it was about 1 day all in all?

@stingby12
I know that you can get out of bounds under 2 circumstances
1. by tapping REALLY fast against a fence
2. by being out of bounds (the collision test) when the timer is up

how did you manage it?

I never notices the non-movement. is it reproducible? if you I'd try to fix it.

Ahh yes, the cover image :smile: It's the player character running away with the stopwatch, as you can see (compared to the player character):laughing:
Stingby12
04. Oct 2022 · 17:25 UTC
@xparker Forgot to tell that there is no collision in the wall between the two areas.
LDJam user 233347
04. Oct 2022 · 17:36 UTC
@stingby12
If you manage to go out of bounds, the offset is also wrong - but fear not. We already fixed this issue in our dev-version.
SAGIII
05. Oct 2022 · 09:17 UTC
Hello I tried everything I could but I couldn't move on the game. Maybe its because I have an Azerty keyboard but even by switching virtually in Qwerty nothing happens. (I checked the controls dw)

I didn't rate it. I hope you can give me a solution.
LDJam user 233347
05. Oct 2022 · 11:15 UTC
@sagiii

Thanks for trying;

How to play:
1. Analyze the left field on how to move (Controls are locked at this stage)
2. After 10seconds, the left field gets covered and the right field is unveiled. Now the controls are available with W/A/S/D or Arrow keys (or the buttons on the UI).
3. Move the character that is not visible (left field)
4. After 10 seconds, the right field gets covered, the left field unveiled.
5. Move the character on the covered, right field
6. Rinse and repeat.
Riphitter
05. Oct 2022 · 21:23 UTC
Very cool Idea. Similar to a game idea we pitched when coming up with ideas. Having two scenes you go back and forth between was a nice touch.
LDJam user 202408
05. Oct 2022 · 23:27 UTC
the idea behind this game is really clever, I think this could even work for a coop game. though I believe that the game lacks some polish as I found it really hard to understand the game at first, maybe some form of feedback indicating that you can move the player that is in the dark area etc.. truth be told I think the consept is really good and fits the theme without feeling forced, which is great! but i would add elements of clarity to the gameplay to help communicate the idea better, nice work! also love the voiceover lol reminds me of the old days playing Age Of Empire 2
LDJam user 233347
06. Oct 2022 · 05:35 UTC
@riphitter Thanks. We actually had a "lot" of issues finding an idea.. took us about 12h to flesh out the one we rolled with.

@0x-void-x0 I agree, especially after reading the feedback above. We are thinking of adding step effects so that the player has some feedback. Never even thought of the "Go" effect either, thanks for that.
Heine Hohenhart
06. Oct 2022 · 21:26 UTC
I love the audio! I had a little trouble figuring out how to play at first, but after a few tries I got hooked. Really good!
LDJam user 233347
07. Oct 2022 · 06:21 UTC
@heine-hohenhart Thanks for playing and enjoying it.
LDJam user 54618
08. Oct 2022 · 14:21 UTC
Neat idea! Like others, it took me a while to figure it all out. A few critiques:
- A Sound for moving while unobstructed would be helpful. At first, I thought "Wall" meant I actually moved, then eventually realized "my piece isn't going anywhere when he says that, but sometimes goes somewhere when he doesn't. Sound design is very fun!
- Part of the above is that I thought chests pickups for bonus points, so I kept trying to plan my route to walk over chests. Whoops!
- It would be nice to have a quick way to end this countdown

Overall very polished for a jam game, I'm impressed! You even have game options and I like the wavy buttons.
LDJam user 233347
08. Oct 2022 · 18:28 UTC
@sonictimm Thanks for the feedback, and of course, for playing.

- Moving sound is planned for a newer version as it is fairly simple to add.

- The chests were added as an asset to walk against due to time constraints (already available).

- I can see the "quick countdown" function in effect, though it would some what break the theme (as do some of the other game modes). This will certainly be taken into consideration though.
Furano
08. Oct 2022 · 21:32 UTC
I liked the fact that you added a TouchPad, which allow touchscreen support! I played your game in html5 on my phone without any issue whatsoever. Great!

The game is great but is not really easy to understand at first, even with, the tutorial added in the post jam version. It is still not really clear that you arz seeing what you can move during next turn.

Moreover, I felt that it is sometime hard to differentiate between walkable and un walkable surfaces. For example it took me multiple turn to figure out that the patch of grass I was trying to criss was instead an un walkable forest.

Orher than that, it is a fun little game! Your death illustrations made me laugh!
MelekTaus
09. Oct 2022 · 08:16 UTC
Nice idea, and as already mentioned, at the beginning I had no idea whats going on. Some kind of feedback on input (visually and/or sound effect) would have been helpful.

But once I figured it out, it was actually fun :grin:
LDJam user 233347
09. Oct 2022 · 10:27 UTC
@furano
We added it as quite a lot of our testers rather use mobile than PCs (a shame, I know :wink:). We will try to improve the tutorial.

@melektaus
Acoustic feedback is in planning and will most likely make it to the next iteration. We are also testing visual feedback.


oh and.. Thanks for the feedback and playing.
enderswype
10. Oct 2022 · 14:27 UTC
voice effects are fynnu, the different kinds of gamemodes are a nice touch
I didnt quite understand the movement of cows, is it random or do they have a patern they follow ?
LDJam user 233347
10. Oct 2022 · 18:04 UTC
@enderswype Thanks for playing.

Cow movement is random, no patterns as of yet - not even hunting the player.
Sheol
15. Oct 2022 · 01:15 UTC
Cute game haha. I love the sound effects and I think it gives it a nice charm. The game idea is interesting but I think there's a bit too much waiting time in-between. Also I think I got a level where the cow was just blocking the way :x I still think it's funny that I can get eaten by a cow xD Overall great job!!
LDJam user 233347
17. Oct 2022 · 19:44 UTC
@sheol Thanks for playing. I think the generation of levels is not 100% save. We tried to add a pathfinder to stop the game from displaying impossible levels... it might need some improvement :wink:
Hacktier
20. Oct 2022 · 21:20 UTC
Cool game. The game looks good and plays well. Nice work.
Trexxak
21. Oct 2022 · 21:41 UTC
Oh, I really had fun with this game! I think the concept could easily work as a Mobile Puzzle Game if given a bit more love!

_"MOVE. move... MOOOO!"_ :rofl: