Tensec World by Rolly

[raw]
made by Rolly for Ludum Dare 51 (COMPO)

The Tensies, inhabitants of Tensec World, have a lifespan of 10 seconds. Not much, but they take it very positively! They are so grateful that they actually want to thank their Maker by building an enormous golden statue.

Help the Tensies make the best use of their short lifespan, and the future generations will repeat the actions.

Build new houses, granaries or depots, harvest the resources and build the Maker Statue!

tensecWorld_banner.png

Controls

In the world overview, - Use WASD or the arrow keys to move around. - Use the mouse wheel to zoom in and out. - Hover over buildings with you cursor to get some info. You can click on the houses to control its inhabitant. - If you clicked a house, you can cancel the Tensie controlling mode by right-clicking. - When placing a building, cancel the action with a right-click.

In the Tensie control mode, - Use WASD or the arrow keys to move around. - Press and hold space in front of an object to interact with it.

Tips

  • Trees, bushes, rocks and gold deposits have a limited amount of resources. It's usually a better idea to have no more than one Tensie to harvest them, so that they last longer.
  • You can find idling Tensies when their house has its door shut, light in the windows, and smoke coming from the chimney. Try to keep everyone busy to avoid wasting food.
  • Take into account the time to travel to the granary or depot. All the resources that a Tensie holds at the end of his life is lost!
  • Granaries are used to store food, while the depots accept wood, stone and gold. Make sure to go to the right place!

Changelog

  • Version 1.0 was developped in 48h and is the "Compo" version.
  • Version 1.1 includes the following:
    • You can change the volume of the music, down by pressing O and up by pressing P.
    • While in the menu screen, press Escape to quit the game.
    • Fixed and improved some texts to make them clearer.
    • Fixed the collider and info position on the depot and the maker statue.

Bugs

The end of the game was kinda rushed, sorry :(

  • If the food drops to 0, the game is over and you go back to the menu. That's expected, but not explained in game.
  • The goal system is a bit broken. When you see a goal in the textbox, you have to click the button to close it, then make the goal. When it's done, the textbox will appear and the story will continue.

* Have fun! Any piece of advice, remark or feedback is appreciated! *

Ratings

Overall 39th 4.019⭐ 28🧑‍⚖️
Fun 25th 4.058⭐ 28🧑‍⚖️
Innovation 22th 4.12⭐ 27🧑‍⚖️
Theme 4th 4.462⭐ 28🧑‍⚖️
Graphics 162th 3.673⭐ 28🧑‍⚖️
Audio 137th 3.5⭐ 26🧑‍⚖️
Humor 94th 3.391⭐ 25🧑‍⚖️
Mood 89th 3.7⭐ 27🧑‍⚖️
Given 27🗳️ 25🗨️

Feedback

LDJam user 268300
03. Oct 2022 · 08:14 UTC
This is a nicely developed concept that perfectly fits the theme. I really liked the graphics and audio, plus the in-game UI was clear and helpful.

Something that would have been cool, would be the ability to construct buildings that you don't start off with (e.g. a goldmine to collect a gold resource). I think that would give more of a sense of 'developing' the tensie civilisation.

All in all, I think this is a great entry :) great job!
Naemis
03. Oct 2022 · 08:24 UTC
This is a pretty fun game! The loop is actually really fun and I think it's a really cool idea how you record their actions for their future children. Very interesting concept!

Only issue I had was I wish you didn't have to wait a whole loop to command the next generation. It would be simpler to just click on a tree, select how many you want to take, and then move them to whichever deposit you want to go to. It sometimes feels like forever to have to individually select each person... especially when there's a lot of houses and the resources dry out too fast. Perhaps making the resources from one place larger and the cost of things more expensive to incentive speeding up the process.

Anyways great game! Happy jamming!
thx4nothing
03. Oct 2022 · 12:35 UTC
Until now, this was the most fun game I played! I like the concept and think it is well executed!
CodeRaurus
03. Oct 2022 · 12:49 UTC
Interesting game. This feels like a unique interpretation of the theme in a cool, tactical way. The music is on point for the game. I feel you should be able to click on objects to give orders for next generations. Although, that might reduce immersion and make it less personal. I agree that the one issue is waiting for the next generation when you want to make an order. I wish you could also cancel construction sites if you're not happy with the placement.

Good work!
Pixelydian
03. Oct 2022 · 20:09 UTC
Great application of the theme! I really like the concept of recording the Tensie's actions. Tutorial was good, I had a little trouble still getting going but maybe I should just read more carefully :laughing: Seriously fun concept with a neat storyline and I think it has a lot of legs to be expanded. Great job!
LDJam user 263100
05. Oct 2022 · 11:10 UTC
My favorite so far! Really nice concept and it plays very well for such a short development time. I would have loved to have a better indicator about who is idle, like a question mark above the house. And it's also quite annoying that you have to wait a full cycle to fix the one you screwed up, an option to cancel the current 'recording' would be neat - so you could start it again without looking at the failure first. But besides that, I don't have anything to criticise. This is really good, well done!
kuro
05. Oct 2022 · 15:25 UTC
Hi Rolly!

I had a few good laughs at the Tensies remarks, and the final "This is how I imagine you" killed me.

Also love the little details (progressing names and "changing faces" of the characters talking to you) that underline the shortness of lives of the Tensies. I see you put a lot of effort into this, and it shows .)

Great game you made there! I could definitely play some more of this. Very original .) Well done!
blobo
05. Oct 2022 · 19:01 UTC
Oh I love the goofy writing. Commanding an entire species of organisms that die in ten seconds for a gold idol of myself feels a bit morally corrupt, but hey, I now have a gold idol of myself. worth it.

I think the music was a *bit* repetitive. I understand that's the nature of a ten second music loop though. I also started using the whistle at the end as an audio cue, since I had just barely enough time to drop things off at the depot after it started.

I recorded myself playing for ***maximum feedbackage***:

https://www.youtube.com/watch?v=lD18-uRyg9M
Nahuelito
05. Oct 2022 · 23:33 UTC
Love it. It's always good to see something that is not an "arcady" game in the jam, was not expecting to see a functional strategy/management game, even less so it being a compo. My most honest congratulations
Spike Studio
06. Oct 2022 · 01:39 UTC
Pretty neat how you can set up early in the game to do well later on. I couldn't find a way to undo a character's path though, so before I understood the game i send one off to collect apples and never deposit them so he was a waste lol. Great job on the game!
danvil
09. Oct 2022 · 05:48 UTC
This must be my favorite game for LD51! Great implementation of theme and you created a well rounded fun little game. I love the intro and the portrait you drew - it really sets the mood. I also love how the nice little Tensec (took me a bit over ten seconds to get the pun :D) are transformed into a capitalistic society where everyone's lifetime is exploited to the maximum to build me a golden statue. Somewhere this needs a "drink beer" animation.
fgamer99
09. Oct 2022 · 14:12 UTC
Really neat concept.
ShaggyFox
14. Oct 2022 · 17:04 UTC
Definitely one of my favorite games in this Jam :) Nice graphics especially for a COMPO game :)
Ava Skoog
15. Oct 2022 · 11:36 UTC
Quite fun once you got into it! I liked optimising the routes and getting as many resources as possible to the depot just in time.

Did the game/description ever explain that you can only have some 3 people running around at once? I didn't realise until they were suddenly missing and I wasn't getting any food and lost ☹️

It was funny that the generations passed every ten seconds even in the speech boxes. The music was nice. Cosy game! Controls were nice and intuitive, I guess panning the view by moving the mouse to the edges would've been nice too. Played for a while. Well done!!
🎤 Rolly
16. Oct 2022 · 12:49 UTC
Hey @ava-skoog Thanks for your feedback, and sorry if something was unclear. I failed to inform the player that all resources are limited (bushes only have 100 berries on them, trees have 50 units of wood, rocks have 50 stone, and gold deposits have 10 units of gold). When a deposit is empty, a Tensie will automatically detect that none of his actions have any effect, and stop doing it. There is no limit on the number of Tensies that can "work" at the same time ;)

My assumption is that the bush(es) was emptied when you assigned a task to a 4th Tensie, and stopped doing it - but it's only a coincidence!
zimny11
16. Oct 2022 · 16:26 UTC
Wow! Simply amazing! What is even more insane it is a Compo! And one of the most interesting games I saw during this LD. Awesome job with the game! I just wish there was more.
Ava Skoog
16. Oct 2022 · 18:35 UTC
@rolly: Ahh, that's probably what happened—thanks for clarifying!
Jonathan Lorenz
21. Oct 2022 · 14:14 UTC
Go work you lazy Tensies! It's actually a strategy /management game in disguise... Good work!