Rage Against The Cocoon by JoeDev
You are 🐛 JOSEPI 🐛, a rebellious caterpillar who found out the truth about metamorphosis, and wants no part in it.

Delay The Inevitable
Using a unique and very creepy crawly climbing mechanic, slither your way around the branches of a large tree and eat junk food to prevent your body from transforming.
A chill vibes platformer with an insectile twist.
Please read: The movement can get stuck permanently in certain places due to issues with the movement controller I couldn't fix before submission. If it happens, you can either escape from metamorphosis twice which unlocks an ability that helps you unstick yourself, or restart.

Notes:
- All models and materials barring the snacks are made by me
- Excluded from Audio as music is not made by me (the other SFX are my mouth sounds though 😁)
PSA: The movement mechanic is prone to jankiness - if you get stuck, you can restart in the pause menu!!
Twitter: https://twitter.com/DevFatigued
| Link | https://sleepygamedev.itch.io/rage-against-the-cocoon |
| Original URL | https://ldjam.com/events/ludum-dare/50/rage-against-the-cocoon |
Ratings
| Overall | 258th | 3.879⭐ | 64🧑⚖️ |
| Fun | 499th | 3.565⭐ | 64🧑⚖️ |
| Innovation | 151th | 3.887⭐ | 64🧑⚖️ |
| Theme | 79th | 4.282⭐ | 64🧑⚖️ |
| Graphics | 295th | 4.137⭐ | 64🧑⚖️ |
| Humor | 83th | 4.131⭐ | 63🧑⚖️ |
| Mood | 479th | 3.683⭐ | 62🧑⚖️ |
| Given | 67🗳️ | 120🗨️ |
Crawling upside down gets a bit wonky, and I managed to get myself stuck until I got the wings. From then on it was smooth sailing ;)
The dialogue was just fantastic and really gave the characters some life. It was also a really original take on the theme. I thought the controls and the character movement were really good (up until I had to crawl upside down on that board in the second level... that broke my brain). Incidentally, I was playing on a controller.
Great mood. Great look. Original idea. Thumbs up from me!
@daniel-robledo Cheers! Hope you enjoyed crawling around <3
@dogesquad Camera is definitely finicky - Having it follow the player in a full sphere of motion was so tough! I couldn't get it to work perfectly :( hope you enjoyed it anyway though <3
@sega23333 Cheers! Yeah the controls take a bit of getting used to, its best on the gamepad in my opinion if you have one available
@toc Haha yeah the wings really streamline things ;) did you make it to the end?
@human-writes-code That board messes me up too! The camera really doesn't like that bit, I'm not sure why... everything feels inverted 😅 glad you liked it though!
I'm impressed by the physics, the dialogs and the half baked butterfly made me laugh.
BUT as a french guy, i'm offended by the fact you made croissant "trash food" :P
The only bad thing:
Sometimes it gets quite frustrating to control because of the high sensitive camera movement, it could be tweaked.
Great work overall!
Loved the graphics, dialogue was fun too, pretty impressive gameplay
I cannot cope.
If more time were to be put into the game I would say working on the controls early game is a must cause it was so frustrating.
I love it though, so much.
Well done!
I love the caterpillar animation and sly humor, but the camera controls made it really difficult to navigate.
Good entry overall :)
Despite slightly finicky controls as was mentioned, I actually had a pretty easy playthrough and didn't really experience any problems.
Crawling upside down got a bit awkward but I quickly learned to just do a full loop around and it went smoothly.
Excellent work on the sensitivity with the controller, I found it was tuned perfectly and didn't have much trouble controlling the camera.
Got a lot more fun once I got the wings!
Congratulation on an excellent entry!
Thanks for checking it out and your nice words though <3
You did mention the movement was a bit buggy, and I will say that when moving along the underside of something it was particularly noteworthy --- it felt like the controls were reversed sometimes, and it was difficult to recover from certain spots. But hey, it's a game jam game, it's not going to be perfect.
The slow metamorphosis mechanic was interesting, although I think it would have been neat if the wings didn't make crawling completely obsolete. Maybe you moved faster while crawling so it was still worthwhile sometimes. The levels were designed very elegantly where there wasn't all that much stuff, but still enough nooks and crannies holding muffins that it was worth exploring the edges.
Nice work for 72 hours!
The controls got a little wonky when you went on the underside of things but other than that it was a pretty well rounded up experience, good job!
Also I loved that you let me ate that all junk food at the end. A nice touch of satisfaction :D
In some spaces (like the end of sticks, most often) the camera or the character would go crazy and it would be really hard to navigate. I would also get stuck in some angles.
Otherwise, that's a good entry :thumbsup: good job!
I really liked the models and the UI style.
But yeah, I couldn't finish the level 2, got stuck on a branch.
The cameras controls really need to be polished, they are impossible x)
But anyway congrats for the entry !
@forgin-bits @max-hyper @Wainini @wolderado @exopunk @shawn-beck @cobgoblin @yusovv @oleg-bone @jeremy-ryan @stalemeat Thank you all for your compliments, it means a lot <3!
@gibberingtaylor haha oh no, that sounds like a nasty bug that I didn't actually come across! How bizarre 🐛 glad you had fun anyway!
@Kemsou I'm so sorry about the croissant, I love croissants really <3 glad you liked it <3
@chusmimax Yep, the camera stuff can get really frustrating - I spent hours at the end trying to fix it but the maths behind the orientation hurt my brain too much. Hopefully I'll fix that in the future!
@badpiggy haha thanks for checking it out, and all the feedback <3 that bug sounds super weird, I haven't seen the separation thing myself but I'll keep an eye out for it 🐛 and thanks for the puns, they are the real treasure here
@niklas-zhaga Haha thank you <3 yeah the sensitivity can be a bit crazy with the mouse, I realise I dialled it in with my mouse but mine is pretty slow 😬
@fusionnist Thank youuu, and thanks for taking the bugs 🐛 in stride ;)
I liked the ambiance too.
The caterpillar looked and controlled really well including the flying mechanic. There's something about moving on walls that's just super satisfying. The lighting and music created a nice atmosphere and really added to the joy of slinking around the world as a caterpillar.
My only criticisms are mainly the technical issues you're already aware of. The camera clipping through the ground and the character being hard to control in some situations, like when upside down did detract a bit from the gameplay, but these are minor issues in an otherwise exceptional jam entry
My only real constructive feedback would be that the mouse is a bit sensitive.