Iron Cog Goblin by Lolninjacatz

[raw]
made by Lolninjacatz for LD33 (COMPO)
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** Introduction **
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This is a 2D platformer stealth game where you play as a goblin that's trying to steal treasure. It was built in Unity, and the controls are * provided in the game. Just unzip the file and run the executable!

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** Developer thoughts: **
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My third game jam! This time I decided to do it in Unity. I was really stuck on the the theme "You are the monster" for a while, but once I figured out what I wanted the game to be, the rest fell into place really nicely. This time I started on art first, since I usually don't end up with a lot of art. I found out that art... is really hard. I'm a programmer by trade, and I've never been one too fond of the artistic endeavors. But I think it turned out pretty well. I only got one level in, but I'm pretty happy with what I managed to accomplish.

I think that the codebase I have is pretty usable, so I might continue working on this game. If I do, I plan to add cone of vision for the players (I still don't know how to do this so if anyone knows let me know in the comments). I also want to add puzzle elements like switches to make the gameplay more interesting. Also different objects to steal, like bags of money, portraits (that you can hide behind too!) I also wanted there to be some sort of delay for players to steal things. Also, animations and flipping textures (ran out of time) and audio. Overall just looking to polish it up.

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Hope you enjoy :)

Ratings

Coolness 32% 1897
Overall 2.39 907
Fun 2.53 779
Graphics 2.41 787
Innovation 2.35 807
Mood 2.31 810
Theme 2.88 744

Feedback

Tigris
24. Aug 2015 · 16:24 UTC
Well done on the art with limited skills. Nice demo.
I totally agree with a usable codebase, with the right physics engine you could get really far with this (have a timer on the barrels, for example).

Small tip:
A small routine to have the sprite flips when moving left would have done much. I like the checkpoint feature.
DruhinM
25. Aug 2015 · 06:04 UTC
Fun game
Somfin
25. Aug 2015 · 06:45 UTC
Seems like you're running collision detection only occasionally- the character has a sort of joltiness to how they move that suggests they're constantly correcting their position. Unity has a few settings you can tweak to get that fixed.
Jani Nykänen
25. Aug 2015 · 06:47 UTC
Nice game.
Unept
25. Aug 2015 · 18:56 UTC
Good start. The sneaking with the barrels is an interesting idea.
Resonious
27. Aug 2015 · 13:20 UTC
Plays pretty smoothly, and although the graphics are not animated, they look fairly solid. Nice entry.
Biruts
01. Sep 2015 · 16:41 UTC
Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.
Pickens Inc.
14. Sep 2015 · 21:27 UTC
Web link doesn't work for me, unfortunately.