Bloup! by Noisette

[raw]
made by Noisette for LD33 (COMPO)
Reach the flag. The master will try to help or kill some of you. Stay together!

(use arrow keys to move)

Ratings

Coolness 36% 1752
Overall 4.17 14
Fun 4.26 10
Graphics 3.19 412
Humor 3.42 165
Innovation 4.03 31
Mood 3.36 223
Theme 3.06 663

Feedback

Arg410
23. Aug 2015 · 19:04 UTC
Only wish there were more levels. like transformice
OadT
23. Aug 2015 · 19:22 UTC
This is really brilliant! I played it quite long :D
boardtobits
23. Aug 2015 · 21:38 UTC
Well played. Simple idea, but very fun.
Zoglu
23. Aug 2015 · 21:54 UTC
Nice idea, looks like Transformice ! however I'm having a hard time trying to see which character I'm playing.
misterwalter
23. Aug 2015 · 22:01 UTC
I didn't really feel the theme in it, but I still enjoyed it. A bit of transformice, but simplified and much nicer looking.
Getting an online game like this working in time for the compo is pretty impressive.
mryamz
23. Aug 2015 · 23:13 UTC
This is so fun!
Stanleys_Stoop
23. Aug 2015 · 23:26 UTC
Great idea!
Solocov
23. Aug 2015 · 23:46 UTC
Great Idea
Hurlenuit
24. Aug 2015 · 11:05 UTC
Very funny and impressive work !
I also wish there were more levels.
Kaev
24. Aug 2015 · 17:10 UTC
I love the idea and especially the physics of the blobs in this one. Great game!
madalaski
25. Aug 2015 · 19:05 UTC
Fun, but could do with some more content...
Caspila
25. Aug 2015 · 19:07 UTC
This was really interesting! Reminds a lot of transformice!
Game plays really well.
Creating a multiplayer game is not easy in a 72 jam, good job!
StaNov
25. Aug 2015 · 19:08 UTC
Love it. The idea, the art, the technical aspect... All fits together. I miss the monster part a bit, so only 4* for theme.
wavegunner232
25. Aug 2015 · 19:10 UTC
a masterpiece
gingerBill
25. Aug 2015 · 19:12 UTC
Clever idea! I've been playing for ages. Such a community based game.
WubAlliance
25. Aug 2015 · 19:13 UTC
Incredible concept. Very well executed. I would love to see more of this. Audio would have been nice. 5/5 for fun and innovation.
BuffaloPhil
25. Aug 2015 · 19:14 UTC
That was great !!!
plusultra
25. Aug 2015 · 19:14 UTC
This is a brilliant idea, and well-executed. Good job!
ZzCalvinzZ
25. Aug 2015 · 19:15 UTC
didn't feel the theme, but super fun and cool idea
jofra
25. Aug 2015 · 19:15 UTC
ahah this is just to good! X)
awesome job
LeafThief
25. Aug 2015 · 19:16 UTC
We had a ton of fun playing this. It has so many layers and it works on all of them. From the bottom of my heart: well done!!!
fragileannihilator
25. Aug 2015 · 19:17 UTC
Nice one, reminded me of Tranfsormice.
miwuc
25. Aug 2015 · 19:23 UTC
Wow! really innovative and fun. Of course, I didn't realize what had happened the first time I became the master. It needs to be more obvious! Bit red background or something :) Anyway congrats, awesome idea and great execution.
leffe108
25. Aug 2015 · 19:26 UTC
Nice to see a multiplayer game. It is probably better with 5-8 players than 3-4. It could have a more bold marking when it is your turn to draw as I probably was one of those who didn't draw anything at all as I didn't yet had figured out to watch out for that.
johnhattan
25. Aug 2015 · 19:41 UTC
Oh that's lots of fun. Definitely one of those "oh this is stupid, so I'm only gonna play it for THREE HOURS" games. Probably could've used some sound and maybe some goofy characters instead of little tic-tacs. Good work all around, though.
Rothens
25. Aug 2015 · 19:56 UTC
I really loved this one :) Couldn't play too much because of my crappy internet connection, but I bookmarked it for later. :P
iossif
25. Aug 2015 · 20:53 UTC
great entry! usually the masters are mean!
mrcdk
25. Aug 2015 · 23:15 UTC
Nice! Fun multiplayer game :D The masters don't help though xD
treeman
28. Aug 2015 · 06:53 UTC
Nice line drawing. Multiplayer is cool.
ethankennerly
07. Sep 2015 · 03:06 UTC
When I traced a path for a player and directed to a flag, I felt satisfied. If you continue to develop this, when I started, I wasn't sure what key to press to move and after a few repetitions of directing blue blocks to flags, I wasn't sure how to advance the difficulty.
deepnight
14. Sep 2015 · 17:31 UTC
I couldn't really try it because of the lack of other players, but it really sounds like a great concept! And the gameplay seems simple enough to offer a really good multiplayer experience :)

Good job!