TEST TECH S.A.Your expiration is inevitable. by Confidant17
Welcome to TEST TECH S.A. Our results are our most important thing. Your unwilling participation, and expiration is deeply apreciated.
Tech test is a prototype game, made solo by Mauricio Albanese, for the ludumdare 50 gameJam. based on the theme "delay the inevitable".
In TECH TEST a company has bringed a "Voluntary subject" to its company test grounds to try out their newly production of mech's, weapon's and arsenal, all thrown to you in a flurry storm of metal, laser's and misile's. As TECH TEST logo say's your expiration is expected, and greatly apreciated. Drones and mechs wont stop spawning until you meet your inevitable fate, in fact they will increase in number's. all for the sake of TECH TEST.
CONTROL'S:
move: w,a,s,d
shoot: left mouse button (LMB).
enter/esc: pause.
In TECH TEST your inevitable fate is met not by a timer. but by your own skill. You will die, but at your own pase. Your HP is linked to your controller's, each control is worth 2 hp. meaning that you have 10 hp. for each 2 hp you loose you will loose briefly the use of one of the control's. But if you survive long enough you can regain them again. This means that every time you loose a control and enemy's are greater in number, it will bring your expiration even sooner... all for the sake of TECH TEST result's.
Have fun and good luck.

| TEST TECH S.A.Your expiration is inevitable. | https://mjad86.itch.io/test-tech-a-ludumdare-game |
| Original URL | https://ldjam.com/events/ludum-dare/50/test-tech-s-a-your-expiration-is-inevitable |
Ratings
| Overall | 556th | 3.621⭐ | 35🧑⚖️ |
| Fun | 296th | 3.742⭐ | 35🧑⚖️ |
| Innovation | 718th | 3.288⭐ | 35🧑⚖️ |
| Theme | 862th | 3.515⭐ | 35🧑⚖️ |
| Graphics | 414th | 3.986⭐ | 37🧑⚖️ |
| Audio | 312th | 3.727⭐ | 35🧑⚖️ |
| Humor | 699th | 2.917⭐ | 32🧑⚖️ |
| Mood | 612th | 3.545⭐ | 35🧑⚖️ |
| Given | 52🗳️ | 52🗨️ |
The gameplay felt tight and polished, and I really liked the music. Well done!
Already, so much of a great game is here - if you ever feel like playing around with making changes, here are some tests worth exploring:
* Being able to shoot rockets would force the player to switch between running, and precision aiming when they are stunned
* Making control loss much shorter, but more common, so it becomes more part of the play, and less likely to snowball to death
* Making the enemies spawn in 'waves', then during the interim the character gathers pickups to heal - calm moments serve to intensify the battles, and give the player something to look forward to.

Really fun submission, very well done! You should be very proud
This is a very and tight jam game! Kudos on the juice, too! Juice can be something that's missed in a game jam due to time constraints but I loved how good shooting and hitting enemies felt. Perfect amount of screen shake.
Really good job on this! Especially impressive for having done it solo!
Really like the pixel art, the health/control mechanic works really well, effective audio. Very nice entry.
The only improvement I could think of would be the UI - when the player loses one of their controls I didn't even realize until near the end that it was shown in the corner of the screen. Maybe something like a big red X covering the broken control
Awesome job!
I agree with some of the comments mentioning having some visual queue on which direction is broken. Well done!
Art is just awesome 👏
Gostei do jeito que você deu impacto nos tiros tremendo a tela e usando um efeito sonoro muito bem encaixado.
A base está ai, é só fazer mais armas e mais inimigos que da pra fazer um jogo bem legal :)
I like it, thank you for publishing