Metalsmith by shiny Elster
Welcome to Metalsmith! A Rhythm game were you work as a smith, hammering, forging and repairing your swords, all in in the rhythm! Every 10 sec the minigame change and with every round it gets harder!
This is our first game, first gamejam and we're really happy how it turned out. Let us know what you think about it! Is it too hard? Fast? Or even easy for you?
You can play it here: https://cobaltjt.itch.io/metal-smith



| Link | https://cobaltjt.itch.io/metal-smith |
| Original URL | https://ldjam.com/events/ludum-dare/51/metalsmith |
Ratings
| Overall | 273th | 3.825⭐ | 22🧑⚖️ |
| Fun | 242th | 3.775⭐ | 22🧑⚖️ |
| Innovation | 422th | 3.5⭐ | 22🧑⚖️ |
| Theme | 493th | 3.75⭐ | 22🧑⚖️ |
| Graphics | 459th | 3.8⭐ | 22🧑⚖️ |
| Audio | 17th | 4.475⭐ | 22🧑⚖️ |
| Humor | 363th | 3.237⭐ | 21🧑⚖️ |
| Mood | 224th | 3.85⭐ | 22🧑⚖️ |
| Given | 13🗳️ | 15🗨️ |
Yeah, unsurprisingly loved that game, great work !
I don't like that the chart changes everytime the scene changes, and you miss the first note every time because it spawns right on top of you and you can't react that fast.
Also, and this is from personal experience, if you make a rythm game like this, don't made it so that if you click when there is no note it counts as a failure, but instead make it only whether you hit a note before it passes, because otherwise you will miss the note (1 failure) + click in vain (1 failure) which means you get 2 failures for missing a note versus 1 success for hitting a note which isn't fair. I hope I'm making sense with this explanation!
Otherwise, pretty solid entry! Good job!
The thing I have to criticize is the lack of feedback when hitting a note. It could be a bit more impulsive.
Overall a nice entry :v: