Light at the Museum by LunacyEcho

[raw]
made by LunacyEcho for Ludum Dare 50 (JAM)

When the Curator asked Clara to retrieve the Unholy Grail from the museum's Underground Archives, she didn't think there would be any issue. But, as she ventured deeper and deeper, she began to find that the shadows in the basement may have been more dangerous than she thought...

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Hiya! We're Team Juicebox and we're back with yet another game for this holiest of LD anniversaries. The biggest thing that we did differently for this jam was that we tried to coordinate an actual in-person LD! All of our past games were coordinated (mostly) over Discord, so we were hoping an in-person jam would push our collaboration through the roof.

In the end, this didn't entirely happen as expected given that one of us came down sick, two of us were recruited last minute and were unable to make it to the Home Base, and another two of us were missing for at least a day due to various other last-minute emergency occurrences. Luckily, we had a big enough team that we were still able to create a game! This game is a bit moodier and LOT more puzzle-y than the games we're used to working on, so while this was some new territory, we hope you still enjoy our game. And hey, feel free to leave a comment to tell us what you think!

Controls

Move: Arrow keys / WASD

Interact: E / X

Place item: Q / Z

Insta-respawn: R

(also in theory controllers also work for some reason)

Our Team!

johnfn - coding, bugstomping

const_arch - 72 straight hours of shadowfixes

SlurpeeThief - level design, coding

fawnblue - something

LunacyEcho - wall placement, going to Canada

THK - music with and without ticks

Miyolophone - title

Help?!

We encourage players to try to figure out solutions on their own to the puzzles! We promise they're all doable and it's much more satisfying. But, for those who are bad at delayed gratification, we put together some quick walkthroughs. Here's a video walkthrough that goes through the whole game and here's a text-based walkthrough if that's more your style.

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Updates after the deadline: - Players were getting stuck on a couple levels due to lighting issues, so we fixed those - Our sound effects were looping so we turned that off - Converted a shader to be web friendly so we could have an HTML5 option - You could get pushed out of bounds if a door closed on you. Fixed.

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screenshot2.png

screenshot1.png

Ratings

Overall 257th 3.88⭐ 27🧑‍⚖️
Fun 343th 3.7⭐ 27🧑‍⚖️
Innovation 182th 3.84⭐ 27🧑‍⚖️
Theme 676th 3.66⭐ 27🧑‍⚖️
Graphics 293th 4.14⭐ 27🧑‍⚖️
Audio 133th 4⭐ 27🧑‍⚖️
Humor 699th 2.917⭐ 26🧑‍⚖️
Mood 96th 4.2⭐ 27🧑‍⚖️
Given 36🗳️ 21🗨️

Feedback

Saryah
05. Apr 2022 · 11:54 UTC
Love the art style, and the hopping animation is a neat idea. Great game concept and execution. Audio made it very atmospheric.
phats604
07. Apr 2022 · 06:13 UTC
very nicely done, well put together. Solid little jam.
Silas Reinagel
07. Apr 2022 · 06:17 UTC
I was very excited to see an action-ish puzzle game. Love the sound and the atmosphere!

I wasn't quite clear on how the game mechanics were supposed to work. I couldn't figure how exactly what opened doors when there were no switches, or what dropping lanterns actually helps me with. Got stuck on the 3rd floor and gave up after trying many things to proceed.

Maybe a small explanation on this page or in game will help player get a bit further?
FireSlash
07. Apr 2022 · 06:22 UTC
![escaped.PNG](///raw/91/z/4d4dd.png)

Fun little puzzle game with some nice mechanics.

I seem to have escaped the world at the second "double doors" light puzzle though, by moving left after the door closed. Can't seem to get back in.
Stenblood
07. Apr 2022 · 06:25 UTC
This is extremely good.
const_arch
07. Apr 2022 · 06:25 UTC
@fireslash Yeah, we should fix that, sorry. You can warp to the last checkpoint at any time by pressing R in the meantime.

@silas-reinagel The switches that you don't press are activated by light and the shadow chasing you. Lanterns both protect you from the advancing shadow, and cast light to light switches.
const_arch
07. Apr 2022 · 07:36 UTC
@fireslash We've patched the out of bounds issue, thanks for letting us know.
blobo
07. Apr 2022 · 20:45 UTC
Oh man, what an ending. I guess the quest for the unholy grail couldn't have ended well. I absolutely loved the puzzles, and the character is adorable. Really well made! (plus, I appreciate the reset button, since I got stuck once)
caeonosphere
08. Apr 2022 · 03:11 UTC
Neat! Liked the darkness-activated switches. Just FYI: there's a bug where once you have two lanterns, you can generate an infinite number by dropping and picking them up again real fast! :)
stochastic
08. Apr 2022 · 13:33 UTC
ooo love the art style here! at first I couldn't figure out what was happening during the countdown but then a shadow got me and.. I learned the hard way :D
Alex Stewart
10. Apr 2022 · 01:48 UTC
Nice to see another Godot game here, and with a Linux build too! :blush: Love the mechanics of shadows and avoiding the dark. I did get stuck at one part: ![ludem_dare_glitch.png](///raw/a47/54/z/4db52.png) Overall, I am really enjoying this game, and I will continue to play more! So good!
🎤 LunacyEcho
10. Apr 2022 · 02:16 UTC
@alex-stewart thanks so much for playing! the trick here is that the skull on display there is actually pushable; you can push it into a hole to make it drop through and create a bridge. there's also walkthroughs in the game description if you find yourself stuck elsewhere!
coatline
10. Apr 2022 · 20:24 UTC
Great mood/atmosphere. I love the lighting and it makes me want to try to make something similar and the art style is super. The puzzles were fun and satisfying to complete AND you included walkthroughs just in case. I played to the end and I enjoyed it. Thanks for the game :smiley: !
GardenJungle
12. Apr 2022 · 07:23 UTC
Enjoyed this a lot! Really well paced, created a very effective atmosphere with very little as well.
Daniel MacCormick
14. Apr 2022 · 00:23 UTC
Nice work!

There is a lot of content which is really impressive for a game jam! The graphics were really well done - I especially loved how the light rendered and was harshly cut by objects in the way. I had a bit of trouble understanding how best to deal with the shadows but was able to progress pretty far regardless. I loved the dialogue, I think it was really well written. Overall, I really liked it! It was a great mix of challenging and rewarding. Great job!
island-jam-2-group-3
14. Apr 2022 · 21:35 UTC
Very enjoyable and polished entry with a cool atmosphere and mechanics ;-) Godot FTW!
pollahard
15. Apr 2022 · 13:22 UTC
I liked a very cute character. The game is also good
dingdingding
15. Apr 2022 · 15:42 UTC
Very nice art style!! I liked the statues a lot. Gameplay was a little confusing for me, probably partly due to that I had no sound. But maybe there could be more visual cues to what was happening, for example why the screen blinked dark/blue sometimes. The idea with the laterns was fun!
LDJam user 279546
15. Apr 2022 · 16:25 UTC
Very neat puzzle game with great art. Good job!
hmightypirate
15. Apr 2022 · 19:34 UTC
Good puzzle game with very atmospheric music and graphics.

I've got stuck here and there. I will come back later someday and try to finish it!
Frank Gevaerts
18. Apr 2022 · 18:36 UTC
Nice game! The audio is excellent and sets the mood perfectly. I did have to use the walkthrough, but even with that I got stuck on the fifth floor, at first I just wasn't fast enough and then for some reason the game always seemed to want to push me to the left as if I was holding that button down.
TheCrittersCove
21. Apr 2022 · 19:30 UTC
I was a bit confused at times, but I do like the idea of using lights for the puzzle mechanics. Other than the lacking explanation everything seems well polished. The environment has an appropriate creepy vibe going too. Great game for a jam!