Alice & August: A Love Story by nic
|| DESCRIPTION ||
find alice.
|| CONTROLS ||
wasd / arrows to move
e to advance text
|| NOTES ||
keep the theme in mind while playing.
my first LD game and first ever game from scratch.
it was a mad dash to familiarize myself with lua and figure out
what resources were available for what I wanted to complete.
went for a gameboy classic kind of feel... minus the black background. oops!
it turned out almost exactly as I wanted, with less polish than I
wanted, of course :)
didn't want to fuss around too much with game mechanics since this is
a whole new world for me - so I went with a "story-driven" approach.
hopefully it wasn't a story borne totally of sleep deprivation and lack
of creativity.
my apologies for the programmer art!
would not have been possible without the help of the brilliant authors of
a couple libraries I used. you guys made this 48 hours much less of a hell
than it could have been!
|| LIBRARIES USED ||
sti: https://github.com/karai17/Simple-Tiled-Implementation
navi: https://love2d.org/forums/viewtopic.php?f=5&t=9265
|| KNOWN ISSUES ||
- gridlocked movement would be better
- animations for august... although, it probably fits the story better w/o
- sometimes get stuck on edge of wall? experience this behavior in debug,
when testing release version seemed to be ok
- post more on github page issue tracker
find alice.
|| CONTROLS ||
wasd / arrows to move
e to advance text
|| NOTES ||
keep the theme in mind while playing.
my first LD game and first ever game from scratch.
it was a mad dash to familiarize myself with lua and figure out
what resources were available for what I wanted to complete.
went for a gameboy classic kind of feel... minus the black background. oops!
it turned out almost exactly as I wanted, with less polish than I
wanted, of course :)
didn't want to fuss around too much with game mechanics since this is
a whole new world for me - so I went with a "story-driven" approach.
hopefully it wasn't a story borne totally of sleep deprivation and lack
of creativity.
my apologies for the programmer art!
would not have been possible without the help of the brilliant authors of
a couple libraries I used. you guys made this 48 hours much less of a hell
than it could have been!
|| LIBRARIES USED ||
sti: https://github.com/karai17/Simple-Tiled-Implementation
navi: https://love2d.org/forums/viewtopic.php?f=5&t=9265
|| KNOWN ISSUES ||
- gridlocked movement would be better
- animations for august... although, it probably fits the story better w/o
- sometimes get stuck on edge of wall? experience this behavior in debug,
when testing release version seemed to be ok
- post more on github page issue tracker
Ratings
| Coolness | 22% | 2092 |
| Overall | 3.00 | 572 |
| Fun | 2.38 | 839 |
| Innovation | 2.53 | 748 |
| Mood | 4.00 | 31 |
| Theme | 3.11 | 638 |
There were multiple segments where I couldn't tell if I was moving forward or the game had frozen.
Glad to see another game made in love! It makes me curious to use love too :)
PS are there endings? I didn't find any. Do you have a twitter account, I would like to tweet at you.
PPS you should have opted out of the Fun category, but not the Graphics category, in my honest opinion. I rated this quite highly.
Lve your write style !