Timeless spacestation by ScaPixel
This game was made during the course of the 72-hour jam. We sadly didn't get to implement the game lose/win condition, but this was a fun experience nonetheless. Went considerably better than last time, and for all I know this might be developed further down the line. First time doing anything 3D, and the challenges we faced certainly reflect the lack of experience in the 3rd dimension.
Controls: WASD: Move E: Interact Space: Jump Mouse: Move camera
PS: The light on the locked door will turn green once unlocked. If you re-lock the door, however, it doesn't turn red again, so you might need to interact with the control panel again if it doesn't open
| Link | https://scapixel.itch.io/timeless-spacestation |
| Original URL | https://ldjam.com/events/ludum-dare/50/timeless-spacestation |
Ratings
| Given | 14🗳️ | 6🗨️ |
Issues I experienced were that the UI didn't scale with resolution, and when picking up an object the physics would interact with the player allowing you to noclip through the map xD https://i.imgur.com/RJmtCnm.mp4
I was not sure where to go as the door button colours between a locked door and a lift that needs to be called are too similar.
EDIT: Just found out you can fly out of the level by dragging a cube under you. If you can (never used Godot so idk) I think making it so that held objects don't collide with the player would solve the issue.