Delay Your Death by Ryder Studios

[raw]
made by Ryder Studios for Ludum Dare 50 (JAM)

​You are always pushed to the right by the wind.

This way you can only end up dying at some time.

That's no problem however, because when you delay your death enough a portal to the next stage appears.

Ratings

Overall 382th 3.763⭐ 21🧑‍⚖️
Fun 581th 3.475⭐ 22🧑‍⚖️
Innovation 219th 3.775⭐ 22🧑‍⚖️
Theme 177th 4.125⭐ 22🧑‍⚖️
Graphics 941th 3.325⭐ 22🧑‍⚖️
Mood 755th 3.421⭐ 21🧑‍⚖️
Given 9🗳️ 15🗨️

Feedback

LDJam user 281643
04. Apr 2022 · 19:18 UTC
good game with a unique concept. Enjoyable.
Singular
06. Apr 2022 · 16:44 UTC
Its a great game! you hit the theme of this gameJam perfectly. I really enjoied it to play.
Corzard
06. Apr 2022 · 16:48 UTC
Simple game with interesting concept
Confidant17
06. Apr 2022 · 16:50 UTC
games really fun, find it a bit tedious to ahve to die to get the portal and "redo" path to get to it. maybe open it when times up and go to the next lvl. but i could see thatchoice being linked to theme. loved the music, controls feel great.good job
Krzyhau
06. Apr 2022 · 16:52 UTC
Interesting and unique style. I must say, controlling the character is little bit stiff, but apart from that it seems pretty polished. Well done!
LDJam user 234567
06. Apr 2022 · 16:55 UTC
There is only one way on each level? Otherwise you can imagine have one way easy and another hard.

Not realy understood the mecanics at first.
pixelbrain
06. Apr 2022 · 16:56 UTC
Very cool! It's a simple concept executed well that makes for a fun short experience. The difficulty and length felt about right to me for a jam game, though I do think the idea could be explored further in the future with more levels and more obstacle types. Enjoyed it overall, nice work!
coyotethursday
08. Apr 2022 · 04:25 UTC
I've definitely heard of games where you have to die to progress, but I've never seen it implemented quite like this! The idea that you're trying to take as long as possible to finish each level was really interesting and I really enjoyed the different sort of thinking I had to do to solve the puzzles. My main critique is that needing to do each level twice (once to open the portal, and again to go through the portal) seemed redundant to me since the levels didn't actually change after the portal was open. I think it would be really fun if you had to take longer than the time limit to open the portal, but then once the portal was open you would have to repeat the level and reach the portal in less time than the limit. That way, when you repeated the level to reach the portal you would have to chart an entirely different route and think about the level's layout in a new way.
S_Onoe
08. Apr 2022 · 04:37 UTC
Nice game. But I really felt like in the later levels, it becomes a kind of trial and error approach which feels a bit off from the theme. Also the controls were not the greatest. But overall, nice execution of the concept and well done.
Alurian
09. Apr 2022 · 18:16 UTC
Nice game, nice audio, nice work.
TheBlitz
14. Apr 2022 · 06:17 UTC
Interesting concept, enjoyed the game :)
Tomas Rodriguez
19. Apr 2022 · 02:49 UTC
Loved the audio and the original idea!
Tomas Rodriguez
19. Apr 2022 · 02:49 UTC
Loved the audio and the original idea!
zimny11
19. Apr 2022 · 22:55 UTC
Great game! Really interesting concept. It was fun to play. I wish there was more level :)
Sawyer
20. Apr 2022 · 02:01 UTC
Really fun game and I love the idea, the art was very nice as well!
Joshua Stone
20. Apr 2022 · 02:02 UTC
It’s a very simple concept, executed pretty well! Also liked the dev log video you made. Keep up the good work! 😃
lazy fox
20. Apr 2022 · 16:51 UTC
Liked the idea, felt really fresh and unique. Also liked @dninosores comment, there is really a lot of potential for different puzzles.