Inevitabone by Leandro4002

I have a bad news for you, you are dead.
But worry not ! Afterlife actually exist ! And you got the opportunity to choose what your afterlife will be.
The details will be explained to you by Death itself.
Programming: @Catoryu
Graphics: @benatiu
Level design and audio: @Leandro4002
| Unity web | https://catoryu.itch.io/inevitabone |
| Original URL | https://ldjam.com/events/ludum-dare/50/inevitabone |
Ratings
| Overall | 697th | 3.525⭐ | 22🧑⚖️ |
| Fun | 367th | 3.675⭐ | 22🧑⚖️ |
| Innovation | 994th | 2.976⭐ | 23🧑⚖️ |
| Theme | 623th | 3.714⭐ | 23🧑⚖️ |
| Graphics | 718th | 3.619⭐ | 23🧑⚖️ |
| Audio | 612th | 3.31⭐ | 23🧑⚖️ |
| Humor | 313th | 3.65⭐ | 22🧑⚖️ |
| Mood | 733th | 3.447⭐ | 21🧑⚖️ |
| Given | 31🗳️ | 10🗨️ |
Reminds me a great deal of the boss fights in Undertale. Nicely done!
Only real problem I can point out is that the movement was a little fast, controlling yourself for more precise movements was difficult.
It's fun, but a little hard to control. i hit a lot of obstacles. It is a bit floaty. I would have preferred more direct controls, with more gravity and faster response. But that's my personal opinion. Great game - keep up the good work!
It's a bit sad, that I missed some of the deaths funny comments because i was to concentrated on dodging attacks. But I guess this shows how hooked I was ;D
A few minor complaints with some of the game feel - the jump felt a bit floaty, and the affect gettin hit has on your movement is a bit jarring.
The bullet patterns were well designed.
I enjoyed the hint 'Try not hitting the projectiles'
Nice work.
The controls felt a bit floaty and the main character looked a bit blurry. But I really liked the variety of projectiles and how they were gradually introduced.
As others have pointed out, controls were a bit floaty. A duck command might come in handy.
I do appreciate the amount of health I started with.
The controls could need some improvement, as movement is quite floaty with too much inertia and we can't control how high we jump, which aren't good for a game where we need to make precise movement and react fast to dodge things.
On another point, I felt like the score didn't bring much as nothing seems to improve score except how long we last. It being displayed in the playing area felt a bit weird and not the most readable as it could hide a bit of gameplay. I think it would have been better located next to the Health bar below the playng area.