Crumbling World by tgiant

[raw]
made by tgiant for Ludum Dare 50 (JAM)

The fate of the world is inevitable.

The earth beneath our feat is crumbling while humanity just stand and wait for the end to show its face... what will you do?

Your mission is to delay the end by destroying the enemy sentinels taking over the world.

Watch out for the earth crumbling beneath your feat.Screenshot-1920x1080-2022-04-04-07.36.16PM.png

howto.png

And here is a gameplay video: https://youtu.be/KZkA18KNgfU

Ratings

Overall 803th 3.447⭐ 21🧑‍⚖️
Fun 545th 3.5⭐ 21🧑‍⚖️
Innovation 1052th 2.895⭐ 21🧑‍⚖️
Theme 905th 3.474⭐ 21🧑‍⚖️
Graphics 762th 3.553⭐ 21🧑‍⚖️
Audio 880th 2.667⭐ 20🧑‍⚖️
Humor 948th 2.5⭐ 17🧑‍⚖️
Mood 1145th 3⭐ 21🧑‍⚖️
Given 15🗳️ 17🗨️

Feedback

SuperVoximus
04. Apr 2022 · 21:11 UTC
The shooting feels really nice, the gameplay is solid and i like how the ground falls off continuously, really adds a gradual challenge, good job!
Chris McKnight
08. Apr 2022 · 17:11 UTC
Shooting and controls feel pretty tight, good job on the robots and the spawn in effects. Game feels just a bit zoomed out would really love to get a tighter view but I understand you want to see everything. The Traps are a great way of adding additional difficulty without just relying on more enemies. Solid Jam entry, you should feel really proud <3
Lakea
10. Apr 2022 · 07:57 UTC
Im going to be playing this one more in the future, really enjoyed it, well done
TCoder12
10. Apr 2022 · 10:44 UTC
Really cool idea, and well executed on top of that! Sound can be improved, but really cool graphics! Great job! Would definitely play this game in the future!
muriel
10. Apr 2022 · 21:57 UTC
Good screen transition and nice graphics.

I really love the hexagon tiles and the fact that the enemies are able to push you away from the map if you collide with them or if they spawn on you (it makes the game more difficult)

To be able to jump has been a nice decision as it gives you more movement freedom. (Seeing the camera angle it surprised me that we could do it).

Good job, also interesting technology choice this is the first game that I see using BuildBox I'll check it as it looks interesting.
SheldonZS
10. Apr 2022 · 21:58 UTC
Nice touch with the collapsing hexes. A minor gripe I have is that if you shoot while jumping, the Y of the missile is too high to hit any enemies. Otherwise gameplay is tight
JOZGames
10. Apr 2022 · 22:00 UTC
Esse jogo é aquele tipo de coisa que você fala "Como ninguém pensou nisso antes?". A ideia me parece bem única e divertida. Se mantem na proposta do tema e entrega um arcade que pode facilmente se tornar viciante. Minha sugestão é declarar melhor o dano tomado, principalmente dos inimigos com o lazer vermelho. Bom trabalho!
akitl
10. Apr 2022 · 22:00 UTC
i cant pass the level 2 no more ennemi comming
tompudding
16. Apr 2022 · 15:26 UTC
I also had a bug once where no more enemies spawned, however for the must part it went smoothly. It's a nice balance between shooting the enemies and trying to notice when your tile falls apart, good work!
Arthur Mairs
18. Apr 2022 · 13:21 UTC
Shooting feels good, i liked the spinny laser guys! Well done!
Harksa
18. Apr 2022 · 14:17 UTC
It's refreshing to see a game made in another engine than unity or unreal engine :smiley:
I had a bug and I couldn't get pass through wave 4, I think. My best score was 35.
The game is simple, but good, and I really enjoyed playing it!
(Also I wanted to play it because I saw the miniature and I was like "Is that a fucking minion?" :laughing:)

Good job! Keep up the good work! :smile:
theheheo
18. Apr 2022 · 16:52 UTC
Good job! Liked the feel of the player movement and shooting, also cool level design with the falling hexagons.
gibberingtaylor
18. Apr 2022 · 18:26 UTC
This is a fun game! Between the crumbling ground, waves of enemies, and laser machines, death definitely seemed inevitable. I was constantly on my toes, making sure I didn't every stop moving, trying to jump over those lasers while battling enemies... it was a good time. Ammo drops falling into the lava added to the sense of danger.

The enemies stopped spawning after I killed 30 of them, though... so I guess death wasn't inevitable in that instance.

The bubbling lava sounds add to the atmosphere, but I would have liked some music. Also, I didn't realize I was losing health at first, so maybe a more pronounced sound effect and a visual cue would help when the player takes damage.

Well done!
ThePirateNun
18. Apr 2022 · 18:30 UTC
this was a cool game! I really likes the models for the player and the enemies, they had a lot of good character. I felt like the game might've been more fun with a bit more energy overall, maybe faster movement, more enemies, etc. I know balancing during a jam is a nightmare though lol. I had fun, well done!
sacredbacon
19. Apr 2022 · 00:00 UTC
I love the take on the theme, I liked the hex world and the models looked super detailed. Incredibly fun to play, those laser enemies though, slow down girl! Shooting worked really well, there were times when I was worried I would run out of ammo, but the game seemed to recognize and increase the drops. Great game!
SasquatchBStudios
19. Apr 2022 · 03:14 UTC
shooting felt and looked good. Loved the isometric tiles, you put some solid effort into making this game look nice.

I would have liked it more if you had more health, or chances to heal or anything, anything to extend the gameplay a little bit.

Good job overall!