Thanks, Socrates by WilhelmStein
Description
You are Socrates.
A world renowned intellectual and philosopher.
Or so the books say.
People from all around time and mythos request your counsel.
Discover the true essence of the Socratic method, while trying not to burn the world in the process.
Will you be able to give as much advice as you can before you inevitably fall to your own wits?
Credits
Programming and Systems: @learus
Character Design & Art: @wilhelmstein
Writing: @learus, @wilhelmstein
Voice Acting: @learus, @wilhelmstein, Olga
Music: @learus

| Link | https://learus.itch.io/thanks-socrates |
| Link | https://learus.itch.io/thanks-socrates |
| Original URL | https://ldjam.com/events/ludum-dare/50/thanks-socrates |
Ratings
| Overall | 317th | 3.824⭐ | 36🧑⚖️ |
| Fun | 225th | 3.809⭐ | 36🧑⚖️ |
| Innovation | 736th | 3.265⭐ | 36🧑⚖️ |
| Theme | 722th | 3.632⭐ | 36🧑⚖️ |
| Graphics | 646th | 3.691⭐ | 36🧑⚖️ |
| Audio | 64th | 4.176⭐ | 36🧑⚖️ |
| Humor | 3th | 4.676⭐ | 36🧑⚖️ |
| Mood | 148th | 4.074⭐ | 36🧑⚖️ |
| Given | 14🗳️ | 20🗨️ |
There was a small bug when the game ended, when the game prompted you to replay or give up.
The bug is now fixed and you will be able to experience the whole tree of stories and events.
We urge you to give it a second try!
The humor and double edged consequences is pretty good, fairly well referenced in history etc. Love it.
Pixel art is real good.
Understood and fixed. I've uploaded a WebGL version to make it easier for people to play the game.
Will upload a Linux build as well.
Thanks for the feedback :D
edit: played it. nicely done! good job on the dialogue options!
The voice acting is just top notch, and the music is fitting to the game! I can't imagine how much work this was. For LD48 I made a text adventure, and the first two days was writing the story. I swore not to make another textadventue after that haha
Great game!
We were skeptical about that exact thing when writing the dialogue, but ultimately decided on relaxing the accuracy a bit in favour of humour and, well, easiness.
Glad you enjoyed the game overall!
I am glad you enjoyed our little game!
Have a nice day.
Sadly, the game lacks in mechanics in favour of story and humour. Indeed, there are some events that have the same outcome whatever the player chooses, but after that every story branches out in many paths.
Moreover, there is a web version uploaded now as well.
Thanks again!
Fabulous entry, well done!
(btw. the link to the submission you provide in the itch.io game description leads to the incorrect edit page, you should probably take a look at it)
You know I have to give "hats off" for the voice acting. The intro was inspiring, and even the variety of "hmms" and "hahhs" were full of character! Loved it!
I'd be really interested to know what system you implemented for handling all the script progression. Mine was nested scriptable objects (Script containing Lines with text/audio) processed by a Monobehavior.
As for the event progression implementation, it's as you described it. We used Scriptable Objects called Events that held information such as the character scriptables, conversations, choices, popups, that were then connected with each other to form the event trees. The sounds, sprites and other similar info were held on the character scriptable objects. A simple solution really. Although could become a bit chaotic, without a proper diagram, as the number of events becomes bigger and bigger.
My only note would be that the current windows download is a WebGL build and not an executable.