Treasure Tactics by Martta
https://www.youtube.com/watch?v=iGZCszImstE
Treasure Tactics
🍊 Find the pirate's booty and avoid other ships in this mix between real-time and turn based naval strategy!
🍊 Every 10 seconds a new turn begins and action points are refreshed.
🍊 Every 10 seconds crew gobbles up one of your precious oranges. Find more oranges on your journey to keep the ship going!
How to sail the seas:
🍊 Trust the wind - it's always fastest to sail perpendicular of the wind.
🍊 Use your cannons! - but don't forget to dodge the enemy fire!
🍊 Keep your eye on the compass - it just might point you the right way.
🍊 Ration your oranges carefully - Patience, enemies might suprise you!
Controls:
Move - Left Click
Shoot - Right Click
Turn Camera - Middle Click
Zoom Camera - Scroll Wheel
Pause Menu - ESC
Screenshots:
https://www.youtube.com/watch?v=l-rXaIs9yq8
Bugfixes in patch 1.1.0: - Treasure island was invisible, but if you stumbled upon it you would have still won - Map island sound effect played multiple times - Movement Points Left and Movement Speed were out of sync - Map island ignores now raycasts - Pressing J no longer triggers insta win
| Link | https://github.com/M4R774/Treasure-Tactics |
| Link | https://martta.itch.io/treasure-tactics |
| Original URL | https://ldjam.com/events/ludum-dare/51/project-hex |
Ratings
| Overall | 787th | 3.313⭐ | 26🧑⚖️ |
| Fun | 869th | 3.063⭐ | 26🧑⚖️ |
| Innovation | 514th | 3.396⭐ | 26🧑⚖️ |
| Theme | 827th | 3.396⭐ | 26🧑⚖️ |
| Graphics | 696th | 3.458⭐ | 26🧑⚖️ |
| Audio | 674th | 2.875⭐ | 26🧑⚖️ |
| Humor | 860th | 2.313⭐ | 26🧑⚖️ |
| Mood | 881th | 3.104⭐ | 26🧑⚖️ |
| Given | 16🗳️ | 26🗨️ |
Everything is clean and working so congrats :)
I agree with the fact that oranges add frustration. The mix between real time and turn base is very interesting.
The game in itself is pretty difficult given that the total amount of oranges you get is reduced every 10 seconds.
Congrats !
Very unique way of mixing turn-based and real time mechanics. But I always found out myself just stuck without moves and cannonballs approaching. I guess I need to better plan my moves, heheh.
Anyway, enjoyed it!
I did not really know why sometimes the boat would go streight to the destination, and why sometimes in a zigzag form. Is that because of the wind? (I read later that following the wind is a good idea).
The first time I played, I came across an island with a map (I think?). But no way of opening it. Or did I interpret that wrong?
Graphics are cool. I like the 3d models and 2d'ish map design. The explosions felt a bit out of place though.
Yeap, be patient, this is good for you.
Game is relentless, but well balanced. Maybe you should try to switch it to the mobile platform? I would play couple of levels while sitting in the bus or metro :sweat_smile:
Anyway, great job and solid entry! Good luck on LD51 :sunglasses:
@niklas-zhaga we are actually thinking about Android/iPhone conversion. I have actually a made list of required changes for mobile:
- Reduce line of sight and movement points to 1/2, so that everything is bigger and easier to hit with a thumb.
- Double the number of the islands. As you are moving slower and can not see that far, there needs to be more oranges available
- Increase the number of enemies by 50 %. As you are travelling shorter distances, you would encounter fewer enemies.
- Enable slow motion, when you are selecting your next action. Selecting your next destination/target might be slow and inaccurate with your mobile, you need more time vs. mouse and keyboard.
really cool game, I was very surprised when I ran into the big pirate ship (and it ended up being my doom!)
I am clearly a bad pirate :see_no_evil:
In the blog post you can see how we initially had detailed water, but it looked terrible, so we opted for simpler look.
We were in progress of creating a more simpler ship, but you dont have time for everything during a game jam... :-)
