Wrath of Dog by Maytch



The Wrath of Dog is inevitable...
Controls:
WASD / Direction Keys - Move
SPACE - Jump
Pixel Art + Unity Developer - Maytch
Audio + Unity Developer - davekingcool
| Link | https://maytch.itch.io/wrath-of-dog |
| Original URL | https://ldjam.com/events/ludum-dare/50/wrath-of-dog |
Ratings
| Overall | 172th | 3.963⭐ | 29🧑⚖️ |
| Fun | 142th | 3.944⭐ | 29🧑⚖️ |
| Innovation | 85th | 4⭐ | 29🧑⚖️ |
| Theme | 932th | 3.444⭐ | 29🧑⚖️ |
| Graphics | 180th | 4.315⭐ | 29🧑⚖️ |
| Audio | 332th | 3.704⭐ | 29🧑⚖️ |
| Humor | 387th | 3.481⭐ | 29🧑⚖️ |
| Mood | 682th | 3.481⭐ | 29🧑⚖️ |
| Given | 23🗳️ | 22🗨️ |
And also, after I transformed, I got stuck by my own corpse LOL.
* (+)fluent jump control
* (-)I don't know where and when the thunder come
nice work!
Great gameplay .. but why kill the hero so that his soul is transferred to another body to complete the level? What lies in this?
Some things I liked:
- The art was cute and super readable. There was never any confusion about what had collision and what would hurt you. I also liked that you took the time to animate different playable characters. I just wish we got more chances to platform with the deer!
- The music and sound served to create a nice calming atmosphere while I was going through the puzzles.
- The level designs were all unique and interesting and it felt great to solve the puzzles
- This fit the theme perfectly as there are many points when it feels like you're racing against the clock to get to the next spot before you get zapped
- The idea itself was really great and well executed. I can see a lot of potential in designing cool puzzles with these mechanics.
Things that could be improved:
- Depending where your previous vessel died, you could lock yourself out and have to restart the level. I think once one of your characters dies you should remove collision on them
- The platforming controls felt a little floaty and not very precise. Some of the smaller platform jumping sections felt frustrating because of this
- I didn't really understand the levels where you can see the dog and all you have to do is walk or jump over to the statue. Those felt kind of pointless
- Sometimes I found myself waiting for quite a long time for lightning to strike me. It may be good to have the ability to speed up time or something so that you still have to reach the target spot on time but if you do it super quick you don't have to sit around and wait for 10+ seconds
Overall, this was a nice and polished submission with a great idea behind it. Nice work!
I want to note that I liked the idea with a ghost that can change the body :D
The Ghost / Changing Bodies is a really neat mechanic
Had fun playing the game and made it all the way to the End :grin:
I think I had a few issues with the controls either when I was a ghost or a deer. But it wasn't a big deal to restart the level.
Great Game!!! :smile: