Ceaseless Rain by CaptainCarrot
The Rain was at first a welcome sight, but that welcome was soon worn out. Now, the dams are at their limit, and it is only a matter of time before we are doomed.

Try to get as many to safety as you can while you fight a losing battle to keep the dam whole.
Controls
Move: Arrows Keys or WASD
Action: Z or Space
Game engine: Godot
Sound Effects: SFXR
Music: FL studio
Changelog for bug fixes can be found here: https://captain-carrot.itch.io/ceaseless-rain/devlog/366131/changelog
| Link | https://github.com/thecaptaincarrot/Rain |
| Link | https://captain-carrot.itch.io/ceaseless-rain |
| Original URL | https://ldjam.com/events/ludum-dare/50/ceaseless-rain |
Ratings
| Overall | 97th | 3.846⭐ | 28🧑⚖️ |
| Fun | 227th | 3.537⭐ | 29🧑⚖️ |
| Innovation | 180th | 3.611⭐ | 29🧑⚖️ |
| Theme | 7th | 4.407⭐ | 29🧑⚖️ |
| Graphics | 52th | 4.204⭐ | 29🧑⚖️ |
| Audio | 55th | 3.907⭐ | 29🧑⚖️ |
| Mood | 15th | 4.231⭐ | 28🧑⚖️ |
| Given | 47🗳️ | 30🗨️ |
The art, music and playability, all working perfectly.
Also, this is nothing to do with the quality of the game -- it looks great -- but I feel like I should point out that godot has a `BitmapFont` class, so you can create a font resource from an image and set that as the font for the engine's built-in UI system. What you have works fine, and coding it was probably quicker than learning the godot `BitmapFont` API, but it might save you some time in future!
Anyway, you did a great job with this game.
Of course. I'm working and every one else is running away. Typical :P