Battery Low by smilewood

Something has caused the power core to destabilize and shut down all the power in the facility! Emergency repair drones are being dispatched on reserve power to get to the power core and bring it back online.
Work within the limited battery life of each drone to explore the evacuated facility and restore power.
Controls:
WASD/Arrows to move the drone
Spacebar to abandon the current drone and spawn a new one
Tools Used:
- Unity
- Aesprite
- Font: Ponderosa from 1001fonts.com
Edit: Re-upload with a door locked that was not locked - bypassing the first puzzle
Edit2: Re-upload with another door locked that was not locked... And play-tested fully to make sure this does not happen again.
Retrospective
Maybe don't read this until you play the game (it is my own thoughts on how it turned out)
While I was not the biggest fan of this theme and had a very difficult time getting locked into the project I am quite happy with how this game turned out. I think that the result amounts to a good framework that could be expanded in the future - the game itself is nothing special but could be a base for more (should I ever get around to it).
I was disappointed that I was not able to get to audio for this game, I think that a couple of sound effects and some background noise would have gone a long way to making this feel like a more complete game. Unfortunately there are only 48 hours in a game jam, and sounds were a lower priority then having a playable game.
I am happy with how the art turned out, while I of course wish I had more environmental litter to give the world a lived-in feel, at the end of the day I am not primarily an artist and I am more then happy with the results, especially the tile-map (I have had trouble getting good tiling in the past).
Overall I had fun with this game jam, and I am generally happy with what I managed to create. Thanks for playing!
Ratings
| Overall | 289th | 3.478⭐ | 25🧑⚖️ |
| Fun | 329th | 3.304⭐ | 25🧑⚖️ |
| Innovation | 161th | 3.652⭐ | 25🧑⚖️ |
| Theme | 278th | 3.696⭐ | 25🧑⚖️ |
| Graphics | 239th | 3.609⭐ | 25🧑⚖️ |
| Humor | 308th | 2.75⭐ | 24🧑⚖️ |
| Mood | 323th | 3.217⭐ | 25🧑⚖️ |
| Given | 29🗳️ | 26🗨️ |
I really liked how you used the theme. The theme generally resulted in hopeless game-stories, where the bad result is inevitable and you just have to try to delay it for a while. But in this story, you captured the theme with a more optimistic take, where the ultimate result can be a positive outcome, even if each minor player ultimately will not make it.
Graphics were nice, the story fit into the gameplay well, and the game was the perfect length where it let me experience a good amount but ended before it wore out its welcome.
It's funny because normally I don't care for the RPG style of "fetch quest" or "lock and key" styles of objective, but for some reason in this game I didn't mind them at all. Maybe it was the turn-based movement and the way I had to be efficient, which meant that even routine walking around has some optimization and thought required.
If I could add one thing it would be a bit of basic sound, just to give the world you created a bit more life.
Nice entry!