Iron Cog Goblin by Lolninjacatz
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** Introduction **
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This is a 2D platformer stealth game where you play as a goblin that's trying to steal treasure. It was built in Unity, and the controls are * provided in the game. Just unzip the file and run the executable!
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** Developer thoughts: **
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My third game jam! This time I decided to do it in Unity. I was really stuck on the the theme "You are the monster" for a while, but once I figured out what I wanted the game to be, the rest fell into place really nicely. This time I started on art first, since I usually don't end up with a lot of art. I found out that art... is really hard. I'm a programmer by trade, and I've never been one too fond of the artistic endeavors. But I think it turned out pretty well. I only got one level in, but I'm pretty happy with what I managed to accomplish.
I think that the codebase I have is pretty usable, so I might continue working on this game. If I do, I plan to add cone of vision for the players (I still don't know how to do this so if anyone knows let me know in the comments). I also want to add puzzle elements like switches to make the gameplay more interesting. Also different objects to steal, like bags of money, portraits (that you can hide behind too!) I also wanted there to be some sort of delay for players to steal things. Also, animations and flipping textures (ran out of time) and audio. Overall just looking to polish it up.
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Hope you enjoy :)
** Introduction **
*****************************************************
This is a 2D platformer stealth game where you play as a goblin that's trying to steal treasure. It was built in Unity, and the controls are * provided in the game. Just unzip the file and run the executable!
*****************************************************
** Developer thoughts: **
*****************************************************
My third game jam! This time I decided to do it in Unity. I was really stuck on the the theme "You are the monster" for a while, but once I figured out what I wanted the game to be, the rest fell into place really nicely. This time I started on art first, since I usually don't end up with a lot of art. I found out that art... is really hard. I'm a programmer by trade, and I've never been one too fond of the artistic endeavors. But I think it turned out pretty well. I only got one level in, but I'm pretty happy with what I managed to accomplish.
I think that the codebase I have is pretty usable, so I might continue working on this game. If I do, I plan to add cone of vision for the players (I still don't know how to do this so if anyone knows let me know in the comments). I also want to add puzzle elements like switches to make the gameplay more interesting. Also different objects to steal, like bags of money, portraits (that you can hide behind too!) I also wanted there to be some sort of delay for players to steal things. Also, animations and flipping textures (ran out of time) and audio. Overall just looking to polish it up.
*****************************************************
Hope you enjoy :)
Ratings
| Coolness | 32% | 1897 |
| Overall | 2.39 | 907 |
| Fun | 2.53 | 779 |
| Graphics | 2.41 | 787 |
| Innovation | 2.35 | 807 |
| Mood | 2.31 | 810 |
| Theme | 2.88 | 744 |
I totally agree with a usable codebase, with the right physics engine you could get really far with this (have a timer on the barrels, for example).
Small tip:
A small routine to have the sprite flips when moving left would have done much. I like the checkpoint feature.