Caveman Bob and the Inevitable Dawn by Elias Newton
A single-screen mosquito hunting ~~simulation~~ platformer.


The tileset and sprites were made for the jam, except for the font, which is Futile Pro from https://somepx.itch.io/humble-fonts-free.
pre-deadline update: I modified the dead mosquito sprite to hopefully distinguish it better from the live ones. Also, the mosquito trails are highlighted when near the cave.
| Link | https://eliasnewton.itch.io/caveman-bob |
| Original URL | https://ldjam.com/events/ludum-dare/50/caveman-bob-and-the-inevitable-dawn |
Ratings
| Overall | 1097th | 3.184⭐ | 21🧑⚖️ |
| Fun | 969th | 3.132⭐ | 21🧑⚖️ |
| Innovation | 1144th | 2.763⭐ | 21🧑⚖️ |
| Theme | 977th | 3.395⭐ | 21🧑⚖️ |
| Graphics | 686th | 3.658⭐ | 21🧑⚖️ |
| Humor | 492th | 3.263⭐ | 21🧑⚖️ |
| Mood | 1168th | 2.969⭐ | 18🧑⚖️ |
| Given | 39🗳️ | 5🗨️ |
The controls were tricky to figure out initially with w as jump and space as attack
Also some sfx or music could help provide the player with feedback on kill
The graphics are awesome, too!
I was sort of hesitant to try doing sound for the jam, as I thought it'd be better to skip it entirely than to do it only halfway, and also I was afraid of running into implementation bugs, and I guess I just ran out of time. It's sort of ironic, because I spent so much time designing the logic behind the snoring "sounds" and then didn't do actual sound :joy:
@apphons6 The giant wakes up if there's a mosquito within a certain radius of the cave for too long. When the mosquito Zs start turning red, then they're getting close. More mosquitoes make the allowed time shorter.
I understand the hesitation to add sound, but even a small audio element would have done a lot for a game wherein sound is an important aspect of the narrative.
Overall, great job!