Inevitabone by Leandro4002

[raw]
made by Leandro4002 for Ludum Dare 50 (JAM)

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I have a bad news for you, you are dead.
But worry not ! Afterlife actually exist ! And you got the opportunity to choose what your afterlife will be.
The details will be explained to you by Death itself.

Programming: @Catoryu
Graphics: @benatiu
Level design and audio: @Leandro4002

Ratings

Overall 697th 3.525⭐ 22🧑‍⚖️
Fun 367th 3.675⭐ 22🧑‍⚖️
Innovation 994th 2.976⭐ 23🧑‍⚖️
Theme 623th 3.714⭐ 23🧑‍⚖️
Graphics 718th 3.619⭐ 23🧑‍⚖️
Audio 612th 3.31⭐ 23🧑‍⚖️
Humor 313th 3.65⭐ 22🧑‍⚖️
Mood 733th 3.447⭐ 21🧑‍⚖️
Given 31🗳️ 10🗨️

Feedback

IndigoWolf
04. Apr 2022 · 20:32 UTC
This is by far my favourite so far. Gameplay was very reminiscent of Undertale, I wonder if that was an inspiration?
Uzpykes
04. Apr 2022 · 20:37 UTC
Excellent game. Great artwork. Gameplay loop is fun - I liked the variety of obstacles and how hectic it gets later on! :D If I had to suggest one improvement it would be making character controller a bit more responsive - currently it feels a bit too "floaty", if it makes sense.
LDJam user 257946
04. Apr 2022 · 21:50 UTC
There is a VIP Paradise? Whatttt?
Reminds me a great deal of the boss fights in Undertale. Nicely done!
JHax
06. Apr 2022 · 20:33 UTC
The game's good fun and the framing of it being trying to get into the afterlife is enjoyable. Really enjoyed the animations on the skeleton. Also felt the controls were a bit floaty, but it fits the general vibe of the player being a ghost of sorts I suppose!
FatiguedFox
07. Apr 2022 · 11:02 UTC
Super fun game! Had a ton of fun with the attack patterns and having Death comment while you were going was really cool. Deaths design/animations were also really fun to look at. Sad I didn't get to see those free mini bars tho...
Only real problem I can point out is that the movement was a little fast, controlling yourself for more precise movements was difficult.
Seppskit
07. Apr 2022 · 11:06 UTC
Nice little game. Nice pixel graphics.
It's fun, but a little hard to control. i hit a lot of obstacles. It is a bit floaty. I would have preferred more direct controls, with more gravity and faster response. But that's my personal opinion. Great game - keep up the good work!
Cambryx
07. Apr 2022 · 11:07 UTC
This my favourite game so far! It's hard to come up with something you could improve!
It's a bit sad, that I missed some of the deaths funny comments because i was to concentrated on dodging attacks. But I guess this shows how hooked I was ;D
truebach
07. Apr 2022 · 11:09 UTC
Undertale's visual and sfx on skeleton! Wise move. Enjoy it, but wanna more control on my character. Or it concieved that way? Thank you for your work, guys!
sergio_nikol
07. Apr 2022 · 11:10 UTC
Great game with nice artwork. Humor is great. Mechanics are fun, but you should do something with jump moving. It's not to realistic, kinda rough.
nanolotl
07. Apr 2022 · 11:10 UTC
Very good! Reminiscent of Undertale of course, but this was a quite fun to play.
A few minor complaints with some of the game feel - the jump felt a bit floaty, and the affect gettin hit has on your movement is a bit jarring.
The bullet patterns were well designed.
I enjoyed the hint 'Try not hitting the projectiles'
Nice work.
recyx
07. Apr 2022 · 11:12 UTC
Great game! I really liked the trash talk and the end was also really fitting :D Good job!
KobaHawk
07. Apr 2022 · 11:18 UTC
Really awesome! I liked the physics in the character, maybe a little too floaty, but it adds to the experience. And good dad jokes for death xD Good job!
theheheo
15. Apr 2022 · 20:34 UTC
Nice! Really liked the music and the dialog :D
PhyscoKillerMonkey
15. Apr 2022 · 20:52 UTC
Nice! Like how the game is laid out with the UI elements around the playing space, looks really good. Controls feel a bit floaty, not sure if this was intended or not, made it quite hard for me to adjust when in the air. Good job!
Roka Josh
16. Apr 2022 · 11:06 UTC
Fun game, I felt the movement was a little too floaty at times with the characters jumping and sliding around, though it was still good enough to beat the game. Great job!
Sibi
16. Apr 2022 · 12:20 UTC
If that's how my afterlife is determined than I'm doomed. I'm really bad at anything bullet-hell related. Thanks for giving a lot of health as I would not have been able to see most of the game otherwise.
The controls felt a bit floaty and the main character looked a bit blurry. But I really liked the variety of projectiles and how they were gradually introduced.
0x746564
18. Apr 2022 · 00:06 UTC
Graphics and audio were well done.

As others have pointed out, controls were a bit floaty. A duck command might come in handy.

I do appreciate the amount of health I started with.
LDJam user 279546
18. Apr 2022 · 12:15 UTC
I like the story and basic implementation of the game. My only suggestion is to tighten the controls up a bit. The movement and jump felt a bit too floaty for a dodging game, as others have said. Great submission!
LilianC
18. Apr 2022 · 12:30 UTC
Pretty nice ! Like the UI that allow death to taunt you for the whole thing, also the switching up of the things that you have to avoid is really fun ! Too bad it doesn't have an unlimited scoring mode though and that the game doesn't actually tell you which afterlife you're going to get according to your score. But all in all it was pretty fun !
Vladadamm
21. Apr 2022 · 16:42 UTC
Reminds me quite a bit of Undertale's boss fights with the playable area in a small rectangle while the 'boss' is looking at us from above. It was a nice idea to have the death taunt us which added quite a lot to the narration, and the use of UI was great. The progression in difficulty is nice with different kinds of obstacles and patterns, and the music that was handcrafted to match the level design works quite well overall.

The controls could need some improvement, as movement is quite floaty with too much inertia and we can't control how high we jump, which aren't good for a game where we need to make precise movement and react fast to dodge things.
On another point, I felt like the score didn't bring much as nothing seems to improve score except how long we last. It being displayed in the playing area felt a bit weird and not the most readable as it could hide a bit of gameplay. I think it would have been better located next to the Health bar below the playng area.