Wrath of Dog by Maytch

[raw]
made by Maytch for Ludum Dare 50 (JAM)

ldjamcard.png

wod2.gif

wod3-export.gif

The Wrath of Dog is inevitable...

Controls:

WASD / Direction Keys - Move

SPACE - Jump

Pixel Art + Unity Developer - Maytch

Audio + Unity Developer - davekingcool

Ratings

Overall 172th 3.963⭐ 29🧑‍⚖️
Fun 142th 3.944⭐ 29🧑‍⚖️
Innovation 85th 4⭐ 29🧑‍⚖️
Theme 932th 3.444⭐ 29🧑‍⚖️
Graphics 180th 4.315⭐ 29🧑‍⚖️
Audio 332th 3.704⭐ 29🧑‍⚖️
Humor 387th 3.481⭐ 29🧑‍⚖️
Mood 682th 3.481⭐ 29🧑‍⚖️
Given 23🗳️ 22🗨️

Feedback

ohsnapitzsean
05. Apr 2022 · 01:32 UTC
This was a super interesting take on 2D platforming. I especially enjoyed the music. great job!
Lighty_the_Light
05. Apr 2022 · 01:37 UTC
Interesting game! But can summon the dog's wrath somehow :smile: Got tired of waiting.

And also, after I transformed, I got stuck by my own corpse LOL.
Lighty_the_Light
05. Apr 2022 · 01:38 UTC
And art style is EPIC!
T C
05. Apr 2022 · 01:43 UTC
Nice game! Great music and graphics. Controls were a little tough to get used to, but they worked for the levels built. The one thing I didn't get is when/how my ghost would get locked horizontally. But fun game, and good level design!
kankje
05. Apr 2022 · 03:04 UTC
Interesting mechanic and great artwork!
JackOfCups
05. Apr 2022 · 03:06 UTC
I thought the conceit of death and reincarnation was a very clever take on the theme, and using different bodies to solve different puzzles was a lot of fun. Would love to see it fleshed out with more bodies and more puzzles! Great work.
Arcobaleno
05. Apr 2022 · 03:49 UTC
* (+)cute character and anime
* (+)fluent jump control
* (-)I don't know where and when the thunder come
nice work!
davekingcool
05. Apr 2022 · 07:06 UTC
@arcobaleno it should appear on the left as a count down timer, is it not showing for you?
pke1029
05. Apr 2022 · 10:12 UTC
I didn't see the twist coming from such a cute looking game. The mechanics is really fun to play with and the music and sound design are on point. The only suggestion I have is to work on improving the movement physics. AFAIK, there are some great platformer library for Unity (such as the one by Tarodev) and could greatly benefit the controls. Overall a very fun game, it took me around 10 minutes to beat the game!
yusovv
05. Apr 2022 · 13:34 UTC
Excellent graphics
Great gameplay .. but why kill the hero so that his soul is transferred to another body to complete the level? What lies in this?
davekingcool
05. Apr 2022 · 14:07 UTC
@yusovv death is inevitable, you're trying to delay it
Gravityflip
05. Apr 2022 · 19:43 UTC
A really full and polished game! The controls felt really fluid, but then felt more icky when i transferred to the animals :( might have been my browser though? Either way this was a wonderful experience, Good Job!
Dan Smith
05. Apr 2022 · 19:45 UTC
This is really polished for a jam game. Well done :)
RoughSkin
05. Apr 2022 · 19:46 UTC
Loved the game! The soul mechanic took me by surprise but it totally rocks!
Ghatazorg
05. Apr 2022 · 19:48 UTC
The concept is really interesting and the graphics are beautiful !
benjamm
05. Apr 2022 · 19:52 UTC
Once I became the deer, I wanted to spam jump and never stop. Very satisfying gameplay and a good unique take overall on platforming. 10/10 deer got mad hops.
riley9
05. Apr 2022 · 19:55 UTC
wonderful little platformer. i love games that are cute and deadly at the same time. the gameplay has much potential!
DerekBell
05. Apr 2022 · 19:55 UTC
I think this is my favourite game so far! Amazing art, love the idea of possessing different animals and using their unique abilities to solve differing puzzles. Great job!
SJPixels
05. Apr 2022 · 20:03 UTC
This was really fun! Awesome idea that fit the theme well.

Some things I liked:

- The art was cute and super readable. There was never any confusion about what had collision and what would hurt you. I also liked that you took the time to animate different playable characters. I just wish we got more chances to platform with the deer!
- The music and sound served to create a nice calming atmosphere while I was going through the puzzles.
- The level designs were all unique and interesting and it felt great to solve the puzzles
- This fit the theme perfectly as there are many points when it feels like you're racing against the clock to get to the next spot before you get zapped
- The idea itself was really great and well executed. I can see a lot of potential in designing cool puzzles with these mechanics.

Things that could be improved:

- Depending where your previous vessel died, you could lock yourself out and have to restart the level. I think once one of your characters dies you should remove collision on them
- The platforming controls felt a little floaty and not very precise. Some of the smaller platform jumping sections felt frustrating because of this
- I didn't really understand the levels where you can see the dog and all you have to do is walk or jump over to the statue. Those felt kind of pointless
- Sometimes I found myself waiting for quite a long time for lightning to strike me. It may be good to have the ability to speed up time or something so that you still have to reach the target spot on time but if you do it super quick you don't have to sit around and wait for 10+ seconds

Overall, this was a nice and polished submission with a great idea behind it. Nice work!
adele.illustration
05. Apr 2022 · 20:37 UTC
What a beautiful game. I've loved playing this, even though at first I got confused by what I actually needed to do but once I got it the levels were really nice. I wish I would have had more puzzles so that i could keep playing - that's how good it was. The graphics are beautiful and the sound is lovely as well. Really great game. Congrats!
fusionnist
06. Apr 2022 · 08:22 UTC
Congrats on the entry! It's very complete, with art, music, and a fully fledged game loop. I chuckled a few times at the ideas/ when I understood the pun in the title. The platforming aspect of the game is pretty basic, but your mechanics make up for that! Cheers!
Nidel
07. Apr 2022 · 15:09 UTC
I4ve just understood why there was a dog :D ahah... well I enjoyed the play, the controls aren't really fluids but it reminds me a bit prince of persia where the art and animations are so smooth. Color palette is good, the animations are nice, I can see the good work! I liked the core idea about dying and swapping from body to body. Nice job!
EduSilva
07. Apr 2022 · 15:12 UTC
really nice game, the pixelart is very impressive and the gameplay is really good too!
Ve_ret
07. Apr 2022 · 20:35 UTC
Hello, this is a great result for two people in such a short time to create a game :)
I want to note that I liked the idea with a ghost that can change the body :D
Cary Stanley
08. Apr 2022 · 23:23 UTC
Really like the Cute Pixel art!!

The Ghost / Changing Bodies is a really neat mechanic

Had fun playing the game and made it all the way to the End :grin:

I think I had a few issues with the controls either when I was a ghost or a deer. But it wasn't a big deal to restart the level.

Great Game!!! :smile:
Stalemeat
11. Apr 2022 · 06:48 UTC
This is a great entry. The pixel art is very good! Loved it! I really enjoyed the level design and how it worked with the soul transfer. Great puzzle/platform work. My only issue was the jump. It felt off but that didn't stop me from completing the game being forever trapped in a box. I had fun, great work.
m.dam
18. Apr 2022 · 18:20 UTC
Under the cute surface this game is kinda grim! It's a bit of a miss on the theme imo but I certainly enjoyed the game. Dog needs to go to anger management. To improve the game I'd work on the character controls and make the pacing a bit snappier!
davekingcool
20. Apr 2022 · 22:18 UTC
@m-dam how'd it miss the theme?
m.dam
21. Apr 2022 · 06:09 UTC
@davekingcool My idea was that you kinda have to hurry towards the inevitable, instead of delaying it.
davekingcool
21. Apr 2022 · 10:02 UTC
@m-dam death is inevitable, the game is about delaying that inevitability by jumping into another creature, im not sure how we could make it fit the theme any more?
m.dam
21. Apr 2022 · 10:35 UTC
@davekingcool Hm, haven't considered it like that before. Maybe the theme is better implemented than I thought.