Doof Doof: Destroyer of Worlds by BurningApparatus

[raw]
made by BurningApparatus for Ludum Dare 50 (JAM)

YES

Doof Doof: Destroyer of worlds is a game where you have to save your planet from a deadly meteor that is headed for your home planet, by launching missiles at the meteor, made from resources gained by destroying other planets in a pixel physics simulation.

Explore Space

space.PNG

Visit Planets

city.PNG grass.PNG Desert.PNG

Controls

WASD - Move E - Enter planet Click - Shoot 1,2,3,4 - Buy from shop

Made in 72 hours for Ludum Dare 50. All art, music and sounds were made during the jam.

Ratings

Overall 608th 3.579⭐ 21🧑‍⚖️
Fun 584th 3.474⭐ 21🧑‍⚖️
Innovation 130th 3.921⭐ 21🧑‍⚖️
Theme 950th 3.421⭐ 21🧑‍⚖️
Graphics 832th 3.474⭐ 21🧑‍⚖️
Audio 431th 3.553⭐ 21🧑‍⚖️
Humor 707th 2.912⭐ 19🧑‍⚖️
Mood 907th 3.278⭐ 20🧑‍⚖️
Given 20🗳️ 13🗨️

Feedback

nosleepjf
05. Apr 2022 · 02:31 UTC
I really enjoyed the gameplay mechanic where you need to dodge flying debris/asteroids as you are harvesting resources. Also enjoyed the music. Nice job
CSdoesCS
05. Apr 2022 · 02:32 UTC
This is an innovative idea, I like that you can actually enter the planets and gather different resources from them. I did feel like the game would end randomly sometimes and I wouldn't know why, as my health was still fine, but other than that I didn't have any problems.
Cary Stanley
05. Apr 2022 · 02:55 UTC
Nice music. Interesting game! Main character seems a bit sinister.

I was a little confused at the beginning even though you had the tutorial. I think I died and then it was very hard to continue. When I reset I had more resources and then I didn't have a problem since I better understood the game.

I think the "magenta" planets are a bit hard, because the projectiles are very hard to see.

Nice job :smile:
myttz
06. Apr 2022 · 04:27 UTC
Although the game is pretty rough, the idea of mechanic that you can enter the planet is really excellent. i can image how fun it would be if more time for developing was given. The game would suddenly restart at some momment, so i didnt figure out the rule```
Korvack
07. Apr 2022 · 19:12 UTC
At first I didn't realize that the circles that cross the screen on the planets were to be avoided. They seem to be part of the background and there is no feedback to show that they cause damages. Once I understood it, the game became more interesting but a little too complicated (difficult to dodge such fast objects). The life bar should also be more visible. More detailed or varied environments on the planets could make the whole thing more immersive. In any case it shows that there is work, but with a little more time you could have made it more juicy! The general concept is nice. Well done to you =)
LDJam user 279546
08. Apr 2022 · 14:49 UTC
Cool idea. I liked the pixel physics when gathering resources. Super cool!
LDJam user 4886
08. Apr 2022 · 14:57 UTC
Cool idea! You should take more time to develop it further!
lb01
13. Apr 2022 · 04:26 UTC
I liked the resource gathering loop. It was really cool how you had to descend into planets to gather resources. There were a few confusing parts of the game. I didn't realize that the meteor was moving towards the planet at first, and I also got confused when I died because the game immediately restarted without any indication that I lost. I think to take this game to the next level there should be more guidance on what you need to do, as well as make it clear when you lost so you're not confused as to why you suddenly respawned with 0 resources. But all in all, this is a really creative idea.
Kamuniaft
13. Apr 2022 · 18:38 UTC
This is just awesome :) I especially liked the part where you can enter each planet and blow it into pieces. The artstyle is simple but solid, with fine color pallete. Soundtrack complements gameplay dynamic nicely. I wish missile shop option just adds time instead of freezing it (that's minor stuff, just imho). The best game I was able to play during LD50 so far. Definetily underrated.
knexator
15. Apr 2022 · 09:50 UTC
Nice game, I love the idea of combining 2 different game styles in one
LDJam user 251170
15. Apr 2022 · 20:24 UTC
Helllooooo!

I just played your game and honestly, I thought it was quite a fun and enjoyable experience. It was not quite obvious at first that the bullets were bullets; I thought they were materials I had to catch. Imagine my surprise when the game suddenly restarted. That's when I realised they were bullets, and the white bar at the top left was not an XP bar, but a health bar.

Besides that, it was a pretty innovative little submission and I'd love to see where you would go with this. The audio fit the gameplay well, even though it did get a little stale after a while, but it didn't bother me too much. Cool concept! Keep it up!!!