A Bad Wolf King is Hard to Feed by McFunkypants
Wolf King - a 3d platformer. Play here: http://mcfunkypants.com/king/
Made by @mcfunkypants @sir_carma @fasterthanlime for Ludum Dare 33
Welcome to a beautiful world in the skies. This is the world of our imagination, where you play as a peaceful shepherd tending your flock. You live in a small cabin among floating castle ruins in the sky. Explore the world, collect gold, find checkpoints, and have fun for no reason. This is a first playable MVP, not the finished game.
Gamepad is strongly recommended - using mouse and WASD is very tricky by comparison. Gamepad just feels right.
================================
Downloads:
================================
Windows:
http://mcfunkypants.com/king/wolf-king-win.zip
Mac:
http://mcfunkypants.com/king/wolf-king-mac.zip
Linux:
http://mcfunkypants.com/king/wolf-king-linux.zip
Web:
http://mcfunkypants.com/king/
================================
THE STORY SO FAR:
================================
You are a king who became a NECROMANCER. In discovering the secret to everlasting life, you were faced with a heavy burden: to stay alive you need to harvest the lives of the innocent. Instead of becoming a bloodthirsty monster, friendless and feared by all, you took the higher road.
Using your magic powers, you sequestered yourself from normal society and build a land where the souls of wild sheep could be harvested without resorting to killing them yourself. By putting lush fields high atop the clouds, and allowing a natural predator, a wolf, the roam the landscape, you were able to keep yourself alive while allowing your "victims" to live in peace, like any wild animal.
1000 years have passed, and the loneliness of your altruistic decision has taken its toll. The time has come to dismantle this utopia by collecting the golden soul crystals. Can you collect them all and bring your kingdom back down to earth?
================================
COMING SOON:
================================
There is no level two. Yet. We have a partially finished "snow zone" and "boss battle" that will be added in a post-jam release version. They explain the plot and provide a quest. Please consider this weekend-long jam edition to be the "vertical slice" demo of an upcoming game.
If you like what you see here, please let us know. If you think a full game that uses this engine and art style is something you'd like to see on steam, please let us know! It will fire up our motivation!
================================
You could say that with this game I'm "standing on the shoulders of giants". I could never have made this game in one weekend from scratch all by myself.
I am nothing without my art team.
Antoine (@sir_carma) was both prolific, motivated, and incredibly flexible, and took my ugly sketches and turned them into a magnificent voxel universe full of wonder. You can enjoy much more Antoine's art at: http://imgur.com/gallery/3dOfh
Amos (@fasterthanlime) has composed some of the most beautiful and inspiring music I've ever heard in a game jam, and the adventuresome, light and sunny vibe of the music is what inspired me to make a game much like Super Mario Galaxy, Ratchet and Clank, or the LEGO games by Traveler's Tales.
================================
Download the soundtrack:
================================
Amos just released his first solo album entitled *andfall: https://amos.me/blog/2015/andfall/
What an incredible experience the last few days have been. I am deeply indebted to my team, and I'm so grateful to have worked alongside them on this exiting project. Together we all pushed each other to become greater than the sum of our parts.
I'm so proud of what we made. I love Ludum Dare.
ENJOY!
Christer Kaitila
http://twitter.com/mcfunkypants
http://mcfunkypants.com
================================
UPDATE, Aug 25, 10pm:
================================
Thank you so much for all your wonderful feedback. It makes us so happy to see screenshots of people who found every single gold cube! =D I just uploaded a POST-JAM HOTFIX to address the camera bug, missing gui, and tightened up the friction/gravity.
No new features have been added, only bugs fixed, so I suppose this hotfix is "legal" for judging, but I've left the original buggy version up for posterity and transparency. I think for the sake of the rankings in the jam portion of LDJAM you should rate the broken version. If you just want to play the game as intended, click the links below!
Thank you, and enjoy! =)
Made by @mcfunkypants @sir_carma @fasterthanlime for Ludum Dare 33
Welcome to a beautiful world in the skies. This is the world of our imagination, where you play as a peaceful shepherd tending your flock. You live in a small cabin among floating castle ruins in the sky. Explore the world, collect gold, find checkpoints, and have fun for no reason. This is a first playable MVP, not the finished game.
Gamepad is strongly recommended - using mouse and WASD is very tricky by comparison. Gamepad just feels right.
================================
Downloads:
================================
Windows:
http://mcfunkypants.com/king/wolf-king-win.zip
Mac:
http://mcfunkypants.com/king/wolf-king-mac.zip
Linux:
http://mcfunkypants.com/king/wolf-king-linux.zip
Web:
http://mcfunkypants.com/king/
================================
THE STORY SO FAR:
================================
You are a king who became a NECROMANCER. In discovering the secret to everlasting life, you were faced with a heavy burden: to stay alive you need to harvest the lives of the innocent. Instead of becoming a bloodthirsty monster, friendless and feared by all, you took the higher road.
Using your magic powers, you sequestered yourself from normal society and build a land where the souls of wild sheep could be harvested without resorting to killing them yourself. By putting lush fields high atop the clouds, and allowing a natural predator, a wolf, the roam the landscape, you were able to keep yourself alive while allowing your "victims" to live in peace, like any wild animal.
1000 years have passed, and the loneliness of your altruistic decision has taken its toll. The time has come to dismantle this utopia by collecting the golden soul crystals. Can you collect them all and bring your kingdom back down to earth?
================================
COMING SOON:
================================
There is no level two. Yet. We have a partially finished "snow zone" and "boss battle" that will be added in a post-jam release version. They explain the plot and provide a quest. Please consider this weekend-long jam edition to be the "vertical slice" demo of an upcoming game.
If you like what you see here, please let us know. If you think a full game that uses this engine and art style is something you'd like to see on steam, please let us know! It will fire up our motivation!
================================
You could say that with this game I'm "standing on the shoulders of giants". I could never have made this game in one weekend from scratch all by myself.
I am nothing without my art team.
Antoine (@sir_carma) was both prolific, motivated, and incredibly flexible, and took my ugly sketches and turned them into a magnificent voxel universe full of wonder. You can enjoy much more Antoine's art at: http://imgur.com/gallery/3dOfh
Amos (@fasterthanlime) has composed some of the most beautiful and inspiring music I've ever heard in a game jam, and the adventuresome, light and sunny vibe of the music is what inspired me to make a game much like Super Mario Galaxy, Ratchet and Clank, or the LEGO games by Traveler's Tales.
================================
Download the soundtrack:
================================
Amos just released his first solo album entitled *andfall: https://amos.me/blog/2015/andfall/
What an incredible experience the last few days have been. I am deeply indebted to my team, and I'm so grateful to have worked alongside them on this exiting project. Together we all pushed each other to become greater than the sum of our parts.
I'm so proud of what we made. I love Ludum Dare.
ENJOY!
Christer Kaitila
http://twitter.com/mcfunkypants
http://mcfunkypants.com
================================
UPDATE, Aug 25, 10pm:
================================
Thank you so much for all your wonderful feedback. It makes us so happy to see screenshots of people who found every single gold cube! =D I just uploaded a POST-JAM HOTFIX to address the camera bug, missing gui, and tightened up the friction/gravity.
No new features have been added, only bugs fixed, so I suppose this hotfix is "legal" for judging, but I've left the original buggy version up for posterity and transparency. I think for the sake of the rankings in the jam portion of LDJAM you should rate the broken version. If you just want to play the game as intended, click the links below!
Thank you, and enjoy! =)
| Web | http://mcfunkypants.com/king/ |
| Windows | http://mcfunkypants.com/king/wolf-king-win.zip |
| OS/X | http://mcfunkypants.com/king/wolf-king-mac.zip |
| Linux | http://mcfunkypants.com/king/wolf-king-linux.zip |
| Original jam submission (buggy) | http://mcfunkypants.com/king/wolf-king-ld33-win.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=2297 |
Ratings
| Coolness | 37% | 1713 |
| Overall(Jam) | 3.76 | 130 |
| Audio(Jam) | 4.07 | 41 |
| Fun(Jam) | 3.46 | 243 |
| Graphics(Jam) | 4.37 | 88 |
| Humor(Jam) | 2.87 | 484 |
| Innovation(Jam) | 3.12 | 433 |
| Mood(Jam) | 3.60 | 184 |
And as always, nice job with the music, Amos :D
You guys rock
Super relaxing, too. Damn some of those gems, jumping right is hard!
I always wondered what it would be like if contestants simply got to pick from the top three themes for their game. It might solve a lot of issues people have. Glad you went with your theme of choice, it turned out excellent.
My only criticism was the view controls. It very well might just be me not used to controlling a game view with the mouse in that fashion, but I struggled with it. I of course have made games with controls that feel perfect to me, and then everyone says it's hard as hell to control. So yeah, it very well could be me, but maybe it needs some tweaking too. Not sure what the solution would be.
Keep it up, looking forward to your entry in December!
I really like the exploring factor and had a lot of fun finding ways to reach the gems!
I've seen some little glitches like disapearing or flickering gems, a block with changing colors and I can't jump when I'm to close to the next step on a bridge sometimes, but that didn't kill the atmosphere.
The atmosphere created through the visuals and music and exploring is awesome and I'm very excited to see the post compo version! Great work! I want more because you are awesome!!
It looks and sounds lovely, but I found the platforming a bit frustrating. I didn't feel that in-control of where I was going, and jumping onto small things that seem slippery meant I kept falling off. I couldn't figure-out how to get the gold on the flag, and kept falling into the castle and getting stuck. There seems to be a bug that stops you jumping when you stand next to a block, which didn't help.
But, with that fixed, and the controls tightened0-up a bit, it could be great! Atmosphere and aesthetic are perfect.
That aside, it's truly amazing what you managed to do in three days, the visual style and sounds are spot on.
Concerning controls, the camera movement with mouse was a little weird, but I got used to it. What I didn't get used to was the player's momentum. It was hard to stop the player when moving and that cause me to fall off a lot.
Overall, beautiful work!
THANK YOU SO MUCH for all your wonderful feedback. =D
BE SURE TO PLAY THE POST-JAM HOTFIX. Way better camera, more air control, less slippery physics means the controls and "feel" have been vastly improved. No new features have been added, so I suppose this fix is "legal" for judging, but I've left both versions up for posterity and transparency.
- McFunkypants
- Aug 26, 10:00pm
Unfortunately I do not have a GamePad, that would be sweet.
hope there's some ambience sound for the scene
footstep sound can tell the texture of the surface
Very cool game and I really had a lot of fun with it!
You did an amazing job. Everything is cute, smooth and enjoyable. Loved the sens of (almost) pointless exploration, climbing trees, jumping off moutains, entering abandoned sky fortress... Very clever way to draw the terrain btw.
Kudo to the music composer for his piece, that just works so well with the game ^^
II found very poetic to land on clouds, that was both cute & fun :)
Regarding theme, I think the point of Ludum Dare is to put yourself to challenge by facing constraint and overcoming it with Game design. Choosing his own theme is for me a little misunderstanding on what is ludum dare ^^ Considering that and respecting your choice of transparency, I prefer note to rate the entry as it put itself apart from the jam (too me).
I had a small issue with camera stuttering and some control problems but beside that a really beautiful and fun game.
I'm not sure I understood fully what I was supposed to do, but that didn't really matter. I was just enjoying life in this beautiful place you created. :)
The graphics are beautiful, and the background music was really good, it reminded me of the Chrono Cross soundtrack for some reason. The fanfares, on the other hand, were a bit annoying, and I felt it clashed with the relaxed feeling of everything else.
Physics was a bit clunky. It's hard to put in words but it doesn't have the tightness you'd expect for platforming. The camera doesn't help either. That moving platform was a challenge because jumping at it was tricky, and then when you landed on it it had no friction...
It was pretty fun exploring around and looking for the cubes. Too bad there's no actual reward for finding them all... Still, great job!
I think the sparse checkpoints was a bit annoying. Some more action might be nice (and probably already planned).
Congrats!
But overall is an extremelly awesome jam game.
Anyway, I'd love to see a full game set in this world and with this art style, that much is superb.
I really dig the voxels and the simple design, by just using cubes to represent the characters, animals, etc. The way the world is rendered/presented is really nice too! It felt, somehow, like something in between Animal Crossing and Sonic Xtreme for this wide-angle/globe camera thing. :P
The soundtrack is really something in the game, it's relaxing and soothing, while the SFX don't interfere too much with it, so it creates a nice experience. :3
I struggled a bit with the controls, though, but nothing much, it was a pleasure to play! I had a bit of trouble, also, reaching high places, but it was a nice challenge to do it. :D
The story is also a good one and offers a lot of possibilities for challenges and expansion. I can see it, also, as a children's story book, don't know why, but it just felt like some books and stories I read when younger. :P
Good Work! :3