Bitboy by Proxy-Games
Say hello to Bitboy!
Bitboy is an infinite runner about jumping (through windows), sliding, and trying to stop the end of everything.

You play as Bit...
...an adventurous young spirit tasked with helping a professor delay a meteor from hitting the planet! Jump over vents, dodge pipes, and activate generators that will push the meteor away!
How long can you last? Just remember, there is no stopping the end of everything.

CONTROLS
Space - Jump
C/Left Control - Slide
Left Click - Go Through Dialogue/Confirm
Esc - Pause
PLEASE READ!
Due to requiring save features for proper game progression, this game does not seem to work in Brave browser. Please use Chrome or Firefox. Saving also doesn't work in private windows.
| Link | https://proxygames.itch.io/bitboy-ld50 |
| Original URL | https://ldjam.com/events/ludum-dare/50/bitboy |
Ratings
| Overall | 260th | 3.878⭐ | 146🧑⚖️ |
| Fun | 414th | 3.625⭐ | 146🧑⚖️ |
| Innovation | 326th | 3.66⭐ | 146🧑⚖️ |
| Theme | 350th | 3.944⭐ | 146🧑⚖️ |
| Graphics | 816th | 3.493⭐ | 146🧑⚖️ |
| Humor | 211th | 3.849⭐ | 144🧑⚖️ |
| Mood | 219th | 3.969⭐ | 146🧑⚖️ |
| Given | 89🗳️ | 218🗨️ |
then... wow...
Nicely done!
If you could, could you try loading up the page again?
To those who don't know... don't quit when there's an error. Just don't. Refresh the page.
Anyways, this is the longest I've spent playing a game jam game yet!
Really reminds me of "This is Not a Game".
I really wish you could speed up the text, because it's a bit slow.
Still playing it. I'll rate it when I finish it. Well... assuming this game isn't infinite. Maybe you've just invented a self-aware AI. In that case...
Anyways, very cool game. High score 11134.
My Temple Run days really came into play here as I dominated the jump/slide tactics. One suggestion would to be add a little contrast on the vents, a lot of grey on grey hurt my old man eyes.
Also this scared me when I first launched, I hadn't had my coffee yet and was like ooooooooh no, what did I do.

Great game!
Really good job, congrats!
Judging by your comments, you may have missed something important. Try playing a bit longer and see what happens.
Wow.
That scratched an itch I didn't know I had. I was invested.
I was just enjoying the game thinking that I didn't understand how you made squares look so cute, and then we went on a journey together.
My only gripe is that making me switch from c and space, to mouse clicking, was kinda frustrating as it is an unholy hour where I am and I wanted to be able to slouch and I had to keep alternating what hand was supporting ma face.
That's, pretty minor though. Well done overall, and thank you.
I didn't give much meaning to those "delete" buttons at first but when I saw the first glitch, I was like ◎_◎
Then saw the "An unexpected WebGL error occurred" screen and I thought that it was the ending screen until I checked the comments, dude I was wrong. I thought that refreshing the page would just reset the game so that's why it is inevitable but nope, there was more.
The 4th wall/meta part is made really good with the atmosphere. Music and the glitches gave me goosebumps. It is the only game I played which nailed both the mood and humour at the same time, great job!
I think I played the game three times right now, all loops and I really want to know what's the name of the thing talking to me.
And I just realized I am stupid xD The last thing talking to me was the creator and "We'll meet again" means that he will attend in further Ludum Dare Game Jams. Ok, that explains the last voice.
So Characters: Bit, Prof, I (Player), Voice of unnamed thing, Voice of Creator.
Is the thing ... "Proxy"? Or .. system control? Or .. hmmmm.
Also very nice attention to detail that [even more Spoilers] the voice responds when you F5 mid-dialogue.
Awesome narrative style!
Cool amazing pixel art faces
Love this kind of arcade games
Mix with narrative was something new, cool stuff
Thanks
Only suggestion is one that can go on almost all GameJams: Could use a few more variety for obstacles and settings.
The extra little details, like the light turning on as you jump over and the 3D effect on the thingy we slide under are REALLY cute, nice job on things like that!
The whole thing is really cute and super fun actually, so well done!
I love your character facial expressions, animation, effects in the dialogue! Really well done.
I like overall the graphics, except the 3D barrel, as it does not fit into the rest of the graphics.
Music is good, mood is different from what I would expect (apocalypse, hurry, ...).
Game mechanics is generic, but very fitting to theme.
Controls are solid. Still a bit in-air control, further jump would feel more natural. Your current is good, just stating what in my opinion could improve it.
Overall, a very complete/ polished/ clean/ funny game! Congratulations!
As others have said before, I also wish the text was faster. The game being 80% reading amplifies that problem. I realize it's a Gamejam game, but when the story is more meta than actual story about the characters.. it gets old sooner than this game is long. If there was longer and more fledged out gameplay, it would have made for a better contrast to all the reading.
I think the visuals are very charming and I do love the writing. I think the Soundtrack is hilarious and sounds very unique for being relatively simple.
I'm not much of an infinite runner player so I'm not sure if this is intentional, but it feels like the slide is not very forgiving in terms of timing. If the animation hasn't completely finished, I can't start another slide or jump which is what usually ended runs for me.
Also agree with others - it would be good if I could at least click to skip the typing out of each piece of dialogue.
I had a fun time playing overall. Nice work!
- Settings Menu
- Explain the base mechanics in-game, not with dialogue (something as simple as having the spacebar above the first gap and C above the first slide area etc.)
- Work on the player animations, it felt odd having the slow framerate pixel art animation transition to a smooth slide animation. Both work on their own, but if instead of slowly moving the players head down when sliding you just switched to a 1 frame sliding pose it would feel much better to slide.
Apart from these very minor and nitpicky issues, I really liked this game. Like I said, easily the best UI I've seen yet. Great Job :smile:
The gameplay is a simple, typical endless runner game. Nothing out of the ordinary.
(spoilers below, decipher them with [rot13](https://www.rot13.com))
Rkprcg vg jnfa'g. Gur snxr cebzcg (juvpu gbbx zr nonpx, ng svefg, ohg V cerffrq vg naljnl, fvapr gurer jnf ab bgure pubvpr) yrq zr gb oryvrir gung guvf tnzr jnf abguvat beqvanel.
Naq V jnf evtug. Jura gur (snxr) JroTY reebe cbccrq hc, juvpu V xarj jnf snxr, ohg V qvqa'g xabj jurer gb tb arkg, fb V gbbx gur nqivpr sebz gur pbzzragf frpgvba urer, naq erfgnegrq vg. Ubjrire, V qvq guvf n srj gvzrf, naq V raqrq hc trggvat n ovg sehfgengrq fvapr vg gbbx zr onpx gb gur ortvaavat. Vg jnfa'g hagvy V cynlrq guvf tnzr guebhtu n aba-cevingr jvaqbj, naq erserfurq vg qvq gur fgbel pbagvahr. V pna fnl, gung gubhtu V jnfa'g noyr gb qrsl gur varivgnoyr, gur varivgnoyr (Gur Perngbe) pnzr qbja naq fubjrq zr naq Ovg jul vg jnf pnyyrq gur varivgnoyr. Sbe gung, guvf tnzr trgf svir fgnef ba gurzr, naq sbhe naq n unys ba zbbq, fvapr Gur Perngbe uvzfrys, cyhf gur tyvgpul Cebsrffbe, ner dhvgr gur greebef.
(end of spoilers)
Mechanics, like I said earlier, are simple. I do like the humor inserted into this game, especially the different dialogue that plays if one skips the long intro. The music sounded a bit out of place for an upcoming apocalypse, but it sounds so serene when listening to it alone. Personality-wise, Bit's a pretty well-rounded character.
A few critiques I have is that the speaking sounds need to be a bit louder for Bit and the Professor, and that the dialogue speed needs to be a bit faster. But, other than that, simple, nice gameplay, and good music! Great job! :thumbsup:
My feedback was mostly about being able to skip ahead in dialogue, make text faster, and allow progressing dialogue with keyboard as well since the rest of the game is keyboard but dialogue is mouse only
heres vod:
@ 1:57:15 https://www.twitch.tv/videos/1453391907
Gunax lbh sbe gur va-qrcgu erivrj (naq sbe gur sha zrgubq bs rapelcgvat zrffntrf)! Vg jnf n ybg bs sha znxvat n tnzr gung eryvrq ba cynlre rkcrevzragngvba naq gur hfntr bs guvatf sebz bhgfvqr bs gur tnzr (gur oebjfre erserfuvat, cevznevyl), va beqre gb gryy n fgbel va n snveyl havdhr jnl.
Gunaxf, va nqqvgvba, sbe vasbezvat zr nobhg gur vffhr jvgu cevingr jvaqbjf. Vg jnf abg fbzrguvat gung unq bppheerq gb zr nf n cbffvovyvgl sbe cynlref, ohg znxrf n ybg bs frafr va uvaqfvtug. V jvyy or fher gb hcqngr gur cntr qrfpevcgvbaf gb qvfpbhentr cynlref sebz hfvat cevingr jvaqbjf gb xrrc bguref sebz snpvat gur fnzr sehfgengvbaf gung lbh unq.
Gunaxf ntnva sbe cynlvat zl tnzr!
As others have said, a way to speed up text would have been great.
Love the use of dialogue system, and I had something similar to this in mind for my entry but went a different direction. I'm glad I got to play something like this!
Great entry and good luck!
I also liked the dialoques, although I would prefer the dialogue to be played all at once, without having to click after every single sentence.
Well done, Thanks!
I was pretty sure that I got some error (although WebGL error looked fake) but further screen glitches which made me believe that it is an error for real.
Only a lot of comments made me doubt that this is just an ordinary game and I tried a couple of times more and it was worth it!)
Great idea, implementation and sense of humor!
Great entry. It has got to be one of the "must plays" of LD50!
I really liked the transition and the 4th wall breaking browser feature was really cool and innovative! The graphics also looked great and the narrative and mood was amazingly done! Some dialogue skip-to-the-end button would be nice like click during the dialogue to display it all and then click again to continue. The dialogue button could also be tied to the keyboard, but that is such a small nit pick, because overall this is an incredibly polished experience, with a great sense of mood and I really enjoyed playing! This is an amazing entry!
In regards to the gameplay, it seems very simple, and straightforward, with minimal obstacles. The whole theme with the generators seems mostly irrelevant, as you end up running past them anyway, so you don't need to go out of your way.
And yet, it is so polished and satisfying! I really am in two minds here. I think, with some graphic and design improvements, you could make really really exceptional games, but it unfortunately brought it down here.
I know I'm being very critical, and I did enjoy playing it a lot despite my complaints. It is not a bad game by any means, but it is such a mixed bag of quality that I don't know what to think about it.
I liked the visuals and it kind of resembled Fez feat. Canabalt to me, and the gameplay was responsive.
I played the game twice. On the first time I got to ~4700 and the game just ended. I'm guessing the meteor hit? The next time around, I got to ~8300 and there simply wasn't a next platform. I don't know if it was by design or a bug, but I think these things should be accompanied with some more clues to let the player know what the cause was. :thumbsup:
As for the theme, I do agree that this fits the theme, but I would have liked the "delaying the inevitable" to be dependent on how I'm playing. For instance, the game could get faster and faster until I am no longer able to keep up, but if for some reason I could, then I'd like the game to keep playing. :smile:
I'm surprised at how well you nailed the animation of closing a window prompt! It's a minor thing, but I have a thing for minor things. I certainly wonder HOW you manage to conserve the game state after refreshing the page! I don't think I've ever seen that firsthand before, though I know there are other games that preserve states like this.
I do feel the sequence after the "deletion" was completed did overstay it's welcome. I think I spent more time going through that text than everything I did previously. Some of the text sounds in this game are a bit low-pitched as well.
But I certainly dig the MIDI-esque sound of the music here! That's ALSO a thing I have a thing for.
I have a pet peeve for people namedropping the Ludum Dare theme into their entries, and there is *kind of* one here, but the wording's changed enough so that I don't mind. It's likely just a me thing, but I approve of not so *overtly* inserting the theme into your entry, **ESPECIALLY** not the page description itself!
Also, those 3D barrels look *nice.*
Absolutely wonderful work you did here. Thanks for subverting expectations!
If you're still curious and confused about what this game is meant to be, you can check out this stream of someone playing it (https://www.twitch.tv/nardandas20/v/1446823757?sr=a&t=4297s @ 1:11:35). About 3 minutes or so of it should help clear up what this game was going for, and where the focus on development laid.
love the glitchiness unexpected factor in this game
I believe I made it to the true end... I think.
I also used this mechanic recently in a game, the hardest part for me was to explain to the player what he is expected to do - often, players would just assume it was a bug and stop playing. I don't want to come over as self-advertising, but if you're interested in playing it, just notify me.
Gameplay was not very good though. Could have been a little bit better to not discourage players progressing the story. The visual glitches did not bother me so much but the actual dying unfairly almost made me stop playing before the next story part.