Sir Hops-a-Lot by RatFace
Sir Hops-a-Lot
Get the high-score in this endless runner!

Programming (Construct 3) and Art (Adobe Animate) by RatFace. Done in 48 hours for the Ludum Dare 50 game jam (Theme: Delay the inevitable)

Controls:
Left Mouse button to jump, hold Left Mouse button to glide
OR
W to jump, H to glide
OR
Up Arrow to jump, Z to glide
OR
Tap to jump, hold to glide

| Link | https://ratface-96.itch.io/sir-hops-a-lot |
| Original URL | https://ldjam.com/events/ludum-dare/50/sir-hops-a-lot |
Ratings
| Overall | 985th | 3.295⭐ | 24🧑⚖️ |
| Fun | 712th | 3.364⭐ | 24🧑⚖️ |
| Innovation | 1270th | 2.568⭐ | 24🧑⚖️ |
| Theme | 1324th | 2.727⭐ | 24🧑⚖️ |
| Graphics | 828th | 3.477⭐ | 24🧑⚖️ |
| Humor | 675th | 2.955⭐ | 24🧑⚖️ |
| Mood | 1242th | 2.795⭐ | 24🧑⚖️ |
| Given | 16🗳️ | 20🗨️ |
I appreciated all the different input options, but it took me a while to figure out what the glide mechanic was.
Good work!
Theme-wise, you're delaying the inevitable Game Over or death, since it's endless and there's no "winning" per say but rather trying to go as far as you can, or beating your previous high-score. At least, that's how I intended it to be, but perhaps it doesn't translate well enough? Either ways thanks for the feedback!
There's a bunch of other stuff I really wanted to add for polish like the BG and environment art, as well as some "jetpack joyride"-like rockets that you have to dodge every now and then, but as Snakes, to fit the theme of a rabbit.. escaping I think? I'm not too sure to be honest where this setting would be, is it a rabbit escaping a lab? Running in a Forrest? Something entirely different? What do you think? I'm considering working on it a little for a post-jam version so what do you think?
Also, thanks a lot for the feedback!
Jumping and gliding feels great, although I found the keyboard controls (W/H) to be a bit weird. It was fine nonetheless.
The jumping was fine tuned, it was nice to see how needed it was to jump over even the smallest gaps between ledges. I was also able to take a few breaks by letting the rabbit run into a wall, then jump to continue. You could make it more difficult later on by adding spikes to some walls later on.
Good job overall!
I agree that it's a bit repetitive and easy and I've actually done the whole "speed increases over time" thing, as well as added more sections that could spawn, so it's less redundant and overall harder, and I also added projectiles that could spawn from the side that you have to dodge. I think I'll have all that as a separate difficulty or can be toggled on/off in options, so it's still accessible to others. Will update it soon! Once again, thanks a lot for the feedback and kind words!
I'm glad you enjoyed the jumping! You do that quite often so I tried hard to get it working well. Taking breaks at the walls is not intentional xD I couldn't really "fix" it in time, so just left it in.
Difficulty has been increased with incremental speed, projectiles to dodge and more sections that could spawn. Will update soon, once I iron out some bugs!