13th Labor by 6DownStudios
How many heads can you grow before nightfall?
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Play the role of the Lernaean Hydra, last seen during the 2nd of Hercules' 12 Labors. Hercules defeated the Hydra with the help of his nephew Iolaus, who, as Herc sliced off the beast's many heads, cauterized each neck so they couldn't split and regrow. The Hydra's final head was immortal, so Hercules rolled a giant boulder onto the writhing serpent, trapping it for all eternity...
...until the remains of that chthonic creature wriggled out from 'neath that great rock 'twixt Lerna and Elaius.
Hercules, still in the service of King Eurystheus, is tasked once more with the monster's permanent removal. Even though Herc was never given credit for slaying the Hydra (since he failed to do so on his own), King Eurystheus has told the demigod that duty calls, dubbing his new quest "the 13th Labor", and telling Herc to go ahead and bring along his nephew again.
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Unfortunately for Hercules, this last labor is an impossible one; Iolaus, despite his willingness to fight alongside his superhuman uncle, is useless in this battle, his bravery no match for the swift approaching Jam Deadline. Walking and wielding his brand are the only things this incomplete character can do.
As a result of this missing mechanic, the Hydras' wounds are in no danger of cauterization; the beast can easily rack up heads by playing offensively, with no thought towards tactics or timing.
If cauterizing *had* made it into the game, the player would need to balance offense and defense, presenting only one or two heads at a time to be chopped, then backing off and protecting the wounds from Iolaus' brand while replacement heads are spawning.
Other features for a post-jam (if one gets made) include knocking-out Herc once you have enough heads to contend with his stamina regen, and stealing the lollipop from the little Grecian spectator.
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LEFT/RIGHT to move body.
Z/X/C to move heads (with Left/Up/Down to attack)
NOTE: a new key (A/S/D/Q/W/E/...etc) will be assigned to each head you gain (max 27)
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Thanks for playing!
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Play the role of the Lernaean Hydra, last seen during the 2nd of Hercules' 12 Labors. Hercules defeated the Hydra with the help of his nephew Iolaus, who, as Herc sliced off the beast's many heads, cauterized each neck so they couldn't split and regrow. The Hydra's final head was immortal, so Hercules rolled a giant boulder onto the writhing serpent, trapping it for all eternity...
...until the remains of that chthonic creature wriggled out from 'neath that great rock 'twixt Lerna and Elaius.
Hercules, still in the service of King Eurystheus, is tasked once more with the monster's permanent removal. Even though Herc was never given credit for slaying the Hydra (since he failed to do so on his own), King Eurystheus has told the demigod that duty calls, dubbing his new quest "the 13th Labor", and telling Herc to go ahead and bring along his nephew again.
-----------------------------------------------------------------------
Unfortunately for Hercules, this last labor is an impossible one; Iolaus, despite his willingness to fight alongside his superhuman uncle, is useless in this battle, his bravery no match for the swift approaching Jam Deadline. Walking and wielding his brand are the only things this incomplete character can do.
As a result of this missing mechanic, the Hydras' wounds are in no danger of cauterization; the beast can easily rack up heads by playing offensively, with no thought towards tactics or timing.
If cauterizing *had* made it into the game, the player would need to balance offense and defense, presenting only one or two heads at a time to be chopped, then backing off and protecting the wounds from Iolaus' brand while replacement heads are spawning.
Other features for a post-jam (if one gets made) include knocking-out Herc once you have enough heads to contend with his stamina regen, and stealing the lollipop from the little Grecian spectator.
-----------------------------------------------------------------------
LEFT/RIGHT to move body.
Z/X/C to move heads (with Left/Up/Down to attack)
NOTE: a new key (A/S/D/Q/W/E/...etc) will be assigned to each head you gain (max 27)
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Thanks for playing!
| Web | http://six-down-studios.itch.io/13th-labor |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=39552 |
Ratings
| Coolness | 62% | 3 |
| Overall(Jam) | 3.11 | 616 |
| Fun(Jam) | 2.70 | 785 |
| Graphics(Jam) | 4.31 | 101 |
| Humor(Jam) | 2.60 | 634 |
| Innovation(Jam) | 3.30 | 304 |
| Mood(Jam) | 3.38 | 329 |
| Theme(Jam) | 3.74 | 298 |
@Hjalte: Since Hercules is a demigod, you can't actually kill him. His stamina regenerates very quickly, you need far more than the 3 starting heads to hit him fast enough to empty the bar, which doesn't do anything since the Herc-knockout feature didn't make it in. Thus, the objective is just to rack up as many heads as you can before nightfall.
I've updated the game page with details so it's (hopefully) less confusing. Thanks for your comments!
@dancingmad: The same thing has happened to me a few times, not sure what it is, but refreshing the page worked for me.
If refreshing doesn't work for you, I'd love to know what OS/browser you're using. If I can't find a fix I can send you the .swf file or host it elsewhere. Thanks for letting me know!
@monetai: Thank you!
@Fantasieleben: Thanks! I'd forgotten all about other keyboard layouts, very valuable feedback!
@Arnage: Why thank you! I'm glad players were able to see where I was going with this even though it's more of a sketch than a game!
@lemer: Thanks!
@Skyfish: 'Preciate it!
@fraans: Thank you! See the 3rd comment regarding Herc's health.
It's a shame that you couldn't include the final features like the cauterisation and the knock outs since without them there isn't really any challenge or goal. Which is a real shame since I feel like once these features are added the game will provide some interesting gameplay, dodging Hercules and timing your lunges to avoid Iolaus and his brand sound like the sort of things that'd be easy to pick up but tricky to master. Anyway, ambitious entry, hope you finish it!
@crucknuk: 'Preciate it!
@Yrr: Thanks!
@HThomson: Thanks very much! All this positive feedback has made up my mind to do the post-jam with those features!
@Daukan: Since Iolaus is a mortal, he's prepped for the battle by covering himself in armour too thick for the Hydra's venomous fangs to pierce, so the Hydra focuses on attacking Herc. In the post-jam, I might make it so you can shove Iolaus backwards, maybe even knock him down, but he'll likely remain unkillable. On the other hand, maybe I'll give him a weak spot (neck?) that lets you connect with a bite...something to think about, thanks for the comment!
I hope you do make a post-jam version of this, even if you decide not to add that many features. I just really like the idea of playing as the Hydra.