Crumbling World by tgiant
The fate of the world is inevitable.
The earth beneath our feat is crumbling while humanity just stand and wait for the end to show its face... what will you do?
Your mission is to delay the end by destroying the enemy sentinels taking over the world.
Watch out for the earth crumbling beneath your feat.

And here is a gameplay video: https://youtu.be/KZkA18KNgfU
| Link | https://nickidebruyn.itch.io/crumbling-world |
| Original URL | https://ldjam.com/events/ludum-dare/50/crumbling-world |
Ratings
| Overall | 803th | 3.447⭐ | 21🧑⚖️ |
| Fun | 545th | 3.5⭐ | 21🧑⚖️ |
| Innovation | 1052th | 2.895⭐ | 21🧑⚖️ |
| Theme | 905th | 3.474⭐ | 21🧑⚖️ |
| Graphics | 762th | 3.553⭐ | 21🧑⚖️ |
| Audio | 880th | 2.667⭐ | 20🧑⚖️ |
| Humor | 948th | 2.5⭐ | 17🧑⚖️ |
| Mood | 1145th | 3⭐ | 21🧑⚖️ |
| Given | 15🗳️ | 17🗨️ |
I really love the hexagon tiles and the fact that the enemies are able to push you away from the map if you collide with them or if they spawn on you (it makes the game more difficult)
To be able to jump has been a nice decision as it gives you more movement freedom. (Seeing the camera angle it surprised me that we could do it).
Good job, also interesting technology choice this is the first game that I see using BuildBox I'll check it as it looks interesting.
I had a bug and I couldn't get pass through wave 4, I think. My best score was 35.
The game is simple, but good, and I really enjoyed playing it!
(Also I wanted to play it because I saw the miniature and I was like "Is that a fucking minion?" :laughing:)
Good job! Keep up the good work! :smile:
The enemies stopped spawning after I killed 30 of them, though... so I guess death wasn't inevitable in that instance.
The bubbling lava sounds add to the atmosphere, but I would have liked some music. Also, I didn't realize I was losing health at first, so maybe a more pronounced sound effect and a visual cue would help when the player takes damage.
Well done!
I would have liked it more if you had more health, or chances to heal or anything, anything to extend the gameplay a little bit.
Good job overall!